Indie

Indie
Author: Michael Z. Newman
Publisher: Columbia University Press
Total Pages: 421
Release: 2011-04-04
Genre: Performing Arts
ISBN: 0231513526

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America's independent films often seem to defy classification. Their strategies of storytelling and representation range from raw, no-budget projects to more polished releases of Hollywood's "specialty" divisions. Yet understanding American indies involves more than just considering films. Filmmakers, distributors, exhibitors, festivals, critics, and audiences all shape the art's identity, which is always understood in relation to the Hollywood mainstream. By locating the American indie film in the historical context of the "Sundance-Miramax" era (the mid-1980s to the end of the 2000s), Michael Z. Newman considers indie cinema as an alternative American film culture. His work isolates patterns of character and realism, formal play, and oppositionality and the functions of the festivals, art houses, and critical media promoting them. He also accounts for the power of audiences to identify indie films in distinction to mainstream Hollywood and to seek socially emblematic characters and playful form in their narratives. Analyzing films such as Welcome to the Dollhouse (1996), Lost in Translation (2003), Pulp Fiction (1994), and Juno (2007), along with the work of Nicole Holofcener, Jim Jarmusch, John Sayles, Steven Soderbergh, and the Coen brothers, Newman investigates the conventions that cast indies as culturally legitimate works of art. He binds these diverse works together within a cluster of distinct viewing strategies and invites a reevaluation of the difference of independent cinema and its relationship to class and taste culture.

The Trial of Indie Caloo

The Trial of Indie Caloo
Author: Matthew Nies
Publisher: Wipf and Stock Publishers
Total Pages: 227
Release: 2024-07-30
Genre: Fiction
ISBN:

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Notorious outlaw Indie Caloo's revenge plans for his mutinous gang find unexpected resolutions as he tries to stay a step ahead of the law, including his ex-fiance and an ex-slave-turned-lawman in pursuit of true justice.

A Companion to American Indie Film

A Companion to American Indie Film
Author: Geoff King
Publisher: John Wiley & Sons
Total Pages: 542
Release: 2016-12-19
Genre: Performing Arts
ISBN: 1118758323

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A Companion to American Indie Film features a comprehensive collection of newly commissioned essays that represent a state-of-the-art resource for understanding key aspects of the field of indie films produced in the United States. Takes a comprehensive and fresh new look at the topic of American indie film Features newly commissioned essays from top film experts and emerging scholars that represent the state-of-the-art reference to the indie film field Topics covered include: indie film culture; key historical moments and movements in indie film history; relationships between indie film and other indie media; and issues including class, gender, regional identity and stardom in in the indie field Includes studies of many types of indie films and film genres, along with various filmmakers and performers that have come to define the field

Gimme Indie Rock

Gimme Indie Rock
Author: Andrew Earles
Publisher: Voyageur Press (MN)
Total Pages: 403
Release: 2014-09-15
Genre: History
ISBN: 0760346488

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"Music journalist Andrew Earles provides a rundown of 500 landmark albums recorded and released by bands of the indie rock genre"--

Indie Video Game Development Work

Indie Video Game Development Work
Author: Alexander Styhre
Publisher: Springer Nature
Total Pages: 252
Release: 2020-06-13
Genre: Business & Economics
ISBN: 3030455459

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This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.

Indie Film Marketing

Indie Film Marketing
Author: Maria Johnsen
Publisher: Maria Johnsen
Total Pages: 253
Release:
Genre: Fiction
ISBN:

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In my book 'Indie Film Marketing: Global Audience Strategies' I share tried and true methods for indie filmmakers to master the art of multilingual film promotion. With my passion for storytelling and many years experience in multilingual digital marketing and helping major player clients around the world and my own films, I reveal strategies to connect with audiences beyond the studio system. In today's digital era, the internet and social media offer powerful tools for indie filmmakers. Learn to navigate cyberspace, build engaging websites, and create compelling content to build a devoted community. Discover the power of multilingual film marketing, data-driven insights, and clickable ad campaigns. But remember, successful film marketing is about authenticity. Infuse your efforts with the passion that went into making the film to forge genuine connections. Embrace new tools and stay agile in the fast-paced world of digital marketing. Let’s leave no stone unturned in making our films go viral on global level. Ultimately, filmmaking and marketing are about touching hearts and minds. Let's embrace creativity and technology to craft unforgettable films and showcase them to the world. With case studies and a cinematic adventure, grab your director's chair and keyboard as we embark on this journey together!

