Nation at Play

Nation at Play
Author: Ronojoy Sen
Publisher: Columbia University Press
Total Pages: 397
Release: 2015-10-27
Genre: History
ISBN: 0231539932

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Reaching as far back as ancient times, Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development under monarchy and colonialism, and as an independent nation. Some sports that originated in India have fallen out of favor, while others, such as cricket, have been adopted and made wholly India's own. Sen's innovative project casts sport less as a natural expression of human competition than as an instructive practice reflecting a unique play with power, morality, aesthetics, identity, and money. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession tied to colonialism, nationalism, and free market liberalization. He pays special attention to two modern phenomena: the dominance of cricket in the Indian consciousness and the chronic failure of a billion-strong nation to compete successfully in international sporting competitions, such as the Olympics. Innovatively incorporating examples from popular media and other unconventional sources, Sen not only captures the political nature of sport in India but also reveals the patterns of patronage, clientage, and institutionalization that have bound this diverse nation together for centuries.

Nation: The Play

Nation: The Play
Author: Mark Ravenhill
Publisher: Random House
Total Pages: 144
Release: 2012-03-31
Genre: Drama
ISBN: 9781448109685

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Following the National Theatre's success with plays based on novels by well-loved children's writers like Philip Pulman (His Dark Materials), Jamila Gavin (Coram Boy) and Michael Morpurgo (War Horse), the National now stages Mark Ravenhill's exhilarating adaptation of Terry Pratchett's witty and challenging adventure story in a major Christmas production for 2009. A parallel world, 1860. Two teenagers thrown together by a tsunami that has destroyed Mau's village and left Daphne shipwrecked on his South Pacific island, thousands of miles from home. One wears next to nothing, the other a long white dress; neither speaks the other's language; somehow they must learn to survive. As starving refugees gather, Daphne delivers a baby, milks a pig, brews beer and does battle with a mutineer. Mau fights cannibal Raiders, discovers the world is round and questions the reality of his tribe's fiercely patriarchal gods. Together they come of age, overseen by a foul-mouthed parrot, as they discard old doctrine to forge a new Nation.

Nation at Play

Nation at Play
Author: Ronojoy Sen
Publisher: Contemporary Asia in the World
Total Pages: 382
Release: 2015
Genre: India
ISBN: 9780231164900

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Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession. He pays special attention to the dominance of cricket in the Indian consciousness and the chronic failure in international competition. Sen captures the political nature of sport in India and reveals centuries-old patterns of patronage, clientage, and institutionalization.

Marrow of the Nation

Marrow of the Nation
Author: Andrew D. Morris
Publisher: Univ of California Press
Total Pages: 408
Release: 2004-09-13
Genre: Education
ISBN: 9780520240841

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Publisher Description

Dare To Play

Dare To Play
Author: Carly Phillips
Publisher: CP Publishing
Total Pages: 159
Release: 2020-10-06
Genre: Fiction
ISBN: 1947089536

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He’s the bad boy of baseball who’s about to lose everything. She needs a husband to get custody of her teenage sister. Suddenly a marriage of convenience doesn’t look so bad. Pitcher, Jaxon Prescott has a lot on his plate. Major League Baseball. Reputation as a player. And now? He’s on the verge of losing it all. He didn’t mean to sleep with his general manager’s daughter or get into a brawl that was captured on camera. But his notoriety is a problem and everything he's worked for is at risk. What’s a bad boy to do? Marry his sister's best friend to save his career, even if it’s the opposite of everything he wants and believes in. Macy Walker is the sole guardian of her half-sister until the girl’s mother returns and wants her daughter back. In order to win custody, Macy needs to provide stability and marrying someone would do the trick. Luckily for her, her best friend’s brother needs a wife. They're this close to getting exactly what they want - as long as they don't fall in love. A stand-alone novel DARE NATION SERIES Book 1: Dare to Resist Book 2: Dare to Tempt Book 3: Dare to Play Book 4: Dare to Stay Novella: Dare to Tease

Embodied Nation

Embodied Nation
Author: Simon Creak
Publisher: University of Hawaii Press
Total Pages: 354
Release: 2017-08-31
Genre: History
ISBN: 0824875125

