How to Draw and Paint Science Fiction Art

How to Draw and Paint Science Fiction Art
Author: Geoff Taylor
Publisher: B.E.S. Publishing
Total Pages: 0
Release: 2011
Genre: Drawing
ISBN: 9780764146893

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"Aspiring art students who have a special interest in science fiction-inspired graphic novels, computer games, book illustrations, and posters will find the help they're looking for in this comprehensive self-teaching course. The author instructs on ways to blend the exotic with the familiar in order to create believable yet dramatic future cityscapes, vehicles, extraterrestrial creatures, and more. From rough concept to finished illustration, his book shows artists how to convert their imaginings into dynamic and memorable images. He deals with all standard media, from pencil and acrylics to digital software, and he shows students how to blend colors in ways that give their pictures ethereal and futuristic atmospheres. Each lesson includes an "Idea File " sidebar feature that offers special tips and useful insights. Art students will also find helpful cross-references to closely related lessons. Vivid, how-to illustrations in color fill virtually every page of this highly instructive book"--Publisher's description.

How to Draw Steampunk

How to Draw Steampunk
Author: Allison DeBlasio
Publisher: Walter Foster Publishing
Total Pages: 132
Release: 2014-01-01
Genre: Young Adult Nonfiction
ISBN: 1939581273

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Featuring tools, professional guidance, and a history of Steampunk, including gadgetry, iconic characters and Victorian styles, a soldier, a Steam Lady, a Steam City, and many more!

Space Art

Space Art
Author: Michael Carroll
Publisher: Watson-Guptill Publications
Total Pages: 0
Release: 2007
Genre: Art
ISBN: 9780823048762

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Space... the final art frontier... What is it like to walk through an alien world? Artists have been imagining otherworldly landscapes for hundreds of years—but only in the past few decades have we started to see what other planets and moons really look like. These exciting scientific discoveries have led to ever more "realistic" space art.Space Artshows artists how to capture and create these partly real, partly imagined vistas by combining the latest facts with traditional landscape drawing. Put the two together and the results are memorable, dreamlike, haunting. AuthorMichael Carroll, one of the country's most distinguished astronomical artists, explains how to use washes and texturing, how to paint water and ice, rocks and geological formations, craters and alien skies. Linear and atmospheric perspective, color, composition, color, value, and shading are also covered as they relate to showing otherworldly landscapes. Fourteen paintings, building in complexity, are presented step-by-step, accompanied by NASA photos and the author’s own photos of mysterious landscapes closer to home: Death Valley, Iceland, Alaska. For everyone who has ever wanted to travel to far-off worlds... or just show what they’re imagining...Space Artis a rocket to the stars. • Combines the latest scientific research with landscape painting techniques • Author is one of the world’s foremost painters of space art • Twenty projects shown step by step—an art course in a book!

Sci-Fi Fashion Art School

Sci-Fi Fashion Art School
Author: Irene Flores
Publisher: Penguin
Total Pages: 144
Release: 2016-12-19
Genre: Art
ISBN: 1440349045

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Your guide to drawing sci-fi characters! From post-apocalyptic Earth to extraterrestrial civilizations, get ready to explore the farthest reaches of your imagination and evoke your own original sci-fi worlds. With Sci-Fi Fashion Art School you will learn to draw everything from scavenger-wear and exosuits to alien garb and space explorer uniforms. Starting with simple guidelines, you'll discover how to create distinct characters just by varying facial features, body mass and hair. Beyond the mechanics of drawing, you'll learn to make strategic creative choices by asking questions like: What drives your characters? Do they dress for survival or social status? What materials are at their disposal? The answers help you develop fashions, weapons and accessories uniquely suited to the environmental and cultural conditions of your particular world. The Sci-Fi genre has no limits. With the instruction and inspiration inside, neither will you. Launch Yourself Into New Worlds! • Learn how to draw clothing, hairstyles, tools, weapons, jewelry, prosthetic parts, and more. • Create characters, settings and scenes with 21 step-by-step demonstrations • Explore several different sci-fi world scenarios: The Wasteland, Urban Dystopia, iRobots and The Final Frontier. • Develop a diverse cast of characters, including enforcers, scientists, survivors, rulers, rebels, servants, bad guys and others.

Zap!

Zap!
Author: Bryan Baugh
Publisher: Random House Digital, Inc.
Total Pages: 158
Release: 2006
Genre: Art
ISBN: 9780823059782

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Star Wars, Star Trek, Alien, Predator, The Matrix - part of the appeal of great science fiction is its distinctive look. Now, withZap! How to Draw Fantastic Sci-Fi Comics,artists everywhere can learn to create their own sci-fi realities and to draw space heroes and heroines, intergalactic villains, robots, spaceships, blasting rockets, slimy aliens, and much more. A history of science-fiction comics is followed by an overview of the genre illustrated by the masters, including Alex Raymond (creator of Flash Gordon), Wally Wood (who shaped the look of 1950s sci-fi), and Basil Wolverton (whose bizarre art launched a thousand mid-century sci-fi stories). Then readers turn to Bryan Baugh’s clear, detailed step-by-step instruction on how to draw dynamic cosmic action figures plus all the futuristic technology they can dream up. Perfect for artists, fans, even writers,Zap! How to Draw Fantastic Sci-Fi Comicslets the art of the future spring from the art of the past.

