Motion Tracking and Gesture Recognition

Motion Tracking and Gesture Recognition
Author: Carlos Travieso-Gonzalez
Publisher: BoD – Books on Demand
Total Pages: 175
Release: 2017-07-12
Genre: Computers
ISBN: 9535133772

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Nowadays, the technological advances allow developing many applications on different fields. In this book Motion Tracking and Gesture Recognition, two important fields are shown. Motion tracking is observed by a hand-tracking system for surgical training, an approach based on detection of dangerous situation by the prediction of moving objects, an approach based on human motion detection results and preliminary environmental information to build a long-term context model to describe and predict human activities, and a review about multispeaker tracking on different modalities. On the other hand, gesture recognition is shown by a gait recognition approach using Kinect sensor, a study of different methodologies for studying gesture recognition on depth images, and a review about human action recognition and the details about a particular technique based on a sensor of visible range and with depth information.

Statistical Hand Gesture Recognition System Using the Leap Motion Controller

Statistical Hand Gesture Recognition System Using the Leap Motion Controller
Author: Michael Dimartino
Publisher:
Total Pages: 44
Release: 2016
Genre:
ISBN:

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As technology continues to improve, hand gesture recognition as a form of humancomputer interaction is becoming more and more feasible. One such piece of technology, the Leap Motion Controller, provides 3D tracking data of the hands through an easy-to-use API. This thesis presents an application that uses Leap Motion tracking data to learn and recognize static and dynamic hand gestures. Gestures are recognized using statistical pattern recognition. Each gesture is defined by a set of features including fingertip positions, hand orientation, and movement. Given sufficient training data, the similarity between two gestures is measured by comparing each of their corresponding features. Two separate implementations are presented for dealing with the temporal aspect of dynamic gestures. Users are able to interact with the system using a convenient graphical user interface. The accuracy of the system was experimentally tested with the help of two separate test participants: one for the training phase and one for the recognition phase. All test gestures (both static and dynamic) were successfully recognized with minimal training data. In some cases, additional gestures were mistakenly recognized.

Challenges and Applications for Hand Gesture Recognition

Challenges and Applications for Hand Gesture Recognition
Author: Kane, Lalit
Publisher: IGI Global
Total Pages: 249
Release: 2022-03-25
Genre: Computers
ISBN: 1799894363

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Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.

Motion-Based Recognition

Motion-Based Recognition
Author: Mubarak Shah
Publisher: Springer Science & Business Media
Total Pages: 378
Release: 2013-03-09
Genre: Computers
ISBN: 9401589356

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Motion-based recognition deals with the recognition of an object and/or its motion, based on motion in a series of images. In this approach, a sequence containing a large number of frames is used to extract motion information. The advantage is that a longer sequence leads to recognition of higher level motions, like walking or running, which consist of a complex and coordinated series of events. Unlike much previous research in motion, this approach does not require explicit reconstruction of shape from the images prior to recognition. This book provides the state-of-the-art in this rapidly developing discipline. It consists of a collection of invited chapters by leading researchers in the world covering various aspects of motion-based recognition including lipreading, gesture recognition, facial expression recognition, gait analysis, cyclic motion detection, and activity recognition. Audience: This volume will be of interest to researchers and post- graduate students whose work involves computer vision, robotics and image processing.

Motion History Images for Action Recognition and Understanding

Motion History Images for Action Recognition and Understanding
Author: Md. Atiqur Rahman Ahad
Publisher: Springer Science & Business Media
Total Pages: 132
Release: 2012-12-28
Genre: Computers
ISBN: 1447147308

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Human action analysis and recognition is a relatively mature field, yet one which is often not well understood by students and researchers. The large number of possible variations in human motion and appearance, camera viewpoint, and environment, present considerable challenges. Some important and common problems remain unsolved by the computer vision community. However, many valuable approaches have been proposed over the past decade, including the motion history image (MHI) method. This method has received significant attention, as it offers greater robustness and performance than other techniques. This work presents a comprehensive review of these state-of-the-art approaches and their applications, with a particular focus on the MHI method and its variants.

Low Cost Open Source Modal Virtual Environment Interfaces Using Full Body Motion Tracking and Hand Gesture Recognition

Low Cost Open Source Modal Virtual Environment Interfaces Using Full Body Motion Tracking and Hand Gesture Recognition
Author: Matthew J. Marangoni
Publisher:
Total Pages: 59
Release: 2013
Genre: Shared virtual environments
ISBN:

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Virtual environments provide insightful and meaningful ways to explore data sets through immersive experiences. One of the ways immersion is achieved is through natural interaction methods instead of only a keyboard and mouse. Intuitive tracking systems for natural interfaces suitable for such environments are often expensive. Recently however, devices such as gesture tracking gloves and skeletal tracking systems have emerged in the consumer market. This project integrates gestural interfaces into an open source virtual reality toolkit using consumer grade input devices and generates a set of tools to enable multimodal gestural interface creation. The AnthroTronix AcceleGlove is used to augment body tracking data from a Microsoft Kinect with fine grained hand gesture data. The tools are found to be useful as a sample gestural interface is implemented using them. The project concludes by suggesting studies targeting gestural interfaces using such devices as well as other areas for further research.

Gesture Recognition

Gesture Recognition
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 125
Release: 2024-05-13
Genre: Computers
ISBN:

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What is Gesture Recognition Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to interpret gestures. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Gesture recognition Chapter 2: Pointing device gesture Chapter 3: User interface Chapter 4: Affective computing Chapter 5: Handheld projector Chapter 6: Tangible user interface Chapter 7: Multimodal interaction Chapter 8: Voice user interface Chapter 9: Wired glove Chapter 10: Multi-touch (II) Answering the public top questions about gesture recognition. (III) Real world examples for the usage of gesture recognition in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Gesture Recognition.