Learning Material Design

Learning Material Design
Author: Kyle Mew
Publisher: Packt Publishing Ltd
Total Pages: 187
Release: 2015-12-29
Genre: Computers
ISBN: 1785288717

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Master Material Design and create beautiful, animated interfaces for mobile and web applications About This Book Master the highly acclaimed Material Design paradigm and give your apps and pages the look that everyone is talking about Get a mix of key theoretical concepts combined with enough practical examples to put each theory into practice so you can create elegant material interfaces with Android Studio and Polymer Written by Kyle Mew, successful author with over a decade of mobile and web development experience, this book has both the touch of a developer as well as an experienced writer Who This Book Is For This book is ideal for web developers and designers who are interested in implementing Material Design in their mobile and web apps. No prior knowledge or experience of Material Design is required, but some familiarity with procedural languages such as Java and markup languages such as HTML will provide an advantage. What You Will Learn Implement Material Design on both mobile and web platforms that work on older handsets and browsers Design stylish layouts with the Material Theme Create and manage cards, lists, and grids Design and implement sliding drawers for seamless navigation Coordinate components to work together Animate widgets and create transitions and animation program flow Use Polymer to bring Material Design to your web pages In Detail Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user. Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice. Focusing primarily on Android Studio, you'll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly. With all the basic technologies and concepts mastered, the book concludes by showing you how these skills can be applied to other platforms, in particular web apps, using the powerful Polymer library. Style and approach Learning Material Design combines the theories behind material design with practical examples of how these can be implemented and further reinforcing the guidelines covering style, layout and structure.

Learning Material Design

Learning Material Design
Author: Kyle Mew
Publisher: Packt Publishing Ltd
Total Pages: 187
Release: 2015-12-29
Genre: Computers
ISBN: 1785288717

Download Learning Material Design Book in PDF, Epub and Kindle

Master Material Design and create beautiful, animated interfaces for mobile and web applications About This Book Master the highly acclaimed Material Design paradigm and give your apps and pages the look that everyone is talking about Get a mix of key theoretical concepts combined with enough practical examples to put each theory into practice so you can create elegant material interfaces with Android Studio and Polymer Written by Kyle Mew, successful author with over a decade of mobile and web development experience, this book has both the touch of a developer as well as an experienced writer Who This Book Is For This book is ideal for web developers and designers who are interested in implementing Material Design in their mobile and web apps. No prior knowledge or experience of Material Design is required, but some familiarity with procedural languages such as Java and markup languages such as HTML will provide an advantage. What You Will Learn Implement Material Design on both mobile and web platforms that work on older handsets and browsers Design stylish layouts with the Material Theme Create and manage cards, lists, and grids Design and implement sliding drawers for seamless navigation Coordinate components to work together Animate widgets and create transitions and animation program flow Use Polymer to bring Material Design to your web pages In Detail Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user. Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice. Focusing primarily on Android Studio, you'll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly. With all the basic technologies and concepts mastered, the book concludes by showing you how these skills can be applied to other platforms, in particular web apps, using the powerful Polymer library. Style and approach Learning Material Design combines the theories behind material design with practical examples of how these can be implemented and further reinforcing the guidelines covering style, layout and structure.

Curriculum Development, Materials Design and Methodologies: Trends and Issues (Penerbit USM)

Curriculum Development, Materials Design and Methodologies: Trends and Issues (Penerbit USM)
Author: Ambigapathy Pandian
Publisher: Penerbit USM
Total Pages: 370
Release:
Genre: Curriculum planning
ISBN: 9674610898

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This book reflects an exceptional collection of articles, literature reviews and research finding primarily linked to curriculum and material development activities. The book covers various aspects from the theoretical frameworks and research findings that govern curriculum and material development processes to actual classroom practices that incorporated learners’ needs and contexts. Articles and research findings selected and presented in this book are primarily based on practicing school teachers’ interest. In addition to its wide coverage in terms of topics and contents, the book authors and contributors are from both local and abroad. This is intended for university students, curriculum planners, teachers, school administrators and teacher trainers that serve as guide for courses in language material design and curriculum and instruction.

