Indoor Wayfinding and Navigation

Indoor Wayfinding and Navigation
Author: Hassan A. Karimi
Publisher: CRC Press
Total Pages: 262
Release: 2015-03-25
Genre: Computers
ISBN: 1482230852

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Due to the widespread use of navigation systems for wayfinding and navigation in the outdoors, researchers have devoted their efforts in recent years to designing navigation systems that can be used indoors. This book is a comprehensive guide to designing and building indoor wayfinding and navigation systems. It covers all types of feasible sensors (for example, Wi-Fi, A-GPS), discussing the level of accuracy, the types of map data needed, the data sources, and the techniques for providing routes and directions within structures.

Cartography in Central and Eastern Europe

Cartography in Central and Eastern Europe
Author: Georg Gartner
Publisher: Springer Science & Business Media
Total Pages: 569
Release: 2009-10-27
Genre: Science
ISBN: 364203294X

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The region of Central and Eastern Europe has a rich and long history in cart- raphy. Many important improvements in mapping and cartography have been proposed and performed by cartographers and researchers of that region. The long and outstanding history has led to a lively and vivid presence. Now contemporary methods for depicting the earth and its cultural and natural attributes are used. This book focuses on the contemporary activities in all major realms of cartography in Central and Eastern Europe. It covers aspects of theoretical, topographical, thematic and multimedia cartography, which have been presented at the frst Symposium on Cartography for Central and Eastern Europe, which took place from February 16th to 17th, 2009 in Vienna, Austria and was organized by the International Cartographic Association (ICA) and the Vienna University of Technology. The symposium’s aim was to bring together cartographers, GI scientists and those working in related disciplines from CEE with the goal of offering a platform for discussion and exchange and stimulation of joined projects. About 130 scientists from 19 countries followed the invitation and visited Vienna, Austria. A selection of fully reviewed contributions is edited in this book and is meant as a mirror of the wide range of activities in the realm of cartography in this region. The innovative and contemporary character of these topics has lead to a great variety of interdis- plinary contributions. Topics cover an enormous range with heterogenous relati- ships to the main book issues.

An IOS Based Indoor Wayfinding Application for People with Navigational Disabilities

An IOS Based Indoor Wayfinding Application for People with Navigational Disabilities
Author: Taha Hasan Syed
Publisher:
Total Pages: 0
Release: 2022
Genre: Electronic dissertations
ISBN:

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Navigation has become an integral part of today's society. Many people use devices such as smartphones to get direction in and out of unfamiliar environments. People have come to rely on these devices as it helps them get to their destination with ease. However, there are limitations when it comes to navigating indoors when compared to outdoors. The technology used for outdoor navigation becomes inaccurate when it comes to indoor navigation. The problem escalates when people with navigation impairments such as blindness or mobility impairment are unable to follow a route to get to their destination that's indoors. Such unreliability causes inconvenience and losses to clients. This thesis showcases a navigation application using called CityGuide which is an iOS based indoor way finding solution that can help people navigate indoor environments with ease. The application targets accessibility groups such as people with visual impairments and people with mobility impairment, by providing them with a rich user experience while it tries to direct them to their destination. The project uses a localized server in order to have complete control over the data being transferred to and from the application making the app more independent and the hardware installation cheaper for the long term. The app uses algorithms and approaches to find the shortest path to the destination and also applies additional features such as haptic feedback, re-routing function, instructional dictation of the path and by being voice over friendly. The navigation model introduced is reliable, cheap, and easy to install and allows organizations to implement better accessibility features in their indoor space.

Indoor Positioning and Navigation

Indoor Positioning and Navigation
Author: Simon Tomazič
Publisher: Mdpi AG
Total Pages: 396
Release: 2021-11-12
Genre: Technology & Engineering
ISBN: 9783036519135

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In recent years, rapid development in robotics, mobile, and communication technologies has encouraged many studies in the field of localization and navigation in indoor environments. An accurate localization system that can operate in an indoor environment has considerable practical value, because it can be built into autonomous mobile systems or a personal navigation system on a smartphone for guiding people through airports, shopping malls, museums and other public institutions, etc. Such a system would be particularly useful for blind people. Modern smartphones are equipped with numerous sensors (such as inertial sensors, cameras, and barometers) and communication modules (such as WiFi, Bluetooth, NFC, LTE/5G, and UWB capabilities), which enable the implementation of various localization algorithms, namely, visual localization, inertial navigation system, and radio localization. For the mapping of indoor environments and localization of autonomous mobile sysems, LIDAR sensors are also frequently used in addition to smartphone sensors. Visual localization and inertial navigation systems are sensitive to external disturbances; therefore, sensor fusion approaches can be used for the implementation of robust localization algorithms. These have to be optimized in order to be computationally efficient, which is essential for realtime processing and low energy consumption on a smartphone or robot.

