Icons in Ash

Icons in Ash
Author: Heide Hatry
Publisher: Station Hill Press
Total Pages: 0
Release: 2017
Genre: Art
ISBN: 9781581771619

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The art of the human image arose millennia ago as a way beyond impermanence and, especially, to keep the dead among us. The pictorial object - the icon - often carried a charge as ritual or ceremonial artifact and, indeed, as a thing with a certain power. The artist Heide Hatry has extended this tradition by creating realistic portraits made out of the actual ashes of the departed person portrayed. Are the results reminiscent of ancient sacred and secular traditions and their complex, even mysterious function to, say, calm, enrich or transform our experience? Icons in Ash includes twenty of Hatry's portraits and twenty-seven contemporary writers who explore this phenomenon in original and engaging meditations on death, the dead body, art, relics, psychology, philosophy, religion, mourning, evolution, transformation, and immortality. Contributors include, among others, Hans Belting, Mark Dery, Eleanor Heartney, Siri Hustvedt, Jonas Mekas, Rick Moody, Mark Pachter, Steven Pinker, Wolf Singer, Luisa Valenzuela, and Peter Weibel. Normal0falsefalsefalseEN-USJAX-NONE

Icons in Ash

Icons in Ash
Author:
Publisher:
Total Pages:
Release: 2017-02-01
Genre:
ISBN: 9781581771633

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Icons

Icons
Author: Margaret Stohl
Publisher: Little, Brown Books for Young Readers
Total Pages: 266
Release: 2013-05-07
Genre: Young Adult Fiction
ISBN: 0316231991

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Ro murmurs into my ear. "Don't be afraid, Dol. They're not coming for us." Still, he slips his arm around me and we wait until the sky is clear. Because he doesn't know. Not really. Everything changed on The Day. The day the Icon appeared in Los Angeles. The day the power stopped. The day Dol's family dropped dead. The day Earth lost a war it didn't know it was fighting. Since then, Dol has lived a simple life in the countryside with fellow survivor Ro-safe from the shadow of the Icon and its terrifying power. Hiding from the one truth she can't avoid. They're different. They survived. Why? When the government discovers their secret, they are forced to join faint-hearted Tima and charismatic Lucas in captivity. Called the Icon Children, the four are the only humans on Earth immune to the power of the Icons. Torn between brooding Ro and her evolving feelings for Lucas, between a past and a future, Dol's heart has never been more vulnerable. And as tensions escalate, the Icon Children discover that their explosive emotions-which they've always thought to be their greatest weaknesses-may actually be their greatest strengths. Bestselling author Margaret Stohl delivers a thrilling novel set in a haunting new world where four teens must piece together the mysteries of their pasts-in order to save their future.

Tom Clancy's Rainbow Six

Tom Clancy's Rainbow Six
Author: Michael Knight
Publisher: Prima Games
Total Pages: 244
Release: 1999
Genre: Games & Activities
ISBN: 9780761520641

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Covers all new "Eagle Watch" missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all "Rainbow Six" and "Eagle Watch" missions Dossiers on all 24 playable characters, including the new "Eagle Watch" operatives Covers all new "Eagle Watch" multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know

Puppets, Gods, and Brands

Puppets, Gods, and Brands
Author: Teri J. Silvio
Publisher: University of Hawaii Press
Total Pages: 297
Release: 2019-09-30
Genre: Social Science
ISBN: 0824876628

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The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.

Puppets, Gods, and Brands

Puppets, Gods, and Brands
Author: Teri J. Silvio
Publisher: University of Hawaii Press
Total Pages: 297
Release: 2019-09-30
Genre: Social Science
ISBN: 0824881168

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The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.

