Max Payne 3: The Complete Series

Max Payne 3: The Complete Series
Author: Dan Houser
Publisher: National Geographic Books
Total Pages: 0
Release: 2013-11-12
Genre: Comics & Graphic Novels
ISBN: 1781169012

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Co-authored by the writers of the Max Payne franchise, the complete collection of the Max Payne 3 official prequel comics are bound together here for the first time! Bridging the gaps between Max Payne, Max Payne 2: The Fall of Max Payne and 2012's critically acclaimed Max Payne 3 from Rockstar Games, Max Payne 3: The Complete Series reveals formerly hidden moments in Max's life story, from a young cop on the rise to the man whose battles with the criminal underworld cost him everything he ever held close. Max is now more alone than ever - and this time, he may not even be able to rely on himself.

Max Payne 3 Signature Series Guide

Max Payne 3 Signature Series Guide
Author: Tim Bogenn
Publisher: Bradygames
Total Pages: 0
Release: 2012
Genre: Computer adventure games
ISBN: 9780744013818

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BradyGames' Max Payne 3 Signature Series Strategy Guide includes the following: -Point-by-point gun tactics and maneuvers for the entire main story all the way up to the harrowing revelations Max uncovers at the end. -Maps diagram points of cover and targets for all areas of intense combat. -Unparalleled coverage of the enormous Multiplayer experience available in the game. -Gunplay tactics for stringing several deadly moves together for maximum damage. -Complete list of Achievements and Trophies.

Batman: The Animated Series

Batman: The Animated Series
Author: Mondo
Publisher: Insight Editions
Total Pages: 144
Release: 2020-10-06
Genre: Art
ISBN: 1683839641

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"Chock-full of gorgeous pieces of art, many of which I would love to hang on my wall, Batman: The Animated Series: The Phantom City Creative Collection, is one of my favorite pieces." – DC Comics News Mondo is proud to present Batman: The Animated Series: The Phantom City Creative Collection, a visually breathtaking celebration of the Emmy Award–winning series. Known for their limitless passion and incredible ingenuity for film and television posters, Mondo turns their attention to the highly acclaimed show Batman: The Animated Series. The show first aired in 1992 and was instantly met with critical praise for its sophisticated writing and distinctive, noir-influenced art style, generating an intense following that still exists today. Over the years, Mondo has received global recognition for their astonishing artisanal posters, and their creations for Batman: The Animated Series are no exception. The studio has partnered exclusively with the award-winning artist at Phantom City Creative, Inc., Justin Erickson, in order to bring this show to life in a striking and unparalleled way. Filled with Erikson’s slick graphic design as well as beautifully rendered illustrations, this Batman: The Animated Series art book is a one-of-a-kind tribute to one of the greatest animated shows of all time.

100 Greatest Video Game Characters

100 Greatest Video Game Characters
Author: Jaime Banks
Publisher: Rowman & Littlefield
Total Pages: 261
Release: 2017-06-23
Genre: Games & Activities
ISBN: 1442278137

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Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.

The Bedroom Secrets of the Master Chefs

The Bedroom Secrets of the Master Chefs
Author: Irvine Welsh
Publisher: Random House
Total Pages: 405
Release: 2009-06-04
Genre: Fiction
ISBN: 1407018264

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At Edinburgh's Department of Environmental Health, hard-drinking, womanising officer Danny Skinner wants to uncover secrets: 'the bedroom secrets of the master chefs', secrets he believes might just help him understand his self-destructive impulses. But the arrival of the virginal, model-railway enthusiast Brian Kibby at the department provokes an uncharacteristic response in Skinner, and threatens to throw his mission off course. Consumed by loathing for his nemesis, Skinner enacts a curse, and when Kibby contracts a horrific and debilitating mystery virus, Skinner understands that their destinies are supernaturally bound, and he is faced with a terrible dilemma.

Max Payne

Max Payne
Author: Bart Farkas
Publisher: Bradygames
Total Pages: 0
Release: 2001
Genre: Computer adventure games
ISBN: 9780744001112

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"Max Payne Official Strategy Guide for PlayStation 2" provides detailed strategies for the main chapters and multiple levels of the game. Comprehensive walkthrough including in-depth coverage of weapons and enemies. Secrets and cheats revealed to uncover mysteries for scenarios in the game. Tips on maximizing the benefits of "bullet time."

Duke Nukem: Glorious Bastard

Duke Nukem: Glorious Bastard
Author: Tom Waltz
Publisher: IDW Publishing
Total Pages: 0
Release: 2012
Genre: Science fiction comic books, strips, etc
ISBN: 9781613771204

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What do time-traveling Nazi UFOs, space pigs, and a hot French Resistance babe code-named the "French Tickler" have in common? They're all about to run head-on into Duke Nukem, and for some of them (the ones that don't look good in bikinis, that is), it's gonna end painfully! Video game legend Duke Nukem tears it up in his first-ever graphic novel, written by Tom Waltz (The A-Team: Shotgun Wedding) and illustrated by Xermanico. The King is finally back, baby, and he's bigger and badder than ever!

The Minds Behind the Games

The Minds Behind the Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 217
Release: 2018-04-23
Genre: Games & Activities
ISBN: 1476671109

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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Point Two

Point Two
Author: Max Ellendale
Publisher: Four Point Trilogy
Total Pages: 414
Release: 2016-05-17
Genre: Fiction
ISBN: 9781520477220

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The case is reopened... "I can't believe this shit is happening again. Four Point's dead and yet, everyone I care about is unsafe. Again. Brody's gone, Maggie's hurt, and now Ben and I have to fix everything ourselves. This time, I'll be the one watching..."

Gaming Representation

Gaming Representation
Author: Jennifer Malkowski
Publisher:
Total Pages: 260
Release: 2017
Genre: Games & Activities
ISBN: 9780253026477

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Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.