Masters and Legends of Fantasy Art, 2nd Expanded Edition

Masters and Legends of Fantasy Art, 2nd Expanded Edition
Author: Editors of Imaginefx Magazine
Publisher:
Total Pages: 0
Release: 2018
Genre: Art
ISBN: 9781565239500

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"Traces the history of fantasy art in North America and the UK. Through interviews, guided tutorials, and tips, shows readers how to design, draw, and paint fantasy art using traditional and digital tools"--

How to Draw Science Fiction

How to Draw Science Fiction
Author: Mark Bergin
Publisher: How to Draw
Total Pages: 32
Release: 2012
Genre: Drawing
ISBN: 9781907184642

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In this book you'll discover how to draw all things science fiction. From hi-tech spacecraft and flying machines to robots, droids and crazy alien characters. Bring your drawings to life by following the fundamental drawing techniques explained in this must-have for sci-fi enthusiasts and budding artists.

Beginning Drawing Atelier

Beginning Drawing Atelier
Author: Juliette Aristides
Publisher: The Monacelli Press, LLC
Total Pages: 129
Release: 2019-04-16
Genre: Art
ISBN: 1580935125

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Written by a well-known artist and best-selling art-instruction author with almost rock-star popularity in the contemporary world of representational art, Beginning Drawing Atelier, with its unique workbook/sketchbook approach, and high-quality paper, offers a comprehensive and contemporary twist on traditional Atelier art instruction practices. Atelier education is centered on the belief that working in a studio, not sitting in the lecture hall, is the best place to learn about art. Every artist needs to learn basic drawing skills. In this elegant and inspiring workbook, master contemporary artist and best selling author Juliette Aristides breaks down the drawing process into small, manageable lessons; presents them progressively; introduces time-tested principles and techniques in the Atelier tradition that are easily accessible; and shares the language and context necessary to understand the artistic process and create superior, well-crafted drawings. What makes this approach unique is the fact that it includes blank pages for copying and practicing within each lesson, facilitating traditional Atelier methods. Ateliers have produced the greatest artists of all time--and now that educational model is experiencing a renaissance. These studios, in a return to classical art training, are based on the nineteenth-century model of teaching artists by pairing them with a master artist over a period of years. Students begin by copying masterworks, then gradually progress to painting as their skills develop. Beginning Drawing Atelier is like having an atelier in a book--and the master is Juliette Aristides, a classically trained artist. On every page, Aristides uses the works of Old Masters and today's most respected realist artists to demonstrate and teach the principles of realist drawing and painting, taking students step by step through the learning curve yet allowing them to work at their own pace. Unique and inspiring, the approach in this new book offers serious art courses for serious art students.

How to Draw Sci-Fi Utopias and Dystopias

How to Draw Sci-Fi Utopias and Dystopias
Author: Prentis Rollins
Publisher: The Monacelli Press, LLC
Total Pages: 209
Release: 2016-09-27
Genre: Art
ISBN: 1580934463

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A DC Comics illustrator shows readers how to conceptualize, draw, and digitally enhance their own science fictional worlds—whether for graphic novels, comics, movies, or video games. Sci-fi imagery commands today’s popular culture, from Star Wars to The Hunger Games and The Walking Dead. For clear-eyed artists, ages 12 and up, who see that science fiction is becoming science fact at an astounding rate, How to Draw Sci-Fi Utopias and Dystopias gives an in-depth look at the process of completing sci-fi illustrations—from the thought behind them (brainstorming and conceptualization) to constructing basic forms and objects on paper, converting roughs into finished pencil drawings, inking them in, and coloring them in Photoshop. The book is organized around the perennial distinction between two ways of representing the future in sci-fi: the pessimistic and the hopeful, or dystopian and utopian. After a basic primer on drawing (perspective, human faces, basic anatomy, light, shadow, rendering, and composition), five chapters detail the drawing of sci-fi humans, aliens and robots, land vehicles, flying vehicles, and cityscapes. Rollins demonstrates the astounding power of science fictional storytelling with 32 step-by-step case studies invented just for the book. Each demo is dated to a unique imagined future or alternate past and explained with fascinating detail. Examples include: battle-hardened mercenaries; a bizarre biomechanical alien that lives on a furnace-hot planet; a gigantic truck of the near future with a built-in apartment; a miles-long nuclear ramjet interstellar spaceship; a retro-utopia reminiscent of The Jetsons; and a galactic imperial city of staggering proportions. How to Draw Sci-Fi Utopias and Dystopias is packed with professional tips on the right tools, techniques, and materials; how to draw tech; when to Google a reference photo or use a background from istockphoto.com; how to get and stay inspired; and how to execute a unique story. The gorgeous and varied artwork, and thoughtful storytelling combined with friendly instruction, will leave readers with hundreds of new ideas to create worlds of their own.