The Gay Agenda

The Gay Agenda
Author: Ashley Molesso
Publisher: HarperCollins
Total Pages: 176
Release: 2020-04-28
Genre: Social Science
ISBN: 0063010208

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A joyful celebration of the LGBTQ+ community’s development, history, and culture, packed with facts, trivia, timelines, and charts, and featuring 100 full-color illustrations. Compiled and designed by queer power couple and illustrators extraordinaire, Ashley Molesso and Chess Needham, founders of the popular stationery company Ash + Chess, The Gay Agenda is an inviting and entertaining guide that pays tribute to the LGBTQ+ community. Filled with engaging descriptions, interesting facts, helpful features—such as historical queer icons and events and LGBTQ+ acronym definitions—this fabulous compendium illuminates the transformation of the community, highlighting its struggles, achievements, landmarks, and contributions. It also salutes iconic members of the LGBTQ+ community—the celebrities, politicians, entrepreneurs and ordinary citizens who have made a notable impact on gay life and society itself. The Gay Agenda is a nostalgic look back for older generations, an archive for younger people, and a helpful introduction for those interested in learning more about the community and its contributions. From James Baldwin and Emma Goldman to Marsha P. Johnson and Jodie Foster; the Pink Triangle and the Rainbow Flag to Stonewall and the AIDS crisis; Matthew Shepard and Pulse Nightclub to Sodomy Laws and Obergefell; Drag and Transitioning to The L Word and The Kinsey Scale, Freddie Mercury and Ellen Degeneres to Laverne Cox and David Bowie, this magnificent digest is a keepsake honoring all LGBTQ+, and the ongoing fight to gain—and maintain—equality for all.

American Icons

American Icons
Author: Thomas Gaehtgens
Publisher: Getty Publications
Total Pages: 374
Release: 1996-07-11
Genre: Art
ISBN: 0892362464

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American painters and graphic artists of the eighteenth and nineteenth centuries sought inspiration for their work in the uniquely American experience of history and nature. The result was a transformation of the conventional Old World visual language into an indigenous and populist New World syntax. The twelve essays in this volume explore the development of a frontier mythology, a democratic style depicting common people and objects, and an American artistic consciousness and identity. Conceived and written from the perspectives of both cultural and art historians, American Icons initiates an interdisciplinary discussion on the complex relationships between American and European art.

Fahrenheit 451

Fahrenheit 451
Author: Ray Bradbury
Publisher: Simon and Schuster
Total Pages: 217
Release: 2003-09-23
Genre: Fiction
ISBN: 0743247221

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Set in the future when "firemen" burn books forbidden by the totalitarian "brave new world" regime.

American Icons [3 volumes]

American Icons [3 volumes]
Author: Dennis R. Hall
Publisher: Bloomsbury Publishing USA
Total Pages: 937
Release: 2006-06-30
Genre: Social Science
ISBN: 0313027676

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What do Madonna, Ray Charles, Mount Rushmore, suburbia, the banjo, and the Ford Mustang have in common? Whether we adore, ignore, or deplore them, they all influence our culture, and color the way America is perceived by the world. In this A-to-Z collection of essays scholars explore more than one hundred people, places, and phenomena as they seek to discover what it means to be labeled icon. From the Alamo to Muhammad Ali, from John Wayne to the zipper, the American icons covered in this unique three-volume set include subjects from culture, law, art, food, religion, and science. By providing numerous ways for the reader to engage in the process of interpreting these images and artifacts, the work serves as a unique resource for students of American history and culture. Features 100 illustrations. What do Madonna, Ray Charles, Mount Rushmore, suburbia, the banjo, and the Ford Mustang have in common? Whether we adore, ignore, or deplore them, they all influence our culture, and color the way America is perceived by the world. This A-to-Z collection of essays explores more than one hundred people, places, and phenomena that have taken on iconic status in American culture. The scholars and writers whose thoughts are gathered in this unique three-volume set examine these icons through a diverse array of perspectives and fields of expertise. Ranging from the Alamo to Muhammad Ali, from John Wayne to the zipper, this selection of American icons represents essential elements of our culture, including law, art, food, religion, and science. Featuring more than 100 illustrations, this work will serve as a unique resource for students of American history and culture. The interdisciplinary scholars in this work examine what it means when something is labeled as an icon. What common features do the people, places, and things we deem to be iconic share? To begin with, an icon generates strong responses in people, it often stands for a group of values (John Wayne), it reflects forces of its time, it can be reshaped or extended by imitation, and it often breaks down barriers between various segments of American culture, such as those that exist between white and black America, or between high and low art. The essays contained in this set examine all these aspects of American icons from a variety of perspectives and through a lively range of rhetoric styles.