New Rules for an Old Game

New Rules for an Old Game
Author: Thelma E. Allen
Publisher:
Total Pages: 186
Release: 1968
Genre: Anglo-American Cataloging Rules
ISBN:

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New Rules for Classic Games

New Rules for Classic Games
Author: R. Wayne Schmittberger
Publisher: Wiley
Total Pages: 262
Release: 1992-05-26
Genre: Games & Activities
ISBN: 9780471536215

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"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Same Game New Rules

Same Game New Rules
Author: Bill Caskey
Publisher: Caskey Achievement Strategies
Total Pages: 226
Release: 2004
Genre: Sales management
ISBN: 0975851039

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23 INSIGHTS THAT WILL RADICALLYCHANGE YOUR APPROACH ANDPROFOUNDLY CHANGE YOUR RESULTSFinally, a book that teaches you how to thinkSame Game, New Rules provokes a deeper level of thought aboutselling and achievement in business. As the rules of selling change,thinking must change as well. For the sales professional, antiquatedthinking will lead to way too much work for way too little money.This book raises the professional seller to a new level of awarenessabout selling and achievement. it does it by giving the readernew ways to think about the old game of selling.

New Rules of the Game

New Rules of the Game
Author: Susan Packard
Publisher: TarcherPerigee
Total Pages: 258
Release: 2016-02-16
Genre: Business & Economics
ISBN: 0735205388

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"New Rules of the Game provides insights, tips and direction to women in business, based on experiences from author and HGTV co-founder Susan Packard's own 30 year career, along with a dozen other prominent executives. Packard advocates for a revolutionary new perspective for businesswomen, which she calls "gamesmanship"--A strategic way of thinking that cultivates creativity, focus, optimism, teamwork, and competitiveness"--

The New Rules of the Game for Entrepreneurs

The New Rules of the Game for Entrepreneurs
Author: Brad Tonini
Publisher: Maruki Books
Total Pages: 248
Release: 2007
Genre: Business & Economics
ISBN: 9780975066034

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Describes the changing rules of business and life, with the emergence of new technologies and ways of thinking. Explains how these relate to individual circumstances and how they can be used to one's business and personal advantage. Australian author.

The Game of Life and how to Play it

The Game of Life and how to Play it
Author: Florence Scovel Shinn
Publisher:
Total Pages: 108
Release: 1925
Genre: Conduct of life
ISBN:

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Seven Games: A Human History

Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

New Rules for an Old Game

New Rules for an Old Game
Author: University of British Columbia. School of Librarianship
Publisher:
Total Pages:
Release: 1968
Genre:
ISBN:

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