Learning Construct 2

Learning Construct 2
Author: Aryadi Subagio
Publisher: Packt Publishing Ltd
Total Pages: 304
Release: 2014-12-26
Genre: Computers
ISBN: 1784398829

Download Learning Construct 2 Book in PDF, Epub and Kindle

If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.

Game Development with Construct 2

Game Development with Construct 2
Author: LEE STEMKOSKI
Publisher: Apress
Total Pages: 248
Release: 2017-05-18
Genre: Computers
ISBN: 1484227840

Download Game Development with Construct 2 Book in PDF, Epub and Kindle

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

How People Learn II

How People Learn II
Author: National Academies of Sciences, Engineering, and Medicine
Publisher: National Academies Press
Total Pages: 347
Release: 2018-09-27
Genre: Education
ISBN: 0309459672

Download How People Learn II Book in PDF, Epub and Kindle

There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy. In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom. Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments. How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults.

Advances in Data Mining. Applications and Theoretical Aspects

Advances in Data Mining. Applications and Theoretical Aspects
Author: Petra Perner
Publisher: Springer
Total Pages: 456
Release: 2016-06-27
Genre: Computers
ISBN: 3319415611

Download Advances in Data Mining. Applications and Theoretical Aspects Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 16th Industrial Conference on Advances in Data Mining, ICDM 2016, held in New York, NY, USA, in July 2016. The 33 revised full papers presented were carefully reviewed and selected from 100 submissions. The topics range from theoretical aspects of data mining to applications of data mining, such as in multimedia data, in marketing, in medicine, and in process control, industry, and society.

Learning and Collaboration Technologies. Human and Technology Ecosystems

Learning and Collaboration Technologies. Human and Technology Ecosystems
Author: Panayiotis Zaphiris
Publisher: Springer Nature
Total Pages: 686
Release: 2020-07-10
Genre: Computers
ISBN: 3030505065

Download Learning and Collaboration Technologies. Human and Technology Ecosystems Book in PDF, Epub and Kindle

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.

Transforming Curriculum Through Teacher-Learner Partnerships

Transforming Curriculum Through Teacher-Learner Partnerships
Author: Nair, Pradeep
Publisher: IGI Global
Total Pages: 378
Release: 2020-12-11
Genre: Education
ISBN: 1799864472

Download Transforming Curriculum Through Teacher-Learner Partnerships Book in PDF, Epub and Kindle

Empowering learners for life requires a fundamental shift in higher education curriculum design. New priorities, pedagogies, technologies, spaces, and assessment strategies are required to enable learners to take ownership of their learning. “Student-centeredness” concepts are still prescriptive in nature as most decisions on curriculum, assessment, teaching, and learning approaches are still teacher-centric. Teachers are developing student-centered learning environments without the involvement of the learners in the planning, decision making, and/or design process. In addition, some lecturers are still practicing the traditional approaches of content delivery and conventional assessment methods rather than experimenting with innovative practices suited for student-centered approaches. Therefore, there is an ongoing need for research focused on the importance and effectiveness of a paradigm shift in education that involves student-teacher partnerships, fueled by innovative teaching and learning designs, where students take an active role and contribute as partners in learning. Transforming Curriculum Through Teacher-Learner Partnerships captures experiences and evidence among teachers in exploring the possibility of active student participation in curriculum design, delivery, and assessment through teacher-learner partnership. The chapters address issues of teacher-learner partnerships in designing the learning environment and how student-centered methods create resilient, adaptable, and future-capable learners. While highlighting topics within this scope such as learner autonomy, learning performance, self-efficacy, and teaching pedagogy, this book is ideally intended for teachers, administrators, teacher educators, practitioners, stakeholders, researchers, academicians, and students interested in issues related to the teacher-learner partnership.

CliffsNotes FTCE Professional Education Test with CD-ROM, 2nd Edition

CliffsNotes FTCE Professional Education Test with CD-ROM, 2nd Edition
Author: Vi Cain Alexander
Publisher: Houghton Mifflin Harcourt
Total Pages: 374
Release: 2012-06-13
Genre: Study Aids
ISBN: 054418162X

Download CliffsNotes FTCE Professional Education Test with CD-ROM, 2nd Edition Book in PDF, Epub and Kindle

An updated edition—now with a CD-ROM Introduction and format of the exam Subject review chapters on all topics covered on the exam 2 full-length practice exams

Quality education

Quality education
Author: Muchativugwa L. Hove
Publisher: AOSIS
Total Pages: 310
Release: 2021-11-30
Genre: Education
ISBN: 1776341937

Download Quality education Book in PDF, Epub and Kindle

This book investigates the intersections between education, social justice, gendered violence and human rights in South African schools and universities. The rich and multifarious tapestry of scholarship and literature emanating from South African classrooms provides a fascinating lens through which we can understand the complex consequences of the economies of education, social justice imperatives, gendered violence in the lives of women and children, and marginalised communities. The scholarship in the book challenges readers to imagine alternative futures predicated on the transformational capacity of a democratic South Africa. Contributors to this volume examine the many ways in which social justice and gendered violence mirror, express, project, and articulate the larger phenomenon of human rights violations in Africa and how, in turn, the discourse of human rights informs the ways in which we articulate, interrogate, conceptualise, enact and interpret quality education. The book also wrestles with the linguistic contradictions and ambiguities in the articulation of quality education in public and private spaces. This book is essential reading for scholars seeking a solid grounding in exploring quality education, the instances of epistemic disobedience, the political implications of place and power, and human rights in theory and practice.

Handbook of Research on Immersive Digital Games in Educational Environments

Handbook of Research on Immersive Digital Games in Educational Environments
Author: Krassmann, Aliane Loureiro
Publisher: IGI Global
Total Pages: 719
Release: 2018-08-31
Genre: Education
ISBN: 1522557911

Download Handbook of Research on Immersive Digital Games in Educational Environments Book in PDF, Epub and Kindle

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

VEIC 2020

VEIC 2020
Author: Yeri Sutopo
Publisher: European Alliance for Innovation
Total Pages: 246
Release: 2021-07-06
Genre: Social Science
ISBN: 1631903098

Download VEIC 2020 Book in PDF, Epub and Kindle

This book constitutes the thoroughly internationally - refereed proceedings of the 2nd Vocational Educational International Conference: Revitalization of Vocational Education in Indonesia, 2020, held in Semarang, Indonesia, in August 27, 2020. The papers presented were carefully reviewed and selected from all submissions. The papers reflect the conference sessions as follows: Innovation In Building and Developing Vocational Education, Innovation In Preparing and Developing Educators In Vocational Education, Innovation In Preparing and Developing Skilled Workers, and Developing Students Competencies Using E-learning.