Only One Way. To Get Eternal Sanity
Author | : Hazrat James M. |
Publisher | : Hazrat James M. |
Total Pages | : 20 |
Release | : 2023-11-28 |
Genre | : Religion |
ISBN | : |
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Author | : Hazrat James M. |
Publisher | : Hazrat James M. |
Total Pages | : 20 |
Release | : 2023-11-28 |
Genre | : Religion |
ISBN | : |
Only one way.
Author | : Maria Joy |
Publisher | : FriesenPress |
Total Pages | : 245 |
Release | : 2018-07-03 |
Genre | : Biography & Autobiography |
ISBN | : 1525520105 |
This is a gritty story; faith that submerges into hellish existence and where it all implodes. Joy is a naive girl, curiously lured in by forbidden temptations. Being enticed, she is vividly engulfed, entrenched by foolish desires. Crystal meth and twisted love are pushing Joy past her limits of sanity. A world encapsulated in torment, deceptively isolated, she is hopelessly lost. Shackled in heavy set chains, held as a prisoner past the rickety gates comes deprivation in the pit. Embers will ravage her soul for eternal damnation if she does not escape. With no one on her side, but a Savior who she turned her back on all those years ago. It will take the power of death to make her rise again; for you can't be revived, unless you are already dead. An ambitious true story; "You are just one little piece, of something so much greater, than you could ever imagine."
Author | : Gary Magallon |
Publisher | : Xlibris Corporation |
Total Pages | : 278 |
Release | : 2005-06-07 |
Genre | : Fiction |
ISBN | : 1462820069 |
Periphery has a virtual reality theme park decades in the future. The themes of this park are different, they bleed into each other, resulting in situations that make Alices Wonderland a model of society. The hero, Tairin, lives in Itanniland and belongs to the dienship of Lord Fil, who on his deathbed sends Tairin on an errand to find Periphery.
Author | : Michael Moorcock |
Publisher | : Grand Central Publishing |
Total Pages | : 252 |
Release | : 2009-11-29 |
Genre | : Fiction |
ISBN | : 044657130X |
- Aspect published the previous novel in the series, The Skrayling Tree, in hardcover (0-446-53104-9) in 2003 and in mass market (0-446-61340-1) in 7/04. The prior novel. The Dreamthief's Daughter (Aspect hardcover, 2001, 0-446-52618-5; mass market, 2002, 0-446-61120-4) received praise from the Washington Post, Denver Post, and Locus, where it was featured on the 2001 Recommended Reading list. - Aspect reissued Moorcock's classic Gloriana, or the Unfulfill'd Queen in trade paperback in 8/04. Gloriana won Moorcock the World Fantasy Award, the John W. Campbell Award, and the British Fantasy Award. - Moorcock's Elric the Eternal Champion saga has been optioned by Universal Pictures, with Chris and Paul Weitz (American Pie) producing. - Michael Moorcock is a vanguard author, editor, journalist, critic, and rock musician, who is editor of the controversial magazine New Worlds. A member of the Science Fiction and Fantasy Hall of Fame, Moorcock has won the Guardian Fiction Prize, the Nebula Award, the World Fantasy Award, and the British Fantasy Award, among others.
Author | : John Samuel Thompson |
Publisher | : |
Total Pages | : 276 |
Release | : 1825 |
Genre | : Theology, Doctrinal |
ISBN | : |
Author | : Ruth Benedict |
Publisher | : HMH |
Total Pages | : 319 |
Release | : 2013-04-30 |
Genre | : Social Science |
ISBN | : 0547523920 |
An anthropologist compares three diverse societies in this groundbreaking, “unique and important” cultural study (The New York Times). A remarkable introduction to cultural studies, Patterns of Culture made history in exploring the role of culture in shaping our lives. In it, the renowned anthropologist Ruth Benedict offers an in-depth look at three societies—the Zuñi of the southwestern United States, the Kwakiutl of western Canada, and the Dobuans of Melanesia—and demonstrates the diversity of behaviors in them. Benedict’s groundbreaking study shows that a unique configuration of traits defines each human culture and she examines the relationship between culture and the individual. Featuring prefatory remarks by Franz Boas, Margaret Mead, and Louise Lamphere, who calls it “a foundational text in teaching us the value of diversity,” this provocative work ultimately explores what it means to be human. “That today the modern world is on such easy terms with the concept of culture . . . is in very great part due to this book.” —Margaret Mead
Author | : Edmund Shaftesbury |
Publisher | : |
Total Pages | : 432 |
Release | : 1928 |
Genre | : Conduct of life |
ISBN | : |
Author | : John Henry Blunt |
Publisher | : |
Total Pages | : 672 |
Release | : 1874 |
Genre | : Christianity |
ISBN | : |
Author | : Jaroslav Svelch |
Publisher | : MIT Press |
Total Pages | : 235 |
Release | : 2023-02-07 |
Genre | : Games & Activities |
ISBN | : 0262047756 |
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.