Indoor Navigation Technology Exploration and Application in University Buildings

Indoor Navigation Technology Exploration and Application in University Buildings
Author: Sushmit Sharma Bhattarai
Publisher:
Total Pages: 0
Release: 2023
Genre: Augmented reality
ISBN:

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As commercial and industrial buildings are so complex, navigating inside of those buildings, findings rooms, and exits has become difficult, especially for the those who are new to the building. To overcome these difficulties, this research project is related to indoor navigation or wayfinding. Different technologies such as Wi-Fi positioning, Bluetooth, low energy beacon, ultrasonic, infrared, semantic maps, building information modeling, and augmented reality has been applied for indoor navigation due to the unavailability of global positioning system, which is extensively used in outdoor navigation. The purpose of this research is then to explore the literature of indoor navigation technologies, uses of as-built 3D scan use in indoor navigation, and to develop a prototype application by using as-built 3D scans to assist users who are new to the building and want to locate facilities. For example, finding the restroom or nearest exit-way in case of emergency. In this research, the prototype application is based on a 3D scan of the Roy F. Mitte (RFM) building. The research presents the results of the perception of students who visit the RFM building to evaluate if indoor navigation technology could assist them in navigating based on their facility needs. This research uses a mixed method to explore, analyze the data, and discuss the findings. This research also examines the potential of 3D scans and digital twins for use in emergency evacuation procedures inside of buildings. To fulfil the objectives of this research, the author used a Faro Laser scanner and scanned an as-built indoor hallway of the RFM building. Due to limitations, the author used the fourth floor of RFM building for the prototype development. The author collected 3D point clouds and converted them to mesh and generated an area target using Vuforia engine. Finally, the author exported the mesh model and area target to the Unity application to develop a prototype indoor navigation application using Vuforia engine and Unity.

Volunteered Geographic Information and the Future of Geospatial Data

Volunteered Geographic Information and the Future of Geospatial Data
Author: Calazans Campelo, Cláudio Elízio
Publisher: IGI Global
Total Pages: 380
Release: 2017-03-01
Genre: Technology & Engineering
ISBN: 1522524479

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Geographic data is a valuable source of information in modern society. By utilizing alternative sources of this data, the availability and potential applications of geographic information systems can be increased. Volunteered Geographic Information and the Future of Geospatial Data is a pivotal reference source for the latest scholarly research on information gathering from volunteers, as opposed to official agencies and private companies, to compile geospatial data. Highlighting a range of pertinent topics such as regional landscape mapping, road safety, and land usage, this book is ideally designed for researchers, academics, students, professionals, and practitioners interested in the growing area of volunteered geographic information.

Evolution in Computational Intelligence

Evolution in Computational Intelligence
Author: Vikrant Bhateja
Publisher: Springer Nature
Total Pages: 780
Release: 2020-09-08
Genre: Technology & Engineering
ISBN: 9811557888

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This book presents the proceedings of 8th International Conference on Frontiers of Intelligent Computing: Theory and Applications (FICTA 2020), which aims to bring together researchers, scientists, engineers and practitioners to share new ideas and experiences in the domain of intelligent computing theories with prospective applications to various engineering disciplines. The book is divided into two volumes: Evolution in Computational Intelligence (Volume 1) and Intelligent Data Engineering and Analytics (Volume 2). Covering a broad range of topics in computational intelligence, the book features papers on theoretical as well as practical aspects of areas such as ANN and genetic algorithms, computer interaction, intelligent control optimization, evolutionary computing, intelligent e-learning systems, machine learning, mobile computing, and multi-agent systems. As such, it is a valuable reference resource for postgraduate students in various engineering disciplines.

