Half-Life 2 Titles
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Publisher | : PediaPress |
Total Pages | : 71 |
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Author | : |
Publisher | : PediaPress |
Total Pages | : 71 |
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Author | : Valve (Firm) |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Computer adventure games |
ISBN | : 9780761543640 |
*Unprecedented access behindHalf-LifeandHalf-Life 2 *A forward by Valve founder Gabe Newell *Hundreds of art, design, preproduction, and other art pieces crammed into the book *Over a dozen key members of Valve's staff interviewed *Officially approved by Valve *Behind City 17 and other locations *The development of the Source engine *A rogue's gallery of beasts, characters, and monstrosities *Key weapons development revelations *A tour of many of the game's locations, from inception to completion *Filled with art, screens, and anecdotes from the Valve team
Author | : Jacob Riis |
Publisher | : Applewood Books |
Total Pages | : 322 |
Release | : 2011 |
Genre | : History |
ISBN | : 145850042X |
Author | : Samuel Arbesman |
Publisher | : Penguin |
Total Pages | : 258 |
Release | : 2013-08-27 |
Genre | : Philosophy |
ISBN | : 159184651X |
New insights from the science of science Facts change all the time. Smoking has gone from doctor recommended to deadly. We used to think the Earth was the center of the universe and that the brontosaurus was a real dinosaur. In short, what we know about the world is constantly changing. Samuel Arbesman shows us how knowledge in most fields evolves systematically and predictably, and how this evolution unfolds in a fascinating way that can have a powerful impact on our lives. He takes us through a wide variety of fields, including those that change quickly, over the course of a few years, or over the span of centuries.
Author | : Geoff King |
Publisher | : Wallflower Press |
Total Pages | : 242 |
Release | : 2002 |
Genre | : Computer games |
ISBN | : 9781903364239 |
Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.
Author | : David S. J. Hodgson |
Publisher | : |
Total Pages | : 254 |
Release | : 2005 |
Genre | : Games & Activities |
ISBN | : 9780761551966 |
Half-Life(R) 2; Full Strategy -Essential strategies and maps for all 14 mission chapters -Complete bestiary tactics, including how to take on the monsters and Combine forces -In-depth evidence of all G-Man locations -Deep combat strategy against the oppressive forces of evil -Key script, back-story, and hidden game elements exposed -Full-color maps showing every major item location -Dozens of tactics for using the Zero Point Energy Field Manipulator
Author | : Morgan McGuire |
Publisher | : CRC Press |
Total Pages | : 500 |
Release | : 2008-12-23 |
Genre | : Computers |
ISBN | : 1439865922 |
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Author | : |
Publisher | : PediaPress |
Total Pages | : 283 |
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Author | : |
Publisher | : |
Total Pages | : 72 |
Release | : 2006-08 |
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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author | : Rich Stanton |
Publisher | : Robinson |
Total Pages | : 397 |
Release | : 2015-07-23 |
Genre | : Business & Economics |
ISBN | : 1472118812 |
'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.