Integrating Multi-User Virtual Environments in Modern Classrooms

Integrating Multi-User Virtual Environments in Modern Classrooms
Author: Qian, Yufeng
Publisher: IGI Global
Total Pages: 367
Release: 2018-01-26
Genre: Education
ISBN: 1522537201

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As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.

Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom

Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom
Author: Vincenti, Giovanni
Publisher: IGI Global
Total Pages: 588
Release: 2010-08-31
Genre: Education
ISBN: 1616928239

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Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for practices, as well as research activities, within the domain on Multi-User Virtual Environments.

Research Anthology on Virtual Environments and Building the Metaverse

Research Anthology on Virtual Environments and Building the Metaverse
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 797
Release: 2022-12-19
Genre: Computers
ISBN: 1668475987

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With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.

Implementing Augmented Reality Into Immersive Virtual Learning Environments

Implementing Augmented Reality Into Immersive Virtual Learning Environments
Author: Russell, Donna
Publisher: IGI Global
Total Pages: 266
Release: 2020-12-18
Genre: Education
ISBN: 1799842231

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The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

The Impact of Multi-user Virtual Environments on Classroom Social Network Structure

The Impact of Multi-user Virtual Environments on Classroom Social Network Structure
Author: Irina V. Kuznetcova
Publisher:
Total Pages: 67
Release: 2018
Genre: Educational psychology
ISBN:

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New emergent forms of online communication started to change teaching and learning processes. It brought about online learning that has gained more and more attention from educator, learners and researchers. However, although communication is considered an essential element of the learning process, little is known about how online learning environments shape students’ interactions. The current paper sheds light on the structure and properties of social networks formed in an online learning environment. Two instructional approaches were compared – one incorporating traditional lecturing and blogging, and the other including traditional lecturing, blogging, and a Multi-User Virtual Environment (MUVE) platform called Second Life (SL). 56 students in a large Mid-Wester university enrolled in an undergraduate-level psychology course participated in the study. In the control condition, the students received a lecture and were required to write a blog post every week. In the experimental condition, the students received a lecture, wrote a blog post each week and also participated in SL activities during class time. Students’ interactions on the blog in both conditions were coded and analyzed at two time points: at Post 1 and Post 12. Social network analysis was used to analyze the network density, centralization and to calculate individual node centrality indices. ANCOVA and Quade’s test (non-parametric ANCOVA alternative) were used to analyze network connectedness. The results revealed the following: (1) Students in the experimental condition made more connections with each other than in the control condition, potentially due to the more egalitarian nature of communication channels in SL and more opportunities for synchronous communication; (2) The network in the experimental condition was more distributed and less centralized. Peer network analysis showed that students in the experimental condition took more control over the information flow and dispersion. The instructor played a less significant role in experimental condition network. Second Life allowed for creating an autonomous, distributed learning environment that could form a more distributed interaction network; (3) The instructor’s influence in both class networks decreased over time; however, he remained a facilitator of the information flow in both conditions, although to a much lesser extent in the experimental condition as compared to the control condition. The implications of these findings, possible limitations and future research directions are also discussed.

Multi-user Virtual Environments for the Classroom

Multi-user Virtual Environments for the Classroom
Author: Giovanni Vincenti
Publisher: IGI Global
Total Pages: 0
Release: 2011
Genre: Computers
ISBN: 9781609605452

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"This book highlights cutting-edge teaching ideas using theoretical discussions, case studies, and experiments pertaining to virtual environments, including learning foreign languages in virtual environments and examples that encourage educators to design and develop new worlds of learning inside and outside the university"--Provided by publisher.

Emerging Technologies in Virtual Learning Environments

Emerging Technologies in Virtual Learning Environments
Author: Becnel, Kim
Publisher: IGI Global
Total Pages: 348
Release: 2019-06-28
Genre: Education
ISBN: 1522579885

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The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 845
Release: 2019-04-01
Genre: Computers
ISBN: 1522581804

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Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Current and Prospective Applications of Virtual Reality in Higher Education

Current and Prospective Applications of Virtual Reality in Higher Education
Author: Choi, Dong Hwa
Publisher: IGI Global
Total Pages: 328
Release: 2020-07-31
Genre: Education
ISBN: 1799849619

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For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

The Routledge Handbook of Language Testing

The Routledge Handbook of Language Testing
Author: Glenn Fulcher
Publisher: Taylor & Francis
Total Pages: 675
Release: 2021-12-15
Genre: Language Arts & Disciplines
ISBN: 1000464660

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This second edition of The Routledge Handbook of Language Testing provides an updated and comprehensive account of the area of language testing and assessment. The volume brings together 35 authoritative articles, divided into ten sections, written by 51 leading specialists from around the world. There are five entirely new chapters covering the four skills: reading, writing, listening, and speaking, as well as a new entry on corpus linguistics and language testing. The remaining 30 chapters have been revised, often extensively, or entirely rewritten with new authorship teams at the helm, reflecting new generations of expertise in the field. With a dedicated section on technology in language testing, reflecting current trends in the field, the Handbook also includes an extended epilogue written by Harding and Fulcher, contemplating what has changed between the first and second editions and charting a trajectory for the field of language testing and assessment. Providing a basis for discussion, project work, and the design of both language tests themselves and related validation research, this Handbook represents an invaluable resource for students, researchers, and practitioners working in language testing and assessment and the wider field of language education.