The Present and Future of Indoor Navigation

The Present and Future of Indoor Navigation
Author: Laura Ruotsalainen
Publisher: Artech House
Total Pages: 213
Release: 2023-11-30
Genre: Technology & Engineering
ISBN: 1630819689

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The Present and Future of Indoor Navigation provides a complete overview of the latest indoor navigation technologies, algorithms, and systems. It begins by discussing various types of sensors that can be used for indoor navigation, such as accelerometers, gyroscopes, barometers, magnetometers, and cameras. It covers the numerous algorithms that can be used to compute the navigation solution, including Kalman filtering, particle filtering, and machine learning. Also, it discusses the system implementation considerations for indoor navigation, such as infrastructure, data fusion, and security. The book’s focus is on present technologies and algorithms, as well as providing a look into the future possibilities for indoor navigation, making it a great resource for a wide audience. This includes researchers, engineers, and students who are interested in indoor navigation. It is also a valuable resource for anyone who wants to learn more about the latest technologies and algorithms for indoor navigation.

Navigation Instruction Validation Tool and Indoor Wayfinding Training System for People with Disabilities

Navigation Instruction Validation Tool and Indoor Wayfinding Training System for People with Disabilities
Author: Linlin Ding
Publisher:
Total Pages:
Release: 2017
Genre:
ISBN:

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According to World Health Survey, there are 785 million (15.6%) people in the world that live with a disability. It is a well-known fact that lack of access to public transportation is a barrier for people with disabilities in seeking work or accessing health care. In this research, we seek to increase access to public transportation by introducing a virtual pre-travel training system that enables people with disabilities to get familiar with a public transportation venue prior to arriving at the venue. Using this system, users establish a mental map of the target environment prior to their arrival to the physical space, increasing their confidence and therefore increasing their chances of using public transportation. First, we have to guarantee that all navigation instructions sent to our training system are correct. Since the number of navigation instruction increases dramatically, instruction validation becomes a challenge. We propose a video game based validation tool which includes a game scene that represents in 2D the physical environment and uses a game avatar to verify the navigation instructions automatically in the game scene. The avatar traverses the virtual space following the corresponding navigation instructions. Only in case that it successfully reaches the planned destination, the current navigation instruction can be considered as correct. Then, we introduce a virtual reality based pre-travel wayfinding training system to assist people with disabilities to get familiar with a venue prior to their arrival at the physical space, which provides two modes: 1) Self-Guided mode in which the path between a source and a destination is shown to the user from third person perspective, and 2) Exploration mode in which the user explores and interacts with the environment. In the end, we have implemented visual analytics tools that track and evaluate trainees' performance and help us optimize the game. These tools identify the difficulties faced by the trainees as well as obtain overall statistics on the trainees' behavior in the indoor environment, helping us understand how to modify the system and adjust it to different classes of disabilities.

Cognition in the Wild

Cognition in the Wild
Author: Edwin Hutchins
Publisher: MIT Press
Total Pages: 403
Release: 1996-08-26
Genre: Psychology
ISBN: 0262581469

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Edwin Hutchins combines his background as an anthropologist and an open ocean racing sailor and navigator in this account of how anthropological methods can be combined with cognitive theory to produce a new reading of cognitive science. His theoretical insights are grounded in an extended analysis of ship navigation—its computational basis, its historical roots, its social organization, and the details of its implementation in actual practice aboard large ships. The result is an unusual interdisciplinary approach to cognition in culturally constituted activities outside the laboratory—"in the wild." Hutchins examines a set of phenomena that have fallen in the cracks between the established disciplines of psychology and anthropology, bringing to light a new set of relationships between culture and cognition. The standard view is that culture affects the cognition of individuals. Hutchins argues instead that cultural activity systems have cognitive properties of their own that are different from the cognitive properties of the individuals who participate in them. Each action for bringing a large naval vessel into port, for example, is informed by culture: the navigation team can be seen as a cognitive and computational system. Introducing Navy life and work on the bridge, Hutchins makes a clear distinction between the cognitive properties of an individual and the cognitive properties of a system. In striking contrast to the usual laboratory tasks of research in cognitive science, he applies the principal metaphor of cognitive science—cognition as computation (adopting David Marr's paradigm)—to the navigation task. After comparing modern Western navigation with the method practiced in Micronesia, Hutchins explores the computational and cognitive properties of systems that are larger than an individual. He then turns to an analysis of learning or change in the organization of cognitive systems at several scales. Hutchins's conclusion illustrates the costs of ignoring the cultural nature of cognition, pointing to the ways in which contemporary cognitive science can be transformed by new meanings and interpretations. A Bradford Book