White Boys, White Noise: Masculinities and 1980s Indie Guitar Rock

White Boys, White Noise: Masculinities and 1980s Indie Guitar Rock
Author: Dr Matthew Bannister
Publisher: Ashgate Publishing, Ltd.
Total Pages: 240
Release: 2013-01-28
Genre: Music
ISBN: 1409493741

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To what extent do indie masculinities challenge the historical construction of rock music as patriarchal? This key question is addressed by Matthew Bannister, involving an in-depth examination of indie guitar rock in the 1980s as the culturally and historically specific production of white men. Through textual analysis of musical and critical discourses, Bannister provides the first book-length study of masculinity and ethnicity within the context of indie guitar music within US, UK and New Zealand 'scenes'. Bannister argues that past theorisations of (rock) masculinities have tended to set up varieties of working-class deviance and physical machismo as 'straw men', oversimplifying masculinities as 'men behaving badly'. Such approaches disavow the ways that masculine power is articulated in culture not only through representation but also intellectual and theoretical discourse. By re-situating indie in a historical/cultural context of art rock, he shows how masculine power can be rearticulated through high, avant-garde, bohemian culture and aesthetic theory: canonism, negation (Adorno), passivity, voyeurism and camp (Andy Warhol and the Velvet Underground), and primitivism and infantilism (Lester Bangs, Simon Reynolds). In a related vein, he also assesses the impact of Freud on cultural theory, arguing that reversing binary conceptions of gender by associating masculinities with an essentialised passive femininity perpetuates patriarchal dualism. Drawing on his own experience as an indie musician, Bannister surveys a range of indie artists, including The Smiths, The Jesus and Mary Chain, My Bloody Valentine and The Go-Betweens; from the US, R.E.M., The Replacements, Dinosaur Jr, Hüsker Dü, Nirvana and hardcore; and from NZ, Flying Nun acts, including The Chills, The Clean, the Verlaines, Chris Knox, Bailter Space, and The Bats, demonstrating broad continuities between these apparently disparate scenes, in terms of gender, aesthetic theory and approaches to popular musical history. The result is a book which raises some important questions about how gender is studied in popular culture and the degree to which alternative cultures can critique dominant representations of gender.

Indie Writer Companion

Indie Writer Companion
Author: Jade C. Jamison
Publisher: Jade C. Jamison
Total Pages: 58
Release: 2015-04-15
Genre: Language Arts & Disciplines
ISBN:

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“My first thought when I finished reading was ‘Where the hell was this book when I jumped into self-publishing?’ I love the no-nonsense style that pulls no punches and keeps you interested. If you are thinking about self-publishing (or even going the traditional route) you should read this book before you hit publish.” – L.A. Remenicky, author of SAVING CASSIE Throughout her life, Amazon Bestselling author Jade C. Jamison has worn many hats. One of the most noteworthy is her ongoing gig as a college instructor (focused mostly on writing—both academic and creative writing classes) which, paired with her career as a successful indie author, gives her the delusion that she is qualified to help other indie/self-publishing (and aspiring) authors become the best writers they can be. Jamison loves that indie publishing has opened the door to literally thousands of would-be authors, allowing them to share their creations with the world. In a realm that was previously shut off to a good many writers unless they could get their works through all the gatekeepers, most writers languished in obscurity or indulged in expensive self-publishing ventures and still failed to be read widely. Electronic publishing has changed all that, has, in fact, changed the face of publishing as we once knew it, revolutionizing reading almost as much as Gutenberg’s press hundreds of years ago. The publishing process today is democratic, in that anyone with a little know-how can make his book available to the world—and readers, not publishers, decide whose book will be the next bestseller. But, says Jamison, with great freedom comes even greater responsibility. In the traditional publishing world that still exists today, authors have editors scouring their manuscripts, offering corrections and forcing edits, most of which are designed to make the work better in some way, creating tighter writing and better pacing, making the manuscript error free, and other beneficial changes that happen to a book undergoing the traditional experience. Some indie writers follow their cue and take the effort to invest in their work by hiring an editor and continually improving their writing, yet there are literally hundreds (perhaps thousands or millions!) of indie books available today that, in the author’s opinion, aren’t publication ready. Jamison taught creative writing and composition classes for years. The underlying premise of this book is that every single story deserves to be told and read but writers should (and likely do) want their books to be the best they can be. This book delves into common indie publishing mistakes—errors that should be viewed as no-nos—and how to fix them. Jamison’s experience in the classroom with hundreds of student writers, as well as the years she has been involved in both indie and traditional publishing arenas, has given her a unique vantage point, and she wants to share her observations—as well as teach a few tips and tricks—with others in the writing world.

250 Indie Games You Must Play

250 Indie Games You Must Play
Author: Mike Rose
Publisher: CRC Press
Total Pages: 280
Release: 2011-05-02
Genre: Computers
ISBN: 1466503173

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This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.

The Indie Game Developer Handbook

The Indie Game Developer Handbook
Author: Richard Hill-Whittall
Publisher: CRC Press
Total Pages: 279
Release: 2015-02-11
Genre: Computers
ISBN: 131757365X

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The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development