Navigating the Augmented and Virtual Frontiers in Engineering

Navigating the Augmented and Virtual Frontiers in Engineering
Author: J. Aswini
Publisher:
Total Pages: 0
Release: 2024-07-22
Genre: Computers
ISBN:

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In the ever-changing world of engineering, the confluence of Augmented Reality (AR) and Virtual Reality (VR) promises a revolutionary frontier; one that has the potential to remodel the fundamental fabric of our designed world. As our society approaches the genesis of a new age, the need for the study of this bourgeoning technology becomes clear. If harnessed properly, AR and VR have the capacity to revolutionize basic aspects of engineering methods. The combination of AR and VR can tackle the rising difficulties that engineers encounter in their design processes by providing improved tools for visualization and conceptualization. Navigating the Augmented and Virtual Frontiers in Engineering, is a thorough examination of the transformational impact of AR and VR in the vast field of engineering. This book explores the fundamental concepts, practical applications, and significant consequences of incorporating AR and VR technology into numerous engineering disciplines. It provides a comprehensive knowledge of how these immersive technologies are used in design processes, training simulations, maintenance procedures, and collaborative engineering projects. Covering topics such as asset management, geographic analysis, and sustainability, this book is an excellent resource for engineers, researchers, technological developers, postgraduate students, educators, academicians, and more.

Navigating the Augmented and Virtual Frontiers in Engineering

Navigating the Augmented and Virtual Frontiers in Engineering
Author: Siva Subramanian, R.
Publisher: IGI Global
Total Pages: 311
Release: 2024-07-22
Genre: Computers
ISBN:

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In the ever-changing world of engineering, the confluence of Augmented Reality (AR) and Virtual Reality (VR) promises a revolutionary frontier; one that has the potential to remodel the fundamental fabric of our designed world. As our society approaches the genesis of a new age, the need for the study of this bourgeoning technology becomes clear. If harnessed properly, AR and VR have the capacity to revolutionize basic aspects of engineering methods. The combination of AR and VR can tackle the rising difficulties that engineers encounter in their design processes by providing improved tools for visualization and conceptualization. Navigating the Augmented and Virtual Frontiers in Engineering, is a thorough examination of the transformational impact of AR and VR in the vast field of engineering. This book explores the fundamental concepts, practical applications, and significant consequences of incorporating AR and VR technology into numerous engineering disciplines. It provides a comprehensive knowledge of how these immersive technologies are used in design processes, training simulations, maintenance procedures, and collaborative engineering projects. Covering topics such as asset management, geographic analysis, and sustainability, this book is an excellent resource for engineers, researchers, technological developers, postgraduate students, educators, academicians, and more.

Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications

Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications
Author: Aboul Ella Hassanien
Publisher: Springer Nature
Total Pages: 184
Release: 2022-02-24
Genre: Technology & Engineering
ISBN: 3030941027

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This book presents the augmented reality (AR) and virtual reality (VR) automotive applications. It unites automobile with a leading technology i.e. augmented and virtual reality and uses the advantages of the latter to solve the problems faced by the former. The book highlights the reasons for the growing abundance and complexity in this sector. Virtual and augmented reality presents a powerful engineering tool that finds application in various engineering fields. It brings new possibilities that result is increasing of productivity and reliability of production, quality of products and processes. The book further illustrates the possible challenges in its applications and suggests ways to overcome them. The book includes nine chapters focusing on automobile collision avoidance, self-driving cars, autonomous vehicles, navigation systems, and many more applications.

Impact and Potential of Machine Learning in the Metaverse

Impact and Potential of Machine Learning in the Metaverse
Author: Mehta, Shilpa
Publisher: IGI Global
Total Pages: 434
Release: 2024-08-09
Genre: Computers
ISBN:

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In the digital landscape, the Metaverse emerges as a frontier of boundless possibilities. Yet, its potential remains largely untapped. The pressing challenge lies in harnessing the power of machine learning to navigate this uncharted territory, where virtual reality, augmented reality, and immersive technologies converge to redefine human interaction and experience. Impact and Potential of Machine Learning in the Metaverse offers a comprehensive examination of how machine learning techniques can shape the future of the Metaverse. This advanced work addresses key domains such as healthcare, education, gaming, and beyond. By delving into topics like digital twins in healthcare and blockchain-enabled security, the book not only sheds light on advancements but also confronts challenges head-on, inspiring scholars to explore new research directions and interdisciplinary collaborations. Through real-world case studies and practical applications, readers gain actionable insights into leveraging machine learning for transformative impact in the Metaverse.

Using VR in Engineering

Using VR in Engineering
Author: Sara Chuirazzi
Publisher: Cavendish Square Publishing, LLC
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 1502645653

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In the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years.

Advances in Augmented Reality and Virtual Reality

Advances in Augmented Reality and Virtual Reality
Author: Jitendra Kumar Verma
Publisher: Springer Nature
Total Pages: 220
Release: 2022-01-01
Genre: Technology & Engineering
ISBN: 9811672202

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This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.

Virtual Reality & Augmented Reality in Industry

Virtual Reality & Augmented Reality in Industry
Author: Dengzhe Ma
Publisher: Springer Science & Business Media
Total Pages: 209
Release: 2012-01-02
Genre: Computers
ISBN: 3642173764

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"Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation
Author: Jessie Y.C. Chen
Publisher: Springer
Total Pages: 492
Release: 2018-07-10
Genre: Computers
ISBN: 3319915819

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This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning

Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning
Author: Chafiq, Nadia
Publisher: IGI Global
Total Pages: 309
Release: 2024-02-26
Genre: Education
ISBN:

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From collaborative platforms to deep learning, from serious games to Massive Open Online Course’s (MOOCs), the array of digital tools is staggering. This ever-accelerating digital transformation necessitates a comprehensive understanding of how to harness these tools effectively for the benefit of learners and educators alike. With the educational metaverse emerging as a new frontier, the need for guidance, research, and insight is paramount. The challenge is clear: How can one navigate this intricate web of digital possibilities and create transformative educational experiences? Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning offers a meticulously curated collection of original research and insights, serving as a guiding light in the complex world of digital learning. It not only identifies the challenges and opportunities presented by digital transformation but also provides concrete solutions and innovative approaches. Whether you are an academic scholar, an instructional designer, a learning data analyst, or an e-learning manager, this book is your indispensable companion on the journey to mastering digital education. It does not just offer theoretical frameworks; it unveils the latest empirical research findings, equipping you with the knowledge and tools needed to navigate the digital landscape effectively.

Practical Augmented Reality

Practical Augmented Reality
Author: Steve Aukstakalnis
Publisher: Addison-Wesley Professional
Total Pages: 595
Release: 2016-09-08
Genre: Computers
ISBN: 0134094352

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The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.