Hive - the Boardless Board Game

Hive - the Boardless Board Game
Author: Steve Dee
Publisher:
Total Pages: 60
Release: 2015-12-24
Genre:
ISBN: 9781519703354

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Hive is a board game with a difference - it does not have a board. If you enjoy strategy games like chess (and so long as you do not have an irrational fear of creepy crawlies), Hive could be the game for you. In this book, Hive addict Steve Dee will introduce you to the game and give you some tips on how to become a good player. You will find out about pinning and pin releases, blocking, circling, piece selection, openings, deciding whether to attack or defend, controlling placement, how to use the pieces most effectively (including beetle attacks, and the new expansion pieces), playing defensively, and common mistakes to avoid.

The Book of Hive

The Book of Hive
Author: Steve Dee
Publisher:
Total Pages: 102
Release: 2020-07-06
Genre:
ISBN:

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Hive is a board game with a difference - it does not have a board. If you enjoy strategy games like chess, and so long as you do not have an irrational fear of creepy crawlies, Hive could be the game for you. In this entertaining and easy-to-read book, Hive addict Steve Dee will introduce you to the game and give you some tips on how to become a good player. You will find out about pinning and pin releases, blocking, circling, piece selection, openings, elbows, pockets, deciding whether to attack or defend, controlling placement, how to use the pieces most effectively (including the new expansion pieces), playing defensively, and common mistakes to avoid. "I like the book, it does do a good job in introducing the game and has some good elements of tactics." John Yianni, inventor of Hive.

Play Hive Like a Champion: Strategy, Tactics and Commentary

Play Hive Like a Champion: Strategy, Tactics and Commentary
Author: Randy Ingersoll
Publisher: Lulu.com
Total Pages: 212
Release: 2012-10-03
Genre: Games & Activities
ISBN: 1300260009

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”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.

Play Hive Like a Champion, Second Edition

Play Hive Like a Champion, Second Edition
Author: Randy Ingersoll
Publisher:
Total Pages: 250
Release: 2014-02-15
Genre:
ISBN: 9781494476649

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>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.

A Beginner's Guide to Hive

A Beginner's Guide to Hive
Author: Frank Griese
Publisher: Createspace Independent Publishing Platform
Total Pages: 102
Release: 2017-02-11
Genre:
ISBN: 9781533417312

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Do you want to learn and understand the game of Hive(R)? Are you eager to make more out of this fun game? If so, this is the perfect book for you. It will help you to increase your understanding and your enjoyment of the game even if you have never played Hive(R) before! "A beginner's guide to Hive(R)" starts with a short history of the game. It gives you an in depth explanation of the basic rules, including detailed movement rules for each Hive(R) piece. You will follow along with sample games, solve puzzles and learn how to plan your first few moves efficiently. You will also learn about common mistakes beginners make and a technique that will allow you to plan your moves in a logic way and avoid blunders throughout the game. Don't keep losing games through trial and error. Although to be great at anything takes a lot of practice, this book will put you on the right track to start winning more games! (Included! One sample Hive(R) scoresheet.)

The Canon Of Hive

The Canon Of Hive
Author: Joe Schultz
Publisher:
Total Pages: 312
Release: 2020-02-17
Genre:
ISBN:

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At the dawn of the century, John Yianni struck gold in creating Hive(R), a strategic game about using specialized bugs to surround an enemy bee. What makes this masterpiece so much fun is its simplicity. There are no complex rules that eject you from the puzzle mindset. Chance is off the table. There isn't even a board to set up. It's an intense duel with no sound... except for the satisfying "CLACK-CLACK" produced by the physical version. A quick search online will show that Hive claims a spot on virtually every list of top-ten strategy table games for two players. That is an important distinction-you can find the game of Hive without even searching for "the game of Hive." Alas, this beautiful game is starting to get its dues. And with that recognition, Hive strategies have crystallized and evolved... over and over. There are now many skilled players. So, if you're interested in competing at the highest level, you would benefit greatly from the perspective of a true master...Joe Schultz (Jewdoka), the 2017 Hive World Champion, exposes the intricacies of the game in "The Canon of Hive: Groundwork." As a devout practitioner of Judo, Jewdoka applies the principles of "the gentle way" to the game of Hive. This book will inspire you to maximize your efficiency and avoid the fruitless fight of strength vs. strength. You will also have the tools to create your own powerful style and perhaps one day claim the rank of champion.To facilitate your growing process, "Groundwork" quantizes the levels of Hive information into five levels: (1) Principle, (2) Fundamental, (3) Technique, (4) Tactic, and finally, (5) Strategy. By growing your skill in each level, you will have more room to expand your ability in the levels above. Because the main goal is to enable you to develop your own strategy, the bulk of this book hinges on level 3: Technique. In fact, 40 (yes 40!) technical tools sorted into five neat categories distilled for your creative combinations. But don't think that is the only part. The hinge is only as important as what it connects. You must start with your principle and ultimately arrive in your own Hive strategy.Despite having over 300 pages, Groundwork is an easy and captivating read. The bite-sized-chunk delivery allows you to learn something new or solidify a particular topic of interest within a restricted time frame. Just 5 min with this book is enough to unlock a hidden door that will help your gameplay right off the bat. You will want to come back to strengthen yourself time and time again. Groundwork is a great resource that will no doubt be a centerpiece on the lap of any interested player, no matter your skill level.Almost three years in the making, Groundwork has evolved to become the book that it is today. The long wait is over! Jewdoka is pleased to bring you "The Canon of Hive: Groundwork," with the blessing of the creator himself: "I have to say that this is an awesome book, I'm very impressed... This is a wonderful resource for the Hive community... It's such a joy reading the depth you have gone into." -John Yianni So, do you want to be the next Hive World Champion?

