Layered Learning in Multiagent Systems

Layered Learning in Multiagent Systems
Author: Peter Stone
Publisher: MIT Press
Total Pages: 300
Release: 2000-03-03
Genre: Computers
ISBN: 9780262264600

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This book looks at multiagent systems that consist of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. This book looks at multiagent systems that consist of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. The book makes four main contributions to the fields of machine learning and multiagent systems. First, it describes an architecture within which a flexible team structure allows member agents to decompose a task into flexible roles and to switch roles while acting. Second, it presents layered learning, a general-purpose machine-learning method for complex domains in which learning a mapping directly from agents' sensors to their actuators is intractable with existing machine-learning methods. Third, the book introduces a new multiagent reinforcement learning algorithm—team-partitioned, opaque-transition reinforcement learning (TPOT-RL)—designed for domains in which agents cannot necessarily observe the state-changes caused by other agents' actions. The final contribution is a fully functioning multiagent system that incorporates learning in a real-time, noisy domain with teammates and adversaries—a computer-simulated robotic soccer team. Peter Stone's work is the basis for the CMUnited Robotic Soccer Team, which has dominated recent RoboCup competitions. RoboCup not only helps roboticists to prove their theories in a realistic situation, but has drawn considerable public and professional attention to the field of intelligent robotics. The CMUnited team won the 1999 Stockholm simulator competition, outscoring its opponents by the rather impressive cumulative score of 110-0.

Layered Learning in Multi-Agent Systems

Layered Learning in Multi-Agent Systems
Author: Peter Stone
Publisher:
Total Pages: 247
Release: 1998
Genre: Intelligent agents (Computer software)
ISBN:

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Multi-agent systems in complex, real-time domains require agents to act effectively both autonomously and as part of a team. This dissertation addresses multi-agent systems consisting of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. Because of the inherent complexity of this type of multi-agent system, this thesis investigates the use of machine learning within multi-agent systems. The dissertation makes four main contributions to the fields of Machine Learning and Multi-Agent Systems. First, the thesis defines a team member agent architecture within which a flexible team structure is presented, allowing agents to decompose the task space into flexible roles and allowing them to smoothly switch roles while acting. Team organization is achieved by the introduction of a locker-room agreement as a collection of conventions followed by all team members. It defines agent roles, team formations, and pre-compiled multi-agent plans. In addition, the team member agent architecture includes a communication paradigm for domains with single-channel, low-bandwidth, unreliable communication. The communication paradigm facilitates team coordination while being robust to lost messages and active interference from opponents. Second, the thesis introduces layered learning, a general-purpose machine learning paradigm for complex domains in which learning a mapping directly from agents' sensors to their actuators is intractable. Given a hierarchical task decomposition, layered learning allows for learning at each level of the hierarchy, with learning at each level directly affecting learning at the next higher level. Third, the thesis introduces a new multi-agent reinforcement learning algorithm, namely team-partitioned, opaque-transition reinforcement learning (TPOT-RL). TPOT-RL is designed for domains in which agents cannot necessarily observe the state changes when other team members act.

Layered Learning in Multi-Agent Systems

Layered Learning in Multi-Agent Systems
Author: Peter Stone
Publisher:
Total Pages: 0
Release: 1998
Genre: Intelligent agents (Computer software)
ISBN:

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Multi-agent systems in complex, real-time domains require agents to act effectively both autonomously and as part of a team. This dissertation addresses multi-agent systems consisting of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. Because of the inherent complexity of this type of multi-agent system, this thesis investigates the use of machine learning within multi-agent systems. The dissertation makes four main contributions to the fields of Machine Learning and Multi-Agent Systems. First, the thesis defines a team member agent architecture within which a flexible team structure is presented, allowing agents to decompose the task space into flexible roles and allowing them to smoothly switch roles while acting. Team organization is achieved by the introduction of a locker-room agreement as a collection of conventions followed by all team members. It defines agent roles, team formations, and pre-compiled multi-agent plans. In addition, the team member agent architecture includes a communication paradigm for domains with single-channel, low-bandwidth, unreliable communication. The communication paradigm facilitates team coordination while being robust to lost messages and active interference from opponents. Second, the thesis introduces layered learning, a general-purpose machine learning paradigm for complex domains in which learning a mapping directly from agents' sensors to their actuators is intractable. Given a hierarchical task decomposition, layered learning allows for learning at each level of the hierarchy, with learning at each level directly affecting learning at the next higher level. Third, the thesis introduces a new multi-agent reinforcement learning algorithm, namely team-partitioned, opaque-transition reinforcement learning (TPOT-RL). TPOT-RL is designed for domains in which agents cannot necessarily observe the state changes when other team members act.

