Modeling 3d Textured ObjectsBy Fusion Of Multiple Views

Modeling 3d Textured ObjectsBy Fusion Of Multiple Views
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For modeling 3D objects, the object geometry is often not sufficient. Better appearance can be obtained by texture mapping which efficiently combines good appearance resolution with small geometric complexity. This paper presents a way to create such texture mapped 3D models of free-form objects, by integrating textured views obtained from range images. The three main steps consist of the following: first, texture-mapped views of the object are obtained from a 3D scanner. Then, the different views are registered, considering geometric and color information of overlapping grids. Finally, meshes can be fused by using a new overlap-removing method that keeps most of the existing triangulation and texture mapping unchanged.

Computer Vision - ACCV 2006

Computer Vision - ACCV 2006
Author: P. J. Narayanan
Publisher: Springer Science & Business Media
Total Pages: 1005
Release: 2006
Genre: Artificial intelligence
ISBN: 3540312447

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Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation
Author: Derek Hoiem
Publisher: Morgan & Claypool Publishers
Total Pages: 171
Release: 2011-09-09
Genre: Technology & Engineering
ISBN: 160845729X

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Computer Vision - ACCV ...

Computer Vision - ACCV ...
Author:
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Total Pages: 1024
Release: 1998
Genre: Computer vision
ISBN:

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View-Dependent Character Animation

View-Dependent Character Animation
Author: Parag Chaudhuri
Publisher: Springer Science & Business Media
Total Pages: 149
Release: 2007-09-24
Genre: Computers
ISBN: 1846287626

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Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.

Contemporary Planetary Robotics

Contemporary Planetary Robotics
Author: Yang Gao
Publisher: John Wiley & Sons
Total Pages: 432
Release: 2016-06-03
Genre: Science
ISBN: 3527684948

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For readers from both academia and industry wishing to pursue their studies and /or careers in planetary robotics, this book represents a one-stop tour of the history, evolution, key systems, and technologies of this emerging field. The book provides a comprehensive introduction to the key techniques and technologies that help to achieve autonomous space systems for cost-effective, high performing planetary robotic missions. Main topics covered include robotic vision, surface navigation, manipulation, mission operations and autonomy, being explained in both theoretical principles and practical use cases. The book recognizes the importance of system design hence discusses practices and tools that help take mission concepts to baseline design solutions, making it a practical piece of scientific reference suited to a variety of practitioners in planetary robotics.

ICREEM 2022

ICREEM 2022
Author: Faiz Ahmad
Publisher: Springer Nature
Total Pages: 353
Release:
Genre:
ISBN: 9819959462

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