Designing Computer-Based Learning Materials

Designing Computer-Based Learning Materials
Author: Alan Clarke
Publisher: Routledge
Total Pages: 226
Release: 2018-10-26
Genre: Business & Economics
ISBN: 0429815727

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First published in 2001, this volume demonstrates how computer-based learning has the potential to provide a highly motivating learning experience, that it also has the potential to achieve exactly the opposite, and that the difference between these two extremes is the quality of the learning design. The challenge for the learning designer isn’t a simple one. You are being asked to prepare interactive learning for someone you can’t see and with whom the only interaction you are likely to have is via limited written communication. Fortunately help is at hand in Alan Clarke’s Designing Computer-Based Learning Materials. Dr. Clarke offers a definitive guide to each of the many elements involved in good design. This book explores the principles of adult learning, and relates to the potential, features and impact of computer-based learning. This is not a ‘how to...’ book, but rather one seeking to help you understand the different elements which go into computer-based learning. If you are commissioning material, it will help you to understand the contractors’ constraints. If you are designing materials yourself, it will allow you to avoid many of the errors it is all too easy to make when developing them. Computer-based learning materials are not all the same: their range reflects the variety of learners that use them and purposes they are used for; the different learning environments that are available to people; the different subjects that they wish to learn and the level to which they wish to take them. In the face of such a complex task, involving so many factors and variables, it is essential that the learning designer understands what is involved and uses a rigorous process for envisioning, planning, designing, implementing and testing their solution. This is a book about learning design and not about software production and, as such, it provides any aspiring designers with the fundamentals of producing the highly motivating learning experience, which should be their objective.

The Design and Production of Self-instructional Materials

The Design and Production of Self-instructional Materials
Author: Fred Lockwood
Publisher: Routledge
Total Pages: 180
Release: 2018-12-07
Genre: Education
ISBN: 1135356378

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Designed to help those who are planning to produce open or flexible learning materials, particularly trainers who must work on their own with little support or encouragement. All aspects of the design and production of materials is examined, including the role of audio and video cassettes.

Beginner’s Guide to Instructional Design

Beginner’s Guide to Instructional Design
Author: Purnima
Publisher: BPB Publications
Total Pages: 242
Release: 2022-03-25
Genre: Antiques & Collectibles
ISBN: 9355510772

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Applying instructional design principles to serve content just right! KEY FEATURES ● Covers concepts and methodologies for determining the learning objectives, study content, and the mode of delivery. ● Exclusive coverage of best practices for designing education and workplace training material. ● Includes strategies for designing and delivering online and classroom learning content. DESCRIPTION This book aims to give instructional designers a better understanding of how learning science can be used in their work. Four real-world case studies illustrate educational needs and the associated solution, bridging theory and practice. Professionals can use the book's templates and formats to create job aids, virtual training, and online learning storyboards. The prominent ADDIE methodology for instructional material development is used throughout the book. The ADDIE model's phases are taught and demonstrated using a variety of real-world scenarios. Gagne's Events of Instruction, Kolb's Experiential Model, and Merrill's Principles of Learning are just a few of the foundational frameworks thoroughly presented with the examples. This book provides examples to show assessment strategies for verifying declarative knowledge and assessment tools for evaluating procedural knowledge. Information about authoring tools,LMSs and LXPs are also covered. WHAT YOU WILL LEARN ● Create synchronous and asynchronous online learning resources. ● Acquire familiarity with authoring tools and learning management systems. ● Conduct a job analysis to identify skill development and workplace learning opportunities. ● Examine the audience profile for educational, professional, and performance objectives. ● Assemble lesson plans for online training sessions. WHO THIS BOOK IS FOR This book is intended for traditional educators, academics, corporate trainers, and instructional designers who wish to improve their knowledge of modern teaching techniques and give their audience a methodical and dynamic learning experience. The book is accessible to everybody, making no assumptions about the reader's past knowledge. TABLE OF CONTENTS 1. Understanding Instructional Design 2. Analyzing Learning Needs 3. Designing the Outline 4. Defining learning outcomes 5. Designing Instructional Material 6. Developing Instructional Material 7. Delivery Strategies 8. Assessment Strategies 9. Case Studies

