On the Move

On the Move
Author: Central Puget Sound Regional Transit Authority (Wash.)
Publisher:
Total Pages: 1
Release: 1997
Genre: Local transit
ISBN:

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Implementation Guide for Sound Move

Implementation Guide for Sound Move
Author: Central Puget Sound Regional Transit Authority (Wash.)
Publisher:
Total Pages: 1
Release: 1996*
Genre: Local transit
ISBN:

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A Public Review Draft

A Public Review Draft
Author: Central Puget Sound Regional Transit Authority (Wash.)
Publisher:
Total Pages: 8
Release: 1997*
Genre: Local transit
ISBN:

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Game Audio Implementation

Game Audio Implementation
Author: Richard Stevens
Publisher: CRC Press
Total Pages: 464
Release: 2015-12-22
Genre: Computers
ISBN: 1317679466

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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Game Audio Mixing

Game Audio Mixing
Author: Alex Riviere
Publisher: CRC Press
Total Pages: 138
Release: 2023-07-19
Genre: Art
ISBN: 1000910776

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Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors. Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core. Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.