PC Hardware in a Nutshell

PC Hardware in a Nutshell
Author: Robert Bruce Thompson
Publisher: "O'Reilly Media, Inc."
Total Pages: 877
Release: 2003-07-24
Genre: Computers
ISBN: 0596552343

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PC Hardware in a Nutshell is the practical guide to buying, building, upgrading, and repairing Intel-based PCs. A longtime favorite among PC users, the third edition of the book now contains useful information for people running either Windows or Linux operating systems. Written for novices and seasoned professionals alike, the book is packed with useful and unbiased information, including how-to advice for specific components, ample reference material, and a comprehensive case study on building a PC.In addition to coverage of the fundamentals and general tips about working on PCs, the book includes chapters focusing on motherboards, processors, memory, floppies, hard drives, optical drives, tape devices, video devices, input devices, audio components, communications, power supplies, and maintenance. Special emphasis is given to upgrading and troubleshooting existing equipment so you can get the most from your existing investments.This new edition is expanded to include: Detailed information about the latest motherboards and chipsets from AMD, Intel, SiS, and VIA Extensive coverage of the Pentium 4 and the latest AMD processors, including the Athlon XP/MP Full details about new hard drive standards, including the latest SCSI standards, ATA/133, Serial ATA, and the new 48-bit "Big Drive" ATA interface Extended coverage of DVD drives, including DVD-RAM, DVD-R/RW, and DVD+R/RW Details about Flat Panel Displays, including how to choose one (and why you might not want to) New chapters on serial communications, parallel communications, and USB communications (including USB 2.0) Enhanced troubleshooting coverage PC Hardware in a Nutshell, 3rd Edition provides independent, useful and practical information in a no-nonsense manner with specific recommendations on components. Based on real-world testing over time, it will help you make intelligent, informed decisions about buying, building, upgrading, and repairing PCs in a cost effective manner that will help you maximize new or existing computer hardware systems. It's loaded with real-world advice presented in a concise style that clearly delivers just the information you want, without your having to hunt for it.

PC Hardware in a Nutshell

PC Hardware in a Nutshell
Author: Robert Bruce Thompson
Publisher:
Total Pages: 850
Release: 2003
Genre: Computer input-output equipment
ISBN:

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PC Hardware in a Nutshell

PC Hardware in a Nutshell
Author: Robert Bruce Thompson
Publisher: O'Reilly Media
Total Pages: 538
Release: 2000
Genre: Computers
ISBN:

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A comprehensive guide to buying, building, upgrading, and repairing Intel-based PCs for novices and seasoned professionals alike, this guide features buying guidelines, how-to advice on installing, configuring, and troubleshooting specific components, plus ample reference material and a complete case study on building a PC from components.

PC Hardware: A Beginner's Guide

PC Hardware: A Beginner's Guide
Author: Ron Gilster
Publisher: McGraw Hill Professional
Total Pages: 674
Release: 2001-05-17
Genre: Computers
ISBN: 0072194405

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Ideal for PC owners looking for an accessible, easy-to-follow reference, this beginner's guide to PC hardware offers expert advice on every component--processors, motherboards, memory, BIOS, CD-ROM and DVD drives, video cards, and much more. You'll also get details on external devices, including monitors, printers, keyboards, and modems. The book covers both Intel and non-Intel CPUs and USB and AGP ports.

PC Hardware Buyer's Guide

PC Hardware Buyer's Guide
Author: Robert Bruce Thompson
Publisher: "O'Reilly Media, Inc."
Total Pages: 144
Release: 2005-02-03
Genre: Computers
ISBN: 0596009380

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This guide is a shopping companion for people who wish to build their own desktop computer. It helps you choose which parts are best for you by ensuring compatibility and performance. Features a component overview, valuable rules of thumb, and a quick-lookup reference chart with recommended brands and models

The Indispensable PC Hardware Book

The Indispensable PC Hardware Book
Author: Hans-Peter Messmer
Publisher: Addison Wesley Publishing Company
Total Pages: 1354
Release: 1995
Genre: Computers
ISBN:

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The definitive guide to PC hardware powers up for new platforms. This new edition continues to give programmers and design engineers a one-stop source for detailed explanations of how the different elements of a PC work individually and in concert.

PC Hardware Annoyances

PC Hardware Annoyances
Author: Stephen J. Bigelow
Publisher: O'Reilly Media, Inc.
Total Pages: 276
Release: 2005
Genre: Computers
ISBN:

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Provides information on ways to resolve installation, setup, configuration, and maintenance problems on a PC.

Code

Code
Author: Charles Petzold
Publisher: Microsoft Press
Total Pages: 562
Release: 2022-08-02
Genre: Computers
ISBN: 0137909292

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The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

Introduction to PC Hardware and Troubleshooting

Introduction to PC Hardware and Troubleshooting
Author: Michael Meyers
Publisher: McGraw-Hill College
Total Pages: 447
Release: 2003
Genre: Computers
ISBN: 9780072226324

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The Mike Meyers’ Computer Skills series offers students of varying ability and experience a practical working knowledge of baseline IT skills and technologies. This full-color text is filled with real-world case studies, step-by-step tutorials, illustrations with callouts, end-of-chapter questions, challenging lab exercises, and review questions.

Modern Computer Architecture and Organization

Modern Computer Architecture and Organization
Author: Jim Ledin
Publisher: Packt Publishing Ltd
Total Pages: 561
Release: 2020-04-30
Genre: Computers
ISBN: 183898710X

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A no-nonsense, practical guide to current and future processor and computer architectures, enabling you to design computer systems and develop better software applications across a variety of domains Key Features Understand digital circuitry with the help of transistors, logic gates, and sequential logic Examine the architecture and instruction sets of x86, x64, ARM, and RISC-V processors Explore the architecture of modern devices such as the iPhone X and high-performance gaming PCs Book DescriptionAre you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures but overwhelmed by their complexity? This book will help you to learn how modern computer systems work, from the lowest level of transistor switching to the macro view of collaborating multiprocessor servers. You'll gain unique insights into the internal behavior of processors that execute the code developed in high-level languages and enable you to design more efficient and scalable software systems. The book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction operations. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and how to write a quantum computing program and run it on an actual quantum computer. By the end of this book, you will have a thorough understanding of modern processor and computer architectures and the future directions these architectures are likely to take.What you will learn Get to grips with transistor technology and digital circuit principles Discover the functional elements of computer processors Understand pipelining and superscalar execution Work with floating-point data formats Understand the purpose and operation of the supervisor mode Implement a complete RISC-V processor in a low-cost FPGA Explore the techniques used in virtual machine implementation Write a quantum computing program and run it on a quantum computer Who this book is for This book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems from tiny embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.