Materials Experience

Materials Experience
Author: Marc J. de Vries
Publisher: Elsevier Inc. Chapters
Total Pages: 20
Release: 2013-10-24
Genre: Technology & Engineering
ISBN: 0128056029

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In this chapter a literature survey is presented on the current educational theories about learning material-related concepts. Current educational theories suggest that learning is a matter of reconstructing knowledge by the learner rather than a mere transfer of knowledge from an expert to a novice. The most appropriate strategy for teaching and learning therefore is to make explicit the learner's pre-concepts, create cognitive conflicts with the scientific concepts where necessary and thus prepare the learner for adapting his/her conceptual thinking. For materials, it is known that young children even have difficulties in understanding basic concepts related to materials and material properties. Other conceptual barriers arise at late ages. One particular conceptual issue in learning materials in a design context is the relation between the physical nature of the artifact-in-design and the functional-artifact-in-design. This implies that learning about materials comprises at least three types of knowledge: knowledge of the material properties, knowledge of desired functions and knowledge of relations between these two (“this material is proper for that function, or: this function can be realized with that material). Recently, it has been suggested that abstract notions such as material properties and artifact functions should be learnt by going through a series of contextual experiences, from which generic characteristics can be derived that enable the learner to develop the more abstract notion. This is what is called the concept-context approach.

Instructional Design for Action Learning

Instructional Design for Action Learning
Author: Geri E. H. McArdle
Publisher: AMACOM Div American Mgmt Assn
Total Pages: 322
Release: 2011
Genre: Business & Economics
ISBN: 0814415660

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Training participants learn and retain more by relating lessons to their own on-the-job experiences. By using the strategies of "action learning" in their lesson design and presentation, trainers can ensure that learners absorb material deeply, in a way that lets them immediately use it in their jobs to get real, measurable results. Filled with examples of action learning techniques readers can implement in their training design and delivery, this book shows them how to: * Create fun and memorable activities that match participants' needs, learning styles, and levels of understanding. * Encourage learners to build on their own experiences. * Evaluate learner mastery during the entire learning event. * Strengthen learning transfer back on the job. * Accurately measure post-training results. It's a trainer's job to ensure their lessons stick. Instructional Design for Action Learning provides readers with the tools they need to make it happen.

Design for How People Learn

Design for How People Learn
Author: Julie Dirksen
Publisher: New Riders
Total Pages: 536
Release: 2015-11-28
Genre: Business & Economics
ISBN: 0134211529

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Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Design and Measurement Strategies for Meaningful Learning

Design and Measurement Strategies for Meaningful Learning
Author: Gómez Ramos, José Luis
Publisher: IGI Global
Total Pages: 297
Release: 2022-04-01
Genre: Education
ISBN: 1799891305

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Teaching content and measuring content are frequently considered separate entities when designing teaching instruction. This can create a disconnect between how students are taught and how well they succeed when it comes time for assessment. To heal this rift, the theory of meaningful learning is a potential solution for designing effective teaching-learning and assessment materials. Design and Measurement Strategies for Meaningful Learning considers the best practices, challenges, and opportunities of instructional design as well as the theory and impact of meaningful learning. It provides educators with an essential text instructing them on how to successfully design and measure the content they teach. Covering a wide range of topics such as blended learning, online interaction, and learning assessment, this reference work is ideal for teachers, instructional designers, curriculum developers, policymakers, administrators, academicians, researchers, practitioners, and students.