Macromedia Flash MX Advanced for Windows and Macintosh

Macromedia Flash MX Advanced for Windows and Macintosh
Author: Russell Chun
Publisher: Peachpit Press
Total Pages: 630
Release: 2002
Genre: Computers
ISBN: 9780201758467

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Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.

Extending Flash MX 2004

Extending Flash MX 2004
Author: Keith Peters
Publisher: Apress
Total Pages: 457
Release: 2013-11-11
Genre: Computers
ISBN: 1430254726

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* Learn the new, powerful features in the new release of Flash. Covers all new areas of extensibility: commands, tools, timeline effects, behaviors, and advanced topics. This book will allow you to streamline day-to-day development by showing you how to custom-build your own commands and tools. Plenty of useful examples are included throughout to demonstrate each area. * Two books in one: first part will actually get the person to understand and be able to use the Extensibility features, not just copy and paste the code in the book, but have a conceptual understanding of how it works and be able to create their own extensions. The second part of the book will be a complete reference guide, that one will want to keep around to look up commands, syntax, parameters, etc. * At this time, it’s the only book covering the subject, and this book actually covers extensibility in both Flash MX 2004 and Flash MX Professional 2004. * The reference content and example files will be available from the book’s companion site, www.flashextensibility.com – this site aims to be the premier site for designers and developers to go to for Flash extensibility material.

Macromedia Flash MX

Macromedia Flash MX
Author: Brian Underdahl
Publisher: Beginner's Guides (Osborne)
Total Pages: 428
Release: 2002
Genre: Computers
ISBN: 9780072222661

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This is a comprehensive introduction to Macromedia Flash, combined with special beginning-level coverage of ActionScript, Flash's native programming language.

Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified
Author: Jobe Makar
Publisher: Macromedia Press
Total Pages: 652
Release: 2003
Genre: Computers
ISBN: 9780201770216

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So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Macromedia Flash MX 2004

Macromedia Flash MX 2004
Author: Brian Underdahl
Publisher: McGraw Hill Professional
Total Pages: 754
Release: 2003
Genre: Computers
ISBN: 9780072229202

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Contents of accompanying CD-ROM: Examples and Trial versions of Flash MX 2004, Canvas 9 Professional Ed., Sorenson Squeeze, Swift 3D, Toon Boom Studio.

Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript
Author: Derek Franklin
Publisher: Macromedia Press
Total Pages: 782
Release: 2004
Genre: Computers
ISBN: 9780321213433

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Teach Yourself Visually Macromedia Flash MX 2004

Teach Yourself Visually Macromedia Flash MX 2004
Author: Sherry Kinkoph
Publisher: Visual
Total Pages: 324
Release: 2004
Genre: Computers
ISBN:

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Visually demonstrates the newest features of the Web animation and interactive graphics authoring program, explaining how to add sound effects, innovative interfaces, and musical tracks to Web sites.

Macromedia Flash MX 2004

Macromedia Flash MX 2004
Author: Bonnie Blake
Publisher:
Total Pages: 442
Release: 2004
Genre:
ISBN: 9788373660687

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Macromedia Flash MX 2004 Killer Tips

Macromedia Flash MX 2004 Killer Tips
Author: Shane Elliott
Publisher: New Riders
Total Pages: 502
Release: 2003-11-14
Genre: Computers
ISBN: 0132932636

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The hottest collection of cool tips and hidden secrets for the Flash MX 2004 user who needs results fast! In today's economy, time is money. Flash MX 2004 Killer Tips is all about speed, showing users how to get more work done in less time. This book is designed to increase productivity (and even quality) by providing shortcuts, tips, and little-known tricks that will surprise even the most experienced Flash MX 2004 user. Built on the premise that "Speed Kills", readers will get faster at manipulating Flash MX 2004 and have more time to be creative in their design and their code. Author Shane Elliott has assembled almost 300 tips to help readers with creating effects and animations, ActionScript, components, optimization, and a host of other topics.

Macromedia Flash MX 2004

Macromedia Flash MX 2004
Author: Rebecca Ross
Publisher:
Total Pages: 478
Release: 2004
Genre: Computers
ISBN:

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If you re ready to begin integrating video, text, audio, and graphics into dynamic, interactive Web sites using Macromedia s Flash MX 2004, this is the place to start. As the official Macromedia guide to its motion-graphics and animation powerhouse, this volume uses a series of hands-on projects to provide a firm foundation in every aspect of Flash MX 2004 use: from graphics, animation, video, and text to ActionScript fundamentals and dynamic data integration. Simple step-by-step instructions peppered with plenty of visuals and a CD that includes lesson files and a trial version of Flash MX 2004 leave you with a solid understanding of basic Flash development and design. In the process you ll learn about all that s new in Flash MX 2004 from its redesigned interface to its improved scripting language, better text tools, native support for PDF and EPS formats, first-ever third-party extensions, and more. You ll even learn how to build movies that integrate with dynamic data, stream video, and include forms that ask for user input.