Halo and Philosophy

Halo and Philosophy
Author: Luke Cuddy
Publisher: Open Court
Total Pages: 242
Release: 2011-04-12
Genre: Philosophy
ISBN: 0812697286

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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

BioShock and Philosophy

BioShock and Philosophy
Author: Luke Cuddy
Publisher: John Wiley & Sons
Total Pages: 192
Release: 2015-04-27
Genre: Philosophy
ISBN: 1118915879

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Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Philosophy Through Video Games

Philosophy Through Video Games
Author: Jon Cogburn
Publisher: Routledge
Total Pages: 368
Release: 2009-09-10
Genre: Games & Activities
ISBN: 113585968X

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How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Tennis and Philosophy

Tennis and Philosophy
Author: David Baggett
Publisher: University Press of Kentucky
Total Pages: 367
Release: 2021-05-11
Genre: Sports & Recreation
ISBN: 0813182883

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Tennis smashed onto the worldwide athletic scene soon after its modern rules and equipment were introduced in nineteenth-century England. Exciting, competitive, and uniquely accessible to people of all ages and talent levels, tennis continues to enjoy popularity, both as a recreational activity and a spectator sport. Life imitates sport in Tennis and Philosophy. Editor David Baggett approaches tennis not only as a game but also as a surprisingly rich resource for philosophical analysis. He assembles a team of champion scholars, including David Foster Wallace, Robert R. Clewis, David Detmer, Mark Huston, Tommy Valentini, Neil Delaney, and Kevin Kinghorn, to consider numerous philosophical issues within the sport. Profiles of tennis greats such as John McEnroe, Roger Federer, the Williams sisters, and Arthur Ashe are paired with pertinent topics, from the ethics of rage to the role of rivalry. Whether entertaining metaphysical arguments or examining the nature of beauty, these essays promise insightful discussion of one of the world's most popular sports.

Halo: Mortal Dictata

Halo: Mortal Dictata
Author: Karen Traviss
Publisher: Simon and Schuster
Total Pages: 469
Release: 2019-01-01
Genre: Fiction
ISBN: 1982111860

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The final novel of the Kilo-Five Trilogy by #1 New York Times bestselling author Karen Traviss—part of the expanded universe based on the award-winning video game series Halo! 2553. With the thirty-year-long Covenant War finally over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. Angry and bitter colonists—still wanting to settle scores from an insurrection put on hold for three decades—crave justice…as does a man whose life was torn apart by ONI when his young daughter was abducted for the SPARTAN-II program. Black-ops squad Kilo-Five now find its collective loyalty tested beyond the breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth’s cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with someone long dead, and a conscience that still survives in the most unlikely, undiscovered place…

Facebook and Philosophy

Facebook and Philosophy
Author: D. E. Wittkower
Publisher: Open Court
Total Pages: 325
Release: 2010-09-15
Genre: Philosophy
ISBN: 0812697200

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Facebook and Philosophy is an entertaining, multi-faceted exploration of what Facebook means for us and for our relationships. With discussions ranging from the nature of friendship and its relationship to "friending," to the (debatable) efficacy of "online activism," this book is the most extensive and systematic attempt to understand Facebook yet. And with plenty of new perspectives on Twitter and Web 2.0 along the way, this fun, thought-provoking book is a serious and significant contribution for anyone working with social media, whether in academia, journalism, public relations, activism, or business. Exploring far-reaching questions — Can our interactions on Facebook help us care about each other more? Does Facebook signal the death of privacy, or (perhaps worse yet) the death of our desire for privacy? — Facebook and Philosophy is vital reading for anyone involved in social networks today.

This Is Not Goodbye...It's Halo

This Is Not Goodbye...It's Halo
Author: Victoria Feldman
Publisher:
Total Pages: 120
Release: 1994-11
Genre: Future life
ISBN: 9780964269705

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Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy
Author: Jon Cogburn
Publisher: Open Court
Total Pages: 330
Release: 2012-09-11
Genre: Philosophy
ISBN: 0812698037

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This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

Halo

Halo
Author: Tom Maddox
Publisher: Createspace Independent Publishing Platform
Total Pages: 338
Release: 2018-10-28
Genre:
ISBN: 9781729601549

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In the latter half of the twenty-first century, freelance data-auditor Mikhail Gonzales has been contracted to monitor an AI-controlled orbiting colony. Complications arise when an experimental treatment for a critically injured man is opposed by Gonzales' employer, the SenTrax corporation

Shame and Philosophy

Shame and Philosophy
Author: P. Hutchinson
Publisher: Springer
Total Pages: 200
Release: 2008-05-29
Genre: Philosophy
ISBN: 0230583180

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Engaging with current research in the philosophy of emotions, both analytic and continental, the author argues that reductionist accounts of emotions leave us in a state of poverty regarding our understanding of our world and of ourselves.