Affective Computing

Affective Computing
Author: Rosalind W. Picard
Publisher: MIT Press
Total Pages: 308
Release: 2000-07-24
Genre: Computers
ISBN: 9780262661157

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According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and more—that is, they influence the very mechanisms of rational thinking. Not only too much, but too little emotion can impair decision making. According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. Part 1 of this book provides the intellectual framework for affective computing. It includes background on human emotions, requirements for emotionally intelligent computers, applications of affective computing, and moral and social questions raised by the technology. Part 2 discusses the design and construction of affective computers. Although this material is more technical than that in Part 1, the author has kept it less technical than typical scientific publications in order to make it accessible to newcomers. Topics in Part 2 include signal-based representations of emotions, human affect recognition as a pattern recognition and learning problem, recent and ongoing efforts to build models of emotion for synthesizing emotions in computers, and the new application area of affective wearable computers.

InfoWorld

InfoWorld
Author:
Publisher:
Total Pages: 104
Release: 1995-01-09
Genre:
ISBN:

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InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Quantum Computing for the Quantum Curious

Quantum Computing for the Quantum Curious
Author: Ciaran Hughes
Publisher: Springer Nature
Total Pages: 159
Release: 2021-03-22
Genre: Science
ISBN: 3030616010

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This open access book makes quantum computing more accessible than ever before. A fast-growing field at the intersection of physics and computer science, quantum computing promises to have revolutionary capabilities far surpassing “classical” computation. Getting a grip on the science behind the hype can be tough: at its heart lies quantum mechanics, whose enigmatic concepts can be imposing for the novice. This classroom-tested textbook uses simple language, minimal math, and plenty of examples to explain the three key principles behind quantum computers: superposition, quantum measurement, and entanglement. It then goes on to explain how this quantum world opens up a whole new paradigm of computing. The book bridges the gap between popular science articles and advanced textbooks by making key ideas accessible with just high school physics as a prerequisite. Each unit is broken down into sections labelled by difficulty level, allowing the course to be tailored to the student’s experience of math and abstract reasoning. Problem sets and simulation-based labs of various levels reinforce the concepts described in the text and give the reader hands-on experience running quantum programs. This book can thus be used at the high school level after the AP or IB exams, in an extracurricular club, or as an independent project resource to give students a taste of what quantum computing is really about. At the college level, it can be used as a supplementary text to enhance a variety of courses in science and computing, or as a self-study guide for students who want to get ahead. Additionally, readers in business, finance, or industry will find it a quick and useful primer on the science behind computing’s future.

For Fun and Profit

For Fun and Profit
Author: Christopher Tozzi
Publisher: MIT Press
Total Pages: 335
Release: 2024-04-09
Genre: Computers
ISBN: 0262551780

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The free and open source software movement, from its origins in hacker culture, through the development of GNU and Linux, to its commercial use today. In the 1980s, there was a revolution with far-reaching consequences—a revolution to restore software freedom. In the early 1980s, after decades of making source code available with programs, most programmers ceased sharing code freely. A band of revolutionaries, self-described “hackers,” challenged this new norm by building operating systems with source code that could be freely shared. In For Fun and Profit, Christopher Tozzi offers an account of the free and open source software (FOSS) revolution, from its origins as an obscure, marginal effort by a small group of programmers to the widespread commercial use of open source software today. Tozzi explains FOSS's historical trajectory, shaped by eccentric personalities—including Richard Stallman and Linus Torvalds—and driven both by ideology and pragmatism, by fun and profit. Tozzi examines hacker culture and its influence on the Unix operating system, the reaction to Unix's commercialization, and the history of early Linux development. He describes the commercial boom that followed, when companies invested billions of dollars in products using FOSS operating systems; the subsequent tensions within the FOSS movement; and the battles with closed source software companies (especially Microsoft) that saw FOSS as a threat. Finally, Tozzi describes FOSS's current dominance in embedded computing, mobile devices, and the cloud, as well as its cultural and intellectual influence.

