Half-Life 2 Titles

Half-Life 2 Titles
Author:
Publisher: PediaPress
Total Pages: 71
Release:
Genre:
ISBN:

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Half-life 2

Half-life 2
Author: Valve (Firm)
Publisher:
Total Pages: 0
Release: 2004
Genre: Computer adventure games
ISBN: 9780761543640

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*Unprecedented access behindHalf-LifeandHalf-Life 2 *A forward by Valve founder Gabe Newell *Hundreds of art, design, preproduction, and other art pieces crammed into the book *Over a dozen key members of Valve's staff interviewed *Officially approved by Valve *Behind City 17 and other locations *The development of the Source engine *A rogue's gallery of beasts, characters, and monstrosities *Key weapons development revelations *A tour of many of the game's locations, from inception to completion *Filled with art, screens, and anecdotes from the Valve team

How the Other Half Lives

How the Other Half Lives
Author: Jacob Riis
Publisher: Applewood Books
Total Pages: 322
Release: 2011
Genre: History
ISBN: 145850042X

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The Half-Life of Facts

The Half-Life of Facts
Author: Samuel Arbesman
Publisher: Penguin
Total Pages: 258
Release: 2013-08-27
Genre: Philosophy
ISBN: 159184651X

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New insights from the science of science Facts change all the time. Smoking has gone from doctor recommended to deadly. We used to think the Earth was the center of the universe and that the brontosaurus was a real dinosaur. In short, what we know about the world is constantly changing. Samuel Arbesman shows us how knowledge in most fields evolves systematically and predictably, and how this evolution unfolds in a fascinating way that can have a powerful impact on our lives. He takes us through a wide variety of fields, including those that change quickly, over the course of a few years, or over the span of centuries.

Screenplay

Screenplay
Author: Geoff King
Publisher: Wallflower Press
Total Pages: 242
Release: 2002
Genre: Computer games
ISBN: 9781903364239

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Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.

Half-life 2

Half-life 2
Author: David S. J. Hodgson
Publisher:
Total Pages: 254
Release: 2005
Genre: Games & Activities
ISBN: 9780761551966

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Half-Life(R) 2; Full Strategy -Essential strategies and maps for all 14 mission chapters -Complete bestiary tactics, including how to take on the monsters and Combine forces -In-depth evidence of all G-Man locations -Deep combat strategy against the oppressive forces of evil -Key script, back-story, and hidden game elements exposed -Full-color maps showing every major item location -Dozens of tactics for using the Zero Point Energy Field Manipulator

Creating Games

Creating Games
Author: Morgan McGuire
Publisher: CRC Press
Total Pages: 500
Release: 2008-12-23
Genre: Computers
ISBN: 1439865922

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Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Half-Life Series

Half-Life Series
Author:
Publisher: PediaPress
Total Pages: 283
Release:
Genre:
ISBN:

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GameAxis Unwired

GameAxis Unwired
Author:
Publisher:
Total Pages: 72
Release: 2006-08
Genre:
ISBN:

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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

A Brief History Of Video Games

A Brief History Of Video Games
Author: Rich Stanton
Publisher: Robinson
Total Pages: 397
Release: 2015-07-23
Genre: Business & Economics
ISBN: 1472118812

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'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.