Keeping the User in Mind

Keeping the User in Mind
Author: Valeda Dent Goodman
Publisher: Elsevier
Total Pages: 215
Release: 2009-03-24
Genre: Language Arts & Disciplines
ISBN: 1780630050

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Keeping the User in Mind provides a practical down-to-earth look at instructional design and its uses in the academic library. Focus is given to teaching and measuring information literacy skills, and chapters also review the history of the field, providing an overview of some relevant technological innovations that might be a part of any library’s instructional design mosaic. Fuelled by the need for asynchronous learning, the availability of the Web, and the need to evaluate learning outcomes, instructional design covers a wide range of approaches and models. How do libraries build environments that support learning, encourage the infusion of technology and be nimble enough to adjust to changing user needs? Instructional design is an area that may provide some insight. This book will provide a down-to-earth look at instructional design and its uses in the academic library, with a particular look at teaching and measuring information literacy skills. Chapters also review the history of the field, and provide an overview of some current relevant technological innovations that might be a part of any library’s instructional design mosaic. One of very few monographs focusing exclusively on instructional design in library environments Written by an author with international experience in libraries, instructional evaluation and information technology. Author also has experience designing virtual learning tools Written with practical application of instructional design principles in mind, including a sample instructional design process used to construct an actual information literacy tutorial for an academic library

Designing with the Mind in Mind

Designing with the Mind in Mind
Author: Jeff Johnson
Publisher: Elsevier
Total Pages: 251
Release: 2013-12-17
Genre: Computers
ISBN: 012411556X

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In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout. Provides an essential source for user interface design rules and how, when, and why to apply them Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout

Badass: Making Users Awesome

Badass: Making Users Awesome
Author: Kathy Sierra
Publisher: "O'Reilly Media, Inc."
Total Pages: 293
Release: 2015-01-29
Genre: BUSINESS & ECONOMICS
ISBN: 1491919078

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Note for ebook customers: The design and layout of this book play a key role in conveying the author's message. When creating the ebooks, we've tried to keep the look and feel of the print edition, but this means that not all e-reading devices will support the files. The EPUB format is optimized for iPad. The Mobi files are optimized for Kindle Fire tablets and phones and for Kindle reading apps. Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads. This is not a game of chance. It is a game of skill and strategy. And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others? The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them. Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams. Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.

Emotional Design

Emotional Design
Author: Don Norman
Publisher: Basic Books
Total Pages: 276
Release: 2007-03-20
Genre: Design
ISBN: 0465004172

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Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.

Laws of UX

Laws of UX
Author: Jon Yablonski
Publisher: O'Reilly Media
Total Pages: 153
Release: 2020-04-21
Genre: Computers
ISBN: 149205528X

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An understanding of psychology—specifically the psychology behind how users behave and interact with digital interfaces—is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the "blueprint" of how humans perceive and process the world around them. This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces. You’ll learn: How aesthetically pleasing design creates positive responses The principles from psychology most useful for designers How these psychology principles relate to UX heuristics Predictive models including Fitts’s law, Jakob’s law, and Hick’s law Ethical implications of using psychology in design A framework for applying these principles

The User's Guide to the Human Mind

The User's Guide to the Human Mind
Author: Shawn T. Smith
Publisher: New Harbinger Publications
Total Pages: 256
Release: 2011-12-01
Genre: Self-Help
ISBN: 160882604X

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Your mind is not built to make you happy; it’s built to help you survive. So far, it’s done a great job! But in the process, it may have developed some bad habits, like avoiding new experiences or scrounging around for problems where none exist. Is it any wonder that worry, bad moods, and self-critical thoughts so often get in the way of enjoying life? Based in acceptance and commitment therapy (ACT), The User’s Guide to the Human Mind is a road map to the puzzling inner workings of the human mind, replete with exercises for overriding the mind’s natural impulses toward worry, self-criticism, and fear, and helpful tips for acting in the service of your values and emotional well-being—even when your mind has other plans. •Find out how your mind tries to limit your behavior and your potential •Discover how pessimism functions as your mind’s error management system •Learn why you shouldn’t believe everything you think •Overrule your thoughts and feelings and take charge of your mind and your life

Don't Make Me Think

Don't Make Me Think
Author: Steve Krug
Publisher: Pearson Education
Total Pages: 325
Release: 2009-08-05
Genre: Computers
ISBN: 0321648781

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Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards

A User 's Guide to Your Mind Volume II How to Win in Love & Get Along with Each Other

A User 's Guide to Your Mind Volume II How to Win in Love & Get Along with Each Other
Author: Michael Ra Bouchard
Publisher: iUniverse
Total Pages: 376
Release: 2011-11
Genre: Psychology
ISBN: 1462022502

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Thoughts are very real things. They can be compared to the elements that create the weather we experience. From clear and sunny to overcast and dreary, your thought-machine mind creates your reality. Whether or not you are consciously aware of it, you alone control the angles and rotations of the kaleidoscopic mirrors within the workings of your mind. If you don't like your reality, you can always adjust your outlook simply by adjusting your way of thinking. One of life's mercies is that we can retrain our mind. This guide is an appeal for rational thinking. When all is said and done, there are only three fundamental areas over which you have any real control in your life: how you think/feel (as in two sides of the same coin), how you act, and how you react. When you are unhappy in life or love, the best place to start looking for both the cause and the cure is within the inner narrative of your thoughts. It is here you will find the fountainhead of resiliency from which your strength and well-being flow. Resiliency in people is not an accidental occurrence; rather, it is the cumulative effect of an individual's decision making. In a nutshell, humans need not always interpret things in the negative, instead, the choice to view things either as "a positive" or as "a negative" is entirely your own to make. The intelligent approach insists you strive to see both the positive and the negative in people, situations, and events. Doing so won't negate the negative, it simply helps to balance it. The knowledge contained in A User's Guide to Your Mind is threefold: how to live mindfully of your thoughts, how to exercise emotional intelligence in relationships, and how to exercise social intelligence in everyday life. Exercising social and emotional intelligence--along with good old common sense--is essential to soundly managing your thoughts, feelings, and behaviors. If you are tired of just talking about making changes and are now actually prepared to do something about it, the guidance within will provide detailed blueprints to get you started in redesigning your life and relationships. Best of all, you can implement what you learn as you see fit, according to your own goals, value system, and moral principles. This book shows you how.

User Interface Design for Programmers

User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
Total Pages: 152
Release: 2008-01-01
Genre: Computers
ISBN: 1430208570

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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

The User's Guide to the Human Mind

The User's Guide to the Human Mind
Author: Shawn Smith
Publisher: New Harbinger Publications
Total Pages: 218
Release: 2011-12-01
Genre: Self-Help
ISBN: 160882053X

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Your mind is not built to make you happy; it’s built to help you survive. So far, it’s done a great job! But in the process, it may have developed some bad habits, like avoiding new experiences or scrounging around for problems where none exist. Is it any wonder that worry, bad moods, and self-critical thoughts so often get in the way of enjoying life? The User’s Guide to the Human Mind is a road map to the puzzling inner workings of the human mind, replete with exercises for overriding the mind’s natural impulses toward worry, self-criticism, and fear, and helpful tips for acting in the service of your values and emotional well-being—even when your mind has other plans. Find out how your mind tries to limit your behavior and your potential Discover how pessimism functions as your mind’s error management system Learn why you shouldn’t believe everything you think Overrule your thoughts and feelings and take charge of your mind and your life