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This strikingly original book examines how sport and ideas of physicality have shaped the politics and culture of modern Laos. Viewing the country's extraordinary transitions—from French colonialism to royalist nationalism to revolutionary socialism to the modern development state—through the lens of physical culture, Simon Creak's lively and incisive narrative illuminates a nation that has no reputation in sport and is typically viewed, even from within, as a country of cheerful but lazy people. Creak argues that sport and related physical practices—including physical education, gymnastics, and military training—have shaped a national consciousness by locating it in everyday experience. These practices are popular, participatory, performative, and, above all, physical in character and embody ideas and ideologies in a symbolic and experiential way. Embodied Nation takes readers on a brisk ride through more than a century of Lao history, from a nineteenth-century game of tikhi—an indigenous game resembling field hockey—to the country's unprecedented outpouring of nationalist sentiment when hosting the 2009 Southeast Asian Games. En route, we witness a Lao-Vietnamese soccer brawl in 1936, the fascist-inspired body ethic of the early 1940s, the novel modes of military masculinity that blossomed with national independence, the spectacular state theatrics of power represented by Olympic-inspired sports festivals, and the high hopes and frequent failures of socialist sport in the 1970s and 1980s. Of central concern in Creak's narrative are the twin motifs of gender and civilization. Despite increasing female participation since the early twentieth century, he demonstrates the major role that sport and physical culture have played in forming hegemonic masculinities in Laos. Even with limited national sporting success—Laos has never won an Olympic medal—the healthy, toned, and muscular form has come to symbolize material development and prosperity. Embodied Nation outlines the complex ways in which these motifs, through sport and physical culture, articulate with state power. Combining cultural and intellectual history with historical thick description, Creak draws on a creative array of Lao and French sources from previously unexplored archives, newspapers, and magazines, and from ethnographic writing, war photography, and cartoons. More than an "imagined community" or "geobody," he shows that Laos was also a "body at work," making substantive theoretical contributions not only to Southeast Asian studies and history, but to the study of the physical culture, nationalism, masculinity, and modernity in all modern societies.

Gamer Nation

Gamer Nation
Author: John Wills
Publisher: JHU Press
Total Pages: 297
Release: 2019-05-21
Genre: History
ISBN: 1421428695

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Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

What's My Name, Fool?

What's My Name, Fool?
Author: Dave Zirin
Publisher: ReadHowYouWant.com
Total Pages: 398
Release: 2011-02
Genre: History
ISBN: 1458786986

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In Whats My Name, Fool? sports writer Dave Zirin shows how sports express the worst - and at times the most creative, exciting, and political - features of our society. Zirins sharp and insightful commentary on the personalities, politics, and history of American sports is unlike any sports writing being done today. Zirin explores how NBA brawls highlight tensions beyond the arena, how the bold stances taken by sports unions can chart a path for the entire labor movement, and the unexplored political stirrings of a new generation of athletes who are no longer content to just ''play one game at a time.'' Whats My Name, Fool? draws on original interviews with former heavyweight champ George Foreman, Olympic athlete John Carlos, NBA player and anti-death penalty activist Etan Thomas, antiwar womens college hoopster Toni Smith, Olympic Project for Human Rights leader Lee Evans and many others. It also unearths a history of athletes ranging from Jackie Robinson to Muhammad Ali to Billie Jean King, who charted a new course through their athletic ability and their outspoken views.

America's National Game

America's National Game
Author: Albert Goodwill Spalding
Publisher:
Total Pages: 586
Release: 1911
Genre: Baseball
ISBN:

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This book is Albert Spaldings work of "historic facts concerning the beginning, evolution, development and popularity of base ball, with personal reminiscences of its vicissitudes, its victories and its votaries." It is one of the defining books in the early formative years of modern baseball.

Gamer Nation

Gamer Nation
Author: Eric Geissinger
Publisher: Rowman & Littlefield
Total Pages: 303
Release: 2018-07-31
Genre: Games & Activities
ISBN: 1633883809

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A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming.The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts, addicts, designers, arcade owners, psychologists, philosophers, and more. Weighing the positive and negative aspects of games, the author considers their effect not only upon the players but upon culture and society. What trade-offs are being made when people play games for twenty-plus hours a week?The author puts particular emphasis on Candy Crush, whose enormous popularity has left all other games far behind. Since 2013 it has been installed over a billion times and its simplicity has disrupted previous game-design assumptions, proving new games don't have to be sophisticated and graphically immersive.He also offers insights from interviews with experts on the mechanics of manipulation. Sophisticated psychological tools are used to design games that are compelling, irresistible, and possibly addicting. In a few case, obsessive game-playing has been the cause of death.Whether you enjoy games as a harmless pastime or are suspicious of their effects on the quality of your family's life, you'll want to read this wide-ranching exploration of the growing game phenomenon.