Modeling a Character in 3DS Max

Modeling a Character in 3DS Max
Author: Paul Steed
Publisher: Jones & Bartlett Publishers
Total Pages: 585
Release: 2005-01-10
Genre: Computers
ISBN: 0763798134

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Modeling a Character in 3DS Max

Modeling a Character in 3DS Max
Author: Paul Steed
Publisher: Wordware Publishing, Inc.
Total Pages: 602
Release: 2005-01-10
Genre: Computers
ISBN: 1449633870

Download Modeling a Character in 3DS Max Book in PDF, Epub and Kindle

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

3ds Max Modeling for Games

3ds Max Modeling for Games
Author: Andrew Gahan
Publisher: Taylor & Francis
Total Pages: 479
Release: 2013-01-17
Genre: Computers
ISBN: 1136139176

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Introducing 3ds Max 9

Introducing 3ds Max 9
Author: Dariush Derakhshani
Publisher: John Wiley & Sons
Total Pages: 554
Release: 2011-01-11
Genre: Computers
ISBN: 1118058542

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Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Game Character Design Complete

Game Character Design Complete
Author: David Franson
Publisher: Course Technology
Total Pages: 244
Release: 2006
Genre: Comics & Graphic Novels
ISBN:

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A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Virtual Vixens

Virtual Vixens
Author: Arndt von Koenigsmarck
Publisher: CRC Press
Total Pages: 317
Release: 2013-09-05
Genre: Art
ISBN: 1136139745

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Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.

Getting Started in 3D with 3ds Max

Getting Started in 3D with 3ds Max
Author: Ted Boardman
Publisher: Taylor & Francis
Total Pages: 522
Release: 2013
Genre: Art
ISBN: 0240823958

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Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max.

Edgeloop Character Modeling For 3D Professionals Only

Edgeloop Character Modeling For 3D Professionals Only
Author: Kelly L. Murdock
Publisher: John Wiley & Sons
Total Pages: 360
Release: 2006-09-12
Genre: Computers
ISBN:

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Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.