The Canon Of Hive

The Canon Of Hive
Author: Joe Schultz
Publisher:
Total Pages: 312
Release: 2020-02-17
Genre:
ISBN: 9781652862000

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At the dawn of the century, John Yianni struck gold in creating Hive(R), a strategic game about using specialized bugs to surround an enemy bee. What makes this masterpiece so much fun is its simplicity. There are no complex rules that eject you from the puzzle mindset. Chance is off the table. There isn't even a board to set up. It's an intense duel with no sound... except for the satisfying "CLACK-CLACK" produced by the physical version. A quick search online will show that Hive claims a spot on virtually every list of top-ten strategy table games for two players. That is an important distinction-you can find the game of Hive without even searching for "the game of Hive." Alas, this beautiful game is starting to get its dues. And with that recognition, Hive strategies have crystallized and evolved... over and over. There are now many skilled players. So, if you're interested in competing at the highest level, you would benefit greatly from the perspective of a true master...Joe Schultz (Jewdoka), the 2017 Hive World Champion, exposes the intricacies of the game in "The Canon of Hive: Groundwork." As a devout practitioner of Judo, Jewdoka applies the principles of "the gentle way" to the game of Hive. This book will inspire you to maximize your efficiency and avoid the fruitless fight of strength vs. strength. You will also have the tools to create your own powerful style and perhaps one day claim the rank of champion.To facilitate your growing process, "Groundwork" quantizes the levels of Hive information into five levels: (1) Principle, (2) Fundamental, (3) Technique, (4) Tactic, and finally, (5) Strategy. By growing your skill in each level, you will have more room to expand your ability in the levels above. Because the main goal is to enable you to develop your own strategy, the bulk of this book hinges on level 3: Technique. In fact, 40 (yes 40!) technical tools sorted into five neat categories distilled for your creative combinations. But don't think that is the only part. The hinge is only as important as what it connects. You must start with your principle and ultimately arrive in your own Hive strategy.Despite having over 300 pages, Groundwork is an easy and captivating read. The bite-sized-chunk delivery allows you to learn something new or solidify a particular topic of interest within a restricted time frame. Just 5 min with this book is enough to unlock a hidden door that will help your gameplay right off the bat. You will want to come back to strengthen yourself time and time again. Groundwork is a great resource that will no doubt be a centerpiece on the lap of any interested player, no matter your skill level.Almost three years in the making, Groundwork has evolved to become the book that it is today. The long wait is over! Jewdoka is pleased to bring you "The Canon of Hive: Groundwork," with the blessing of the creator himself: "I have to say that this is an awesome book, I'm very impressed... This is a wonderful resource for the Hive community... It's such a joy reading the depth you have gone into." -John Yianni So, do you want to be the next Hive World Champion?

Tabletop Game Design for Video Game Designers

Tabletop Game Design for Video Game Designers
Author: Ethan Ham
Publisher: CRC Press
Total Pages: 348
Release: 2015-06-19
Genre: Computers
ISBN: 1317536045

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Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

Learning Video Game Design on the Tabletop

Learning Video Game Design on the Tabletop
Author: Ethan Ham
Publisher: CRC Press
Total Pages: 366
Release: 2024-10-24
Genre: Computers
ISBN: 1040130151

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Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. The Second Edition includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.

R. K. Narayan

R. K. Narayan
Author: John Thieme
Publisher: Manchester University Press
Total Pages: 268
Release: 2013-07-19
Genre: Literary Criticism
ISBN: 1847795366

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R.K. Narayan’s reputation as one of the founding figures of Indian writing in English is re-examined in this comprehensive study of his fiction, which offers detailed readings of all his novels. Arguing against views that have seen Narayan as a chronicler of “authentic” Indianness, John Thieme locates his fiction in terms of its specific South Indian contexts and cultural geography and its non-Indian intertexts. The study also considers the effect that Narayan’s writing for overseas publication had on novels such as Swami and Friends, The Guide and The Man-Eater of Malgudi. Narayan’s imaginary small town of Malgudi has often been seen as a metonym for India. Thieme draws on recent thinking about the ways in which place and space are constructed to demonstrate that Malgudi is always a fractured and transitional site, an interface between older conceptions of Indianness and contemporary views that stress the ubiquitousness and inescapability of change in the face of modernity. The study also shows that Malgudi is seen from varying angles of vision and with shifting emphases at different points in Narayan’s career. As well as offering fresh insights into the influences that went into the making of Narayan’s fiction, this is the most wide-ranging and authoritative guide to his novels to have appeared to date. It provides a unique account of his development as a writer.