Physical Computing and Makerspaces

Physical Computing and Makerspaces
Author: Amie Jane Leavitt
Publisher: The Rosen Publishing Group, Inc
Total Pages: 48
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477776605

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The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of

Proceedings of IAC 2019 in Vienna

Proceedings of IAC 2019 in Vienna
Author: Group of Authors
Publisher: Czech Institute of Academic Education
Total Pages: 251
Release: 2019-07-04
Genre: Business & Economics
ISBN: 8088203112

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Scientific articles form: International Academic Conference on Teaching, Learning and E-learning International Academic Conference on Management, Economics and Marketing International Academic Conference on Engineering, Transport, IT and AI

Sustainable Digital Communities

Sustainable Digital Communities
Author: Anneli Sundqvist
Publisher: Springer Nature
Total Pages: 911
Release: 2020-03-19
Genre: Computers
ISBN: 303043687X

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This volume constitutes the proceedings of the 15th International Conference on Sustainable Digital Communities, iConference 2020, held in Boras, Sweden, in March 2020. The 27 full papers and the 48 short papers presented in this volume were carefully reviewed and selected from 178 submissions. They cover topics such as: sustainable communities; social media; information behavior; information literacy; user experience; inclusion; education; public libraries; archives and records; future of work; open data; scientometrics; AI and machine learning; methodological innovation.

Beginning Breadboarding

Beginning Breadboarding
Author: Jennifer Fox
Publisher: Apress
Total Pages: 0
Release: 2023-04-22
Genre: Computers
ISBN: 9781484292174

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Using fun, hands-on projects, learn what a circuit is and how it works! This book uses a common tool in electronics, the breadboard, to build your way to an understanding of circuits, circuit components, and the basics of computers. You'll master current, voltage, and resistance. With that you can control outputs like lights and motors as well as inputs like switches and sensors. You'll also discover the difference between analog and digital electrical signals while studying both electricity and computers. Dabble in electrical engineering, whether you are interested in building things with electronics or learning to program simple, physical systems. Build your own electronic projects to learn how electronics work. And also how computers store information and process requests. You'll work with simple, low-cost tools like conductive tape before developing up to working with breadboards and discovering the components to build more complex systems. With Beginning Breadboarding, makers of all ages and backgrounds can learn to build real-life physical computing systems and projects. Have fun building something with tangible results while learning all the theory you need to make new projects of your own! What You'll Learn Rapidly prototype circuits with breadboards Use common components to make simple electronic devices Share electrical energy and control the flow of electricity through components Who This Book Is For Makers, seeking a fun, hands-on introduction to technology, electronics, and computers. Those who have little to no knowledge of the subject, but want to learn electronics or know more about computers.

A New Companion to Digital Humanities

A New Companion to Digital Humanities
Author: Susan Schreibman
Publisher: John Wiley & Sons
Total Pages: 594
Release: 2016-01-26
Genre: Literary Criticism
ISBN: 1118680642

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This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization Brings together a global team of authors who are pioneers of innovative research in the digital humanities Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

Making and Makerspaces in Education

Making and Makerspaces in Education
Author: Sylvia Martinez
Publisher: National Professional Resources Inc
Total Pages: 6
Release: 2018-11-30
Genre: Education
ISBN: 1938539214

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This 6-page (tri-fold) laminated guide is a concise yet comprehensive quick-reference tool that draws on lessons from the Maker Movement to help educators create classrooms and schools that offer engaging hands-on, minds-on learning experiences for students in grades K-12. Making is more than something students do; it’s a stance towards learning that puts the learner in charge, giving students time to brainstorm, invent, design, and build. This is an iterative cycle that includes time to fix mistakes, improve, test, and improve again. Developing a “maker mindset” means students build resilience and determination by working through challenges without being told what to do every step of the way. This guide helps educators get started with making, offering a framework for planning the logistics, student experience, and space design, with an eye toward building inclusive makerspaces. It provides practical guidance on planning a makerspace and makerspace program, with detailed recommendations for • Projects and logistics; • Tools and materials; • Space design. Other features of the guide include: • General considerations for materials to collect and technology to buy for makerspaces. • Specific recommendations for free, low-cost, and “worth spending money on” tools and technology for grades pre-K-4, upper elementary and middle school, and high schools. • Three game-changing technologies. Making offers a path to implementation of STEM and STEAM that does more than prepare students for the next academic challenge or a future career, it enables them to be inventors, engineers, scientists, and mathematicians today. The DIY culture of making helps students develop crucial 21st century skills, such as critical thinking, creativity and problem solving, all while having fun and finding their personal passions and means of self expression. This guide will help you get started with making today!

10 Great Makerspace Projects Using Language Arts

10 Great Makerspace Projects Using Language Arts
Author: Anita Louise McCormick
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2017-07-15
Genre: Juvenile Nonfiction
ISBN: 1499438451

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Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.

The Routledge Companion to Media Studies and Digital Humanities

The Routledge Companion to Media Studies and Digital Humanities
Author: Jentery Sayers
Publisher: Routledge
Total Pages: 786
Release: 2018-05-01
Genre: Social Science
ISBN: 1317549082

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Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.

Makeology

Makeology
Author: Kylie Peppler
Publisher: Routledge
Total Pages: 230
Release: 2016-05-20
Genre: Education
ISBN: 1317537084

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Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.

Student Growth and Development in New Higher Education Learning Spaces

Student Growth and Development in New Higher Education Learning Spaces
Author: Siok Kuan Tambyah
Publisher: Taylor & Francis
Total Pages: 131
Release: 2022-11-30
Genre: Education
ISBN: 1000776913

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Learning spaces are an increasing area of debate in higher education studies, as universities attempt to develop holistic forms of education that connect epistemological areas. Focusing on faculty-student collaborative learning in residential colleges in Singapore, this book carefully examines how we can enable students to grow and develop, not just as workers for the global marketplace but also as unique individuals. Showcasing the diversity of programs and initiatives that contribute to student learning outcomes, the volume draws upon the real-world experiences of educators and students. Contributors examine the benefits and challenges of crafting and implementing innovative programs and activities focused on the technologies of learning, interdisciplinary thinking, experiential learning, community engagement and authenticity. Students, working with one another, their teachers and community partners, also play a pivotal role in co-creating their learning journeys. The chapter authors provide their critical reflections on how the experiences and lessons learnt may apply to other learning spaces in higher education (including online and blended spaces). This edited volume will be relevant to any educator, researcher or student interested in creative learning spaces, and innovative programmes and activities that bring together students, educators and community partners.