Mobile Edge Computing

Mobile Edge Computing
Author: Yan Zhang
Publisher: Springer Nature
Total Pages: 123
Release: 2021-10-01
Genre: Computers
ISBN: 3030839443

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This is an open access book. It offers comprehensive, self-contained knowledge on Mobile Edge Computing (MEC), which is a very promising technology for achieving intelligence in the next-generation wireless communications and computing networks.The book starts with the basic concepts, key techniques and network architectures of MEC. Then, we present the wide applications of MEC, including edge caching, 6G networks, Internet of Vehicles, and UAVs. In the last part, we present new opportunities when MEC meets blockchain, Artificial Intelligence, and distributed machine learning (e.g., federated learning). We also identify the emerging applications of MEC in pandemic, industrial Internet of Things and disaster management.The book allows an easy cross-reference owing to the broad coverage on both the principle and applications of MEC. The book is written for people interested in communications and computer networks at all levels. The primary audience includes senior undergraduates, postgraduates, educators, scientists, researchers, developers, engineers, innovators and research strategists.

Strategic Computing

Strategic Computing
Author: Alex Roland
Publisher: MIT Press
Total Pages: 478
Release: 2002
Genre: Computers
ISBN: 9780262182263

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The story of the U.S. Department of Defense's extraordinary effort, in the period from 1983 to 1993, to achieve machine intelligence.

High Performance Computing - HiPC 2008

High Performance Computing - HiPC 2008
Author: P. Sadayappan
Publisher: Springer Science & Business Media
Total Pages: 619
Release: 2008-11-23
Genre: Computers
ISBN: 354089893X

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This book constitutes the refereed proceedings of the 15th International Conference on High-Performance Computing, HiPC 2008, held in Bangalore, India, in December 2008. The 46 revised full papers presented together with the abstracts of 5 keynote talks were carefully reviewed and selected from 317 submissions. The papers are organized in topical sections on applications performance optimizazion, parallel algorithms and applications, scheduling and resource management, sensor networks, energy-aware computing, distributed algorithms, communication networks as well as architecture.

High Performance Computing

High Performance Computing
Author: Esteban Mocskos
Publisher: Springer
Total Pages: 435
Release: 2017-12-26
Genre: Computers
ISBN: 3319733532

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This book constitutes the proceedings of the 4th Latin American Conference on High Performance Computing, CARLA 2017, held in Buenos Aires, Argentina, and Colonia del Sacramento, Uruguay, in September 2017. The 29 papers presented in this volume were carefully reviewed and selected from 50 submissions. They are organized in topical sections named: HPC infrastructures and datacenters; HPC industry and education; GPU, multicores, accelerators; HPC applications and tools; big data and data management; parallel and distributed algorithms; Grid, cloud and federations.

Open Data Structures

Open Data Structures
Author: Pat Morin
Publisher: Athabasca University Press
Total Pages: 336
Release: 2013
Genre: Computers
ISBN: 1927356385

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Introduction -- Array-based lists -- Linked lists -- Skiplists -- Hash tables -- Binary trees -- Random binary search trees -- Scapegoat trees -- Red-black trees -- Heaps -- Sorting algorithms -- Graphs -- Data structures for integers -- External memory searching.

Programmed Inequality

Programmed Inequality
Author: Mar Hicks
Publisher: MIT Press
Total Pages: 354
Release: 2018-02-23
Genre: Computers
ISBN: 0262535181

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This “sobering tale of the real consequences of gender bias” explores how Britain lost its early dominance in computing by systematically discriminating against its most qualified workers: women (Harvard Magazine) In 1944, Britain led the world in electronic computing. By 1974, the British computer industry was all but extinct. What happened in the intervening thirty years holds lessons for all postindustrial superpowers. As Britain struggled to use technology to retain its global power, the nation’s inability to manage its technical labor force hobbled its transition into the information age. In Programmed Inequality, Mar Hicks explores the story of labor feminization and gendered technocracy that undercut British efforts to computerize. That failure sprang from the government’s systematic neglect of its largest trained technical workforce simply because they were women. Women were a hidden engine of growth in high technology from World War II to the 1960s. As computing experienced a gender flip, becoming male-identified in the 1960s and 1970s, labor problems grew into structural ones and gender discrimination caused the nation’s largest computer user—the civil service and sprawling public sector—to make decisions that were disastrous for the British computer industry and the nation as a whole. Drawing on recently opened government files, personal interviews, and the archives of major British computer companies, Programmed Inequality takes aim at the fiction of technological meritocracy. Hicks explains why, even today, possessing technical skill is not enough to ensure that women will rise to the top in science and technology fields. Programmed Inequality shows how the disappearance of women from the field had grave macroeconomic consequences for Britain, and why the United States risks repeating those errors in the twenty-first century.