Hideo Kojima

Hideo Kojima
Author: Bryan Hikari Hartzheim
Publisher: Bloomsbury Publishing USA
Total Pages: 241
Release: 2023-08-24
Genre: Computers
ISBN:

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An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

The Creative Gene

The Creative Gene
Author: Hideo Kojima
Publisher: VIZ Media LLC
Total Pages: 208
Release: 2021-10-19
Genre: Biography & Autobiography
ISBN: 1974729532

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Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media

Metal Gear Solid

Metal Gear Solid
Author: Nicolas Courcier
Publisher: Third Editions
Total Pages: 252
Release: 2019-02-19
Genre: Games & Activities
ISBN: 2377840043

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The Metal Gear series is unquestionably the pantheon of the great sagas of video games. The Metal Gear Saga is one of the most iconic in the video game history. It’s been 25 years now that Hideo Kojima’s masterpiece is keeping us in suspens, thanks to its complex and deep scenario. As one of the pioneer of the stealth games, Metal Gear is its author shadow and present a varied content, a rich universe, some of the most memorable characters in video games, as well as a thorough attention to details. In this book you’ll find a complete panorama of the cult saga from Hideo Kojima, exploring all its facets: genesis of every iteration and trivia from the development, study of the scenario and analysis of the gameplay mechanics and themes. his essential book offers a complete panorama of Hideo Kojima's cult saga! EXTRACT In 1987, Kojima unveiled the first installment in the Metal Gear franchise for the MSX 2. This event would define his life forever. Before continuing with the creation of this franchise, the other works of this games designer deserve some consideration. In 1988, Snatcher was released on the MSX 2 and NEC PC-8801. This adventure game, similar to the interactive graphic novel, was inspired by Blade Runner (Ridley Scott, 1982) and the cyberpunk movement. Kojima’s interest in dense plotlines resurfaced. The game was subsequently remade for the PC Engine CD-Rom2 in 1992, and was enlivened by its use of voice acting. Snatcher was released in Europe and the United States on the Megadrive Mega-CD two years later. Its spiritual successor, Policenauts, appeared on the NEC PC-9821 in 1994, then on the PlayStation and 3DO in 1995 and the Saturn in 1996. For Hideo Kojima, Snatcher and Policenauts were major accomplishments in his career. He has retained a particular affection for these two games, so much so that they are frequently referenced in the Metal Gear series. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Educated in law, Denis Brusseaux has worked as a journalist for fifteen years and is a specialist in the two arts that he loves: cinema and video games. He has contributed to the magazines Joypad and Videogamer, and the website DVDrama. He also co-wrote the 2012 film The Lookout (French title: Le Guetteur), which starred Daniel Auteuil and Mathieu Kassovitz.

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
Author: Amy M. Green
Publisher: Routledge
Total Pages: 117
Release: 2021-12-27
Genre: Games & Activities
ISBN: 1000559327

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This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

Death Stranding - Death Stranding: The Official Novelization – Volume 1

Death Stranding - Death Stranding: The Official Novelization – Volume 1
Author: Hitori Nojima
Publisher: National Geographic Books
Total Pages: 0
Release: 2021-02-23
Genre: Fiction
ISBN: 178909576X

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The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

The Kojima Code

The Kojima Code
Author: Terry Wolfe
Publisher:
Total Pages: 442
Release: 2018-01-08
Genre:
ISBN: 9781773703756

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How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness! What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?) There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias. This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers! A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await.

Hideo Kojima Games

Hideo Kojima Games
Author: Source Wikipedia
Publisher: University-Press.org
Total Pages: 70
Release: 2013-09
Genre:
ISBN: 9781230571676

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 69. Chapters: Metal Gear games, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Peace Walker, Metal Gear Solid: Portable Ops, Metal Gear Online, Metal Gear 2: Solid Snake, Policenauts, Metal Gear Acid 2, Lunar Knights, Metal Gear Solid: Rising, Snatcher, Zone of the Enders: The 2nd Runner, Metal Gear Solid: The Twin Snakes, Snake's Revenge, Boktai 2: Solar Boy Django, Shin Bokura no Taiy: Gyakush no Sabata, Boktai: The Sun Is in Your Hand, Metal Gear Solid Mobile, Metal Gear Solid Touch, Metal Gear Acid Mobile, Metal Gear Arcade. Excerpt: MGS2: SubstanceXbox PlayStation 2 Microsoft Windows PlayStation 3 Xbox 360 Metal Gear Solid 2: Sons of Liberty Metaru Gia Soriddo 2 Sanzu Obu Ribati, commonly abbreviated as MGS2) is a stealth action video game directed by Hideo Kojima, developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 in 2001. It is the fourth Metal Gear game produced and directed by Kojima and the direct sequel to Metal Gear Solid. Its release was followed by an expanded edition, Metal Gear Solid 2: Substance for PlayStation 2, Xbox and Windows. Metal Gear Solid 3: Snake Eater, a prequel to the entire Metal Gear series, followed in 2004. In 2008, a direct sequel, Metal Gear Solid 4: Guns of the Patriots was released. The story revolves around a massive offshore clean-up facility that has been seized by a group of terrorists that call themselves "Sons of Liberty," backed by a rogue special forces anti-terrorist unit "Dead Cell." They demand a massive ransom in exchange for the life of the President of the United States, and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies...

Art of Metal Gear Solid V

Art of Metal Gear Solid V
Author: Konami
Publisher: Dark Horse Books
Total Pages: 0
Release: 2016
Genre: Adventure games
ISBN: 9781506701103

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Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!

Longing, Ruin, and Connection in Hideo Kojima's Death Stranding

Longing, Ruin, and Connection in Hideo Kojima's Death Stranding
Author: Amy M. Green
Publisher: Routledge
Total Pages: 90
Release: 2021-12-27
Genre: Games & Activities
ISBN: 9781003273660

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"This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding's narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation - on a community level, national level, or even global level - might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture"--