Multiagent Systems

Multiagent Systems
Author: Gerhard Weiss
Publisher: MIT Press
Total Pages: 652
Release: 1999
Genre: Computers
ISBN: 9780262731317

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An introduction to multiagent systems and contemporary distributed artificial intelligence, this text provides coverage of basic topics as well as closely-related ones. It emphasizes aspects of both theory and application and includes exercises of varying degrees of difficulty.

A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence

A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence
Author: Nikos Kolobov
Publisher: Springer Nature
Total Pages: 71
Release: 2022-06-01
Genre: Computers
ISBN: 3031015436

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Multiagent systems is an expanding field that blends classical fields like game theory and decentralized control with modern fields like computer science and machine learning. This monograph provides a concise introduction to the subject, covering the theoretical foundations as well as more recent developments in a coherent and readable manner. The text is centered on the concept of an agent as decision maker. Chapter 1 is a short introduction to the field of multiagent systems. Chapter 2 covers the basic theory of singleagent decision making under uncertainty. Chapter 3 is a brief introduction to game theory, explaining classical concepts like Nash equilibrium. Chapter 4 deals with the fundamental problem of coordinating a team of collaborative agents. Chapter 5 studies the problem of multiagent reasoning and decision making under partial observability. Chapter 6 focuses on the design of protocols that are stable against manipulations by self-interested agents. Chapter 7 provides a short introduction to the rapidly expanding field of multiagent reinforcement learning. The material can be used for teaching a half-semester course on multiagent systems covering, roughly, one chapter per lecture.

Genetic and Evolutionary Computation--GECCO 2003

Genetic and Evolutionary Computation--GECCO 2003
Author: Erick Cantú-Paz
Publisher: Springer Science & Business Media
Total Pages: 1294
Release: 2003-07-08
Genre: Computers
ISBN: 3540406026

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The set LNCS 2723 and LNCS 2724 constitutes the refereed proceedings of the Genetic and Evolutionaty Computation Conference, GECCO 2003, held in Chicago, IL, USA in July 2003. The 193 revised full papers and 93 poster papers presented were carefully reviewed and selected from a total of 417 submissions. The papers are organized in topical sections on a-life adaptive behavior, agents, and ant colony optimization; artificial immune systems; coevolution; DNA, molecular, and quantum computing; evolvable hardware; evolutionary robotics; evolution strategies and evolutionary programming; evolutionary sheduling routing; genetic algorithms; genetic programming; learning classifier systems; real-world applications; and search based softare engineering.

Transfer Learning for Multiagent Reinforcement Learning Systems

Transfer Learning for Multiagent Reinforcement Learning Systems
Author: Felipe Felipe Leno da Silva
Publisher: Springer Nature
Total Pages: 111
Release: 2022-06-01
Genre: Computers
ISBN: 3031015916

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Learning to solve sequential decision-making tasks is difficult. Humans take years exploring the environment essentially in a random way until they are able to reason, solve difficult tasks, and collaborate with other humans towards a common goal. Artificial Intelligent agents are like humans in this aspect. Reinforcement Learning (RL) is a well-known technique to train autonomous agents through interactions with the environment. Unfortunately, the learning process has a high sample complexity to infer an effective actuation policy, especially when multiple agents are simultaneously actuating in the environment. However, previous knowledge can be leveraged to accelerate learning and enable solving harder tasks. In the same way humans build skills and reuse them by relating different tasks, RL agents might reuse knowledge from previously solved tasks and from the exchange of knowledge with other agents in the environment. In fact, virtually all of the most challenging tasks currently solved by RL rely on embedded knowledge reuse techniques, such as Imitation Learning, Learning from Demonstration, and Curriculum Learning. This book surveys the literature on knowledge reuse in multiagent RL. The authors define a unifying taxonomy of state-of-the-art solutions for reusing knowledge, providing a comprehensive discussion of recent progress in the area. In this book, readers will find a comprehensive discussion of the many ways in which knowledge can be reused in multiagent sequential decision-making tasks, as well as in which scenarios each of the approaches is more efficient. The authors also provide their view of the current low-hanging fruit developments of the area, as well as the still-open big questions that could result in breakthrough developments. Finally, the book provides resources to researchers who intend to join this area or leverage those techniques, including a list of conferences, journals, and implementation tools. This book will be useful for a wide audience; and will hopefully promote new dialogues across communities and novel developments in the area.

