Neural Network Simulation Environments

Neural Network Simulation Environments
Author: Josef Skrzypek
Publisher: Springer Science & Business Media
Total Pages: 263
Release: 2012-12-06
Genre: Science
ISBN: 1461527368

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Neural Network Simulation Environments describes some of the best examples of neural simulation environments. All current neural simulation tools can be classified into four overlapping categories of increasing sophistication in software engineering. The least sophisticated are undocumented and dedicated programs, developed to solve just one specific problem; these tools cannot easily be used by the larger community and have not been included in this volume. The next category is a collection of custom-made programs, some perhaps borrowed from other application domains, and organized into libraries, sometimes with a rudimentary user interface. More recently, very sophisticated programs started to appear that integrate advanced graphical user interface and other data analysis tools. These are frequently dedicated to just one neural architecture/algorithm as, for example, three layers of interconnected artificial `neurons' learning to generalize input vectors using a backpropagation algorithm. Currently, the most sophisticated simulation tools are complete, system-level environments, incorporating the most advanced concepts in software engineering that can support experimentation and model development of a wide range of neural networks. These environments include sophisticated graphical user interfaces as well as an array of tools for analysis, manipulation and visualization of neural data. Neural Network Simulation Environments is an excellent reference for researchers in both academia and industry, and can be used as a text for advanced courses on the subject.

The Neural Simulation Language

The Neural Simulation Language
Author: Alfredo Weitzenfeld
Publisher: MIT Press
Total Pages: 466
Release: 2002
Genre: Brain
ISBN: 9780262731492

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Simulation in NSL - Modeling in NSL - Schematic Capture System - User Interface and Graphical Windows - The Modeling Language NSLM - The Scripting Language NSLS - Adaptive Resonance Theory - Depth Perception - Retina - Receptive Fields - The Associative Search Network: Landmark Learning and Hill Climbing - A Model of Primate Visual-Motor Conditional Learning - The Modular Design of the Oculomotor System in Monkeys - Crowley-Arbib Saccade Model - A Cerebellar Model of Sensorimotor Adaptation - Learning to Detour - Face Recognition by Dynamic Link Matching - Appendix I : NSLM Methods - NSLJ Extensions - NSLC Extensions - NSLJ and NSLC Differences - NSLJ and NSLC Installation Instructions.

UCLA SFINX

UCLA SFINX
Author: Eugene Sam Paik
Publisher:
Total Pages: 43
Release: 1989
Genre: Computer vision
ISBN:

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The NEURON Book

The NEURON Book
Author: Nicholas T. Carnevale
Publisher: Cambridge University Press
Total Pages: 399
Release: 2006-01-12
Genre: Medical
ISBN: 1139447831

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The authoritative reference on NEURON, the simulation environment for modeling biological neurons and neural networks that enjoys wide use in the experimental and computational neuroscience communities. This book shows how to use NEURON to construct and apply empirically based models. Written primarily for neuroscience investigators, teachers, and students, it assumes no previous knowledge of computer programming or numerical methods. Readers with a background in the physical sciences or mathematics, who have some knowledge about brain cells and circuits and are interested in computational modeling, will also find it helpful. The NEURON Book covers material that ranges from the inner workings of this program, to practical considerations involved in specifying the anatomical and biophysical properties that are to be represented in models. It uses a problem-solving approach, with many working examples that readers can try for themselves.

UCLA SFINX - a Neural Network Simulation Environment

UCLA SFINX - a Neural Network Simulation Environment
Author: Eugene Paik
Publisher:
Total Pages: 10
Release: 1987
Genre:
ISBN:

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Massively parallel computing architectures are of widespread interest because they can significantly reduce the execution time of some computationally intensive algorithms. There are tasks, such as the guidance of an autonomous robot over an unknown terrain, where a system's survival is dependent on real time interactions with its environment. These time constraints force algorithms to be recast in a form that more closely matches, and thereby taking advantage of, the underlying computing architecture. Similarly, neurophysiology has shown that natural systems derive needed real time functionality from massively parallel networks by organizing structural components around functional goals. SFINX (Structure and Function In Neural connections) is a neural network simulation environment that allows researchers to investigate the behavior of various neural structures. It is designed to easily express and simulate the highly regular patterns often found in large networks, but it is also general enough to model parallel systems of arbitrary interconnectivity. This paper compares SFINX to previous neural network simulators and describes its features and overall organization.

ANNS An X Window Based Version of the AFIT Neural Network Simulator

ANNS An X Window Based Version of the AFIT Neural Network Simulator
Author:
Publisher:
Total Pages: 172
Release: 1993
Genre:
ISBN:

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This thesis presents an X Window based neural network simulation environment developed at Air Force Institute of Technology (AFIT) using the techniques of modern software engineering. This artificial neural network simulator is a tool running on Sun SPARCstations and supporting two user modes: end-users and client-programmers. End-users interact with neural network paradigms developed by client-programmers for the purpose of studying and analyzing the execution of a particular Neural Network (NN) paradigm, or class of NN algorithms. Client programmers maintain the system and use this environment for the development of new NN paradigms or algorithms for end-users. The development follows a hybrid software engineering paradigm which combines the best characteristics of the classic life cycle. prototype. and iterative methodologies through requirements, design, implementation, and testing. An object-oriented approach is used for the design including preliminary and detailed design. The system is implemented with the C programming language on Sun workstation and uses the XView window-based environment. It provides users with a variety of control and input options: simulation speed control, multiple and simultaneous NN algorithm simulations, and simulation environment control.

Deep Learning for Robot Perception and Cognition

Deep Learning for Robot Perception and Cognition
Author: Alexandros Iosifidis
Publisher: Academic Press
Total Pages: 638
Release: 2022-02-04
Genre: Computers
ISBN: 0323885721

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Deep Learning for Robot Perception and Cognition introduces a broad range of topics and methods in deep learning for robot perception and cognition together with end-to-end methodologies. The book provides the conceptual and mathematical background needed for approaching a large number of robot perception and cognition tasks from an end-to-end learning point-of-view. The book is suitable for students, university and industry researchers and practitioners in Robotic Vision, Intelligent Control, Mechatronics, Deep Learning, Robotic Perception and Cognition tasks. Presents deep learning principles and methodologies Explains the principles of applying end-to-end learning in robotics applications Presents how to design and train deep learning models Shows how to apply deep learning in robot vision tasks such as object recognition, image classification, video analysis, and more Uses robotic simulation environments for training deep learning models Applies deep learning methods for different tasks ranging from planning and navigation to biosignal analysis