Mac OS 8 Human Interface Guidelines

Mac OS 8 Human Interface Guidelines
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Features the full text of "Macintosh Human Interface Guidelines" and a supplement to the book titled "Mac OS 8 Human Interface Guidelines," presented by Apple Computer, Inc. Notes that readers should be familiar with Macintosh computers. The publications describe the way to create products that optimize the interaction between people and Macintosh computers. The Macintosh interface is explained in general terms and in specific detail.

Macintosh Human Interface Guidelines

Macintosh Human Interface Guidelines
Author: Apple Computer, Inc
Publisher: Addison-Wesley Professional
Total Pages: 420
Release: 1992
Genre: Computers
ISBN: 9780201622164

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This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.

Human Interface Guidelines

Human Interface Guidelines
Author: Apple Computer, Inc
Publisher: Addison Wesley Publishing Company
Total Pages: 164
Release: 1987
Genre: Computers
ISBN:

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The Humane Interface

The Humane Interface
Author: Jef Raskin
Publisher: Addison-Wesley Professional
Total Pages: 278
Release: 2000
Genre: Computers
ISBN: 9780201379372

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Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.

User Interface Design for Programmers

User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
Total Pages: 152
Release: 2008-01-01
Genre: Computers
ISBN: 1430208570

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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Essential Mobile Interaction Design

Essential Mobile Interaction Design
Author: Cameron Banga
Publisher: Addison-Wesley Professional
Total Pages: 302
Release: 2014-03-21
Genre: Computers
ISBN: 0133563472

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Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and AndroidTM examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.

Tog on Software Design

Tog on Software Design
Author: Bruce Tognazzini
Publisher: Addison-Wesley Professional
Total Pages: 436
Release: 1996
Genre: Computers
ISBN: 9780201489170

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Do you need a break from all the code - intensive, heavily technical books you usually pour over? Interface visionary Bruce & "Tog & " Tognazziniwill refocus your sights on the horizon with an eye - opening view of how the computer and communication industries together are poised to transform our home, education, and work lives. This readable book offers revealing, provocative, and sometimes controversial insights on a broad sampling of technology topics from quality management to the meaning of standards. Taken together, these insights furnish a forward - looking blueprint for successful software development for the future.

Inside Mac OS X.

Inside Mac OS X.
Author: Apple Computer, Inc
Publisher:
Total Pages: 250
Release: 2001
Genre: Mac OS.
ISBN: 9781400526987

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Swift OS X Programming for Absolute Beginners

Swift OS X Programming for Absolute Beginners
Author: Wallace Wang
Publisher: Apress
Total Pages: 557
Release: 2015-08-11
Genre: Computers
ISBN: 1484212339

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Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.