Monitoring, Security, and Rescue Techniques in Multiagent Systems

Monitoring, Security, and Rescue Techniques in Multiagent Systems
Author: Barbara Dunin-Keplicz
Publisher: Springer Science & Business Media
Total Pages: 596
Release: 2006-08-13
Genre: Computers
ISBN: 3540323708

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In today’s society the issue of security has become a crucial one. This volume brings together contributions on the use of knowledge-based technology in security applications by the world’s leading researchers in the field.

Multiagent Systems, second edition

Multiagent Systems, second edition
Author: Gerhard Weiss
Publisher: MIT Press
Total Pages: 917
Release: 2016-10-28
Genre: Computers
ISBN: 0262533871

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The new edition of an introduction to multiagent systems that captures the state of the art in both theory and practice, suitable as textbook or reference. Multiagent systems are made up of multiple interacting intelligent agents—computational entities to some degree autonomous and able to cooperate, compete, communicate, act flexibly, and exercise control over their behavior within the frame of their objectives. They are the enabling technology for a wide range of advanced applications relying on distributed and parallel processing of data, information, and knowledge relevant in domains ranging from industrial manufacturing to e-commerce to health care. This book offers a state-of-the-art introduction to multiagent systems, covering the field in both breadth and depth, and treating both theory and practice. It is suitable for classroom use or independent study. This second edition has been completely revised, capturing the tremendous developments in multiagent systems since the first edition appeared in 1999. Sixteen of the book's seventeen chapters were written for this edition; all chapters are by leaders in the field, with each author contributing to the broad base of knowledge and experience on which the book rests. The book covers basic concepts of computational agency from the perspective of both individual agents and agent organizations; communication among agents; coordination among agents; distributed cognition; development and engineering of multiagent systems; and background knowledge in logics and game theory. Each chapter includes references, many illustrations and examples, and exercises of varying degrees of difficulty. The chapters and the overall book are designed to be self-contained and understandable without additional material. Supplemental resources are available on the book's Web site. Contributors Rafael Bordini, Felix Brandt, Amit Chopra, Vincent Conitzer, Virginia Dignum, Jürgen Dix, Ed Durfee, Edith Elkind, Ulle Endriss, Alessandro Farinelli, Shaheen Fatima, Michael Fisher, Nicholas R. Jennings, Kevin Leyton-Brown, Evangelos Markakis, Lin Padgham, Julian Padget, Iyad Rahwan, Talal Rahwan, Alex Rogers, Jordi Sabater-Mir, Yoav Shoham, Munindar P. Singh, Kagan Tumer, Karl Tuyls, Wiebe van der Hoek, Laurent Vercouter, Meritxell Vinyals, Michael Winikoff, Michael Wooldridge, Shlomo Zilberstein

Multi-Agent Systems and Applications

Multi-Agent Systems and Applications
Author: Michael Luck
Publisher: Springer
Total Pages: 447
Release: 2003-05-15
Genre: Computers
ISBN: 3540477454

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The Advanced Course on Artificial Intelligence ACAI 2001 with the subtitle M ulti- Agent Systems and Their Applications , held in Prague, Czech Republic, was a joint event of ECCAI (the European Coordinating Committee for Artificial Intelligence) and AgentLink, the European Network of Excellence for Agent-Based Computing. Whereas ECCAI organizes two-week ACAI courses on different topics every second year, AgentLink s European Agent Systems Summer School (EASSS) has been an annual event since 1999. This year, both of these important events were merged together, giving weight to the fact that multi-agent systems currently represent one of the hottest topics in AI research. The name, ACAI 2001 Summer School, is intended to emphasize that this event continues the tradition of regular ECCAI activities (ACAI), as well as the EASSS summer schools of AgentLink. The Prague ACAI Summer School was proposed and initiated by both the Gerstner Laboratory, Czech Technical University, Prague (GL-CTU) and the Czech Society for Cybernetics and Informatics (CSKI), with the support of the Austrian Research Institute for Artificial Intelligence in Vienna (OFAI). Part of our motivation was catalyzed by experience gained in 1992 during the International Summer School Advanced Topics in Artificial Intelligence (see Springer s LNAI vol. 617) which was organized by the same Czech and Austrian bodies. One of the most important stimulating factors behind the organization of ACAI 2001 was the support provided by the European Commission to the Gerstner Laboratory within the frame of the MIRACLE Center of Excellence project (IST No.