GTA V: THE FINAL WAR: The Chronicles Of Life

GTA V: THE FINAL WAR: The Chronicles Of Life
Author: Tymir Rawlings
Publisher: Tymir Rawlings
Total Pages: 49
Release: 2020-03-07
Genre: Art
ISBN:

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Based on 2019 Blockbuster hit "GTA V: THE FINAL WAR"! Explore the danger of this book as, Micheal, Franklin, Trevor, Jimmy, Amanda & More GTA V Characters, goes to great lengths to tear Los Santos apart. Trevor's childhood itself was an unhappy one. His father was physically abusive towards him, as stated in Hang Ten, while his mother was emotionally abusive, overbearing, treated him with condescension and saw him as a "useless boy" who cared little about his mother. When he was a child, Trevor's father abandoned him in a shopping mall, which Trevor later burned down in retaliation. Trevor also had a brother named Ryan, whom Trevor was not fond of. Ryan died in an "accident" prior to 2013. His first job involved robbing a place that cashed checks. However, Trevor was caught because the clerk turned out to be someone who knew him, resulting in him serving four months of a six month sentence. Over time, Michael developed a relationship with a stripper, Amanda, which created some friction between them, due to Trevor and Amanda's mutual hatred of each other. Despite this, Trevor became seen as an uncle to the couple's children, Jimmy and Tracey, although Jimmy is understandably nervous around Trevor. Over the following years, Michael became more cautious as a criminal, because he saw himself as having more to lose should he be imprisoned or killed, which led Trevor to believe Michael was going "soft". Some time later, Trevor met Brad Snider, who would often join Trevor and Michael and commit robberies together. Michael and Brad did not trust or like each other, but Trevor got along with Brad to a certain degree. Not long before the Prologue, Trevor told Brad about his beliefs of Michael going "soft". Brad then suggested that they should cut off Michael and work only with each other. Trevor declined, believing he should stay loyal to Michael. Everything that is in both films are heavly tied in this book from Airplane Crashes to Cop Shootouts!

The Seventh Age: Dawn

The Seventh Age: Dawn
Author: Rick Heinz
Publisher: Inkshares
Total Pages: 448
Release: 2017-01-17
Genre: Fiction
ISBN: 1941758908

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Mike Auburn dangles above the city of Chicago from the beams of a half-built skyscraper. He is seconds from plummeting towards the circuit board of buildings and streetlights below, but oblivion is not what he seeks—it’s the dead. Obsessed with discovering evidence of the afterlife, Mike’s death-defying stunts have brought him closer than ever to lifting the veil of reality, always just out of reach. However, his ventures to the edge have not gone unnoticed, and a mysterious organization by the name “O’Neill” seeks to recruit him to their own cause: preparing the city for impending Ragnarok, the end of the world as they know it. Before long, a world ruled by scientific method and rational thinking is challenged by the supernatural—luring the dead, the damned, and the demons that have long awaited the return of magic, and they will stop at nothing to bring it back for good. Suddenly, Mike is at the center of a battle between the forces of reason, of good, of evil...and everything in between.

Press Reset

Press Reset
Author: Jason Schreier
Publisher:
Total Pages: 301
Release: 2021
Genre: Games & Activities
ISBN: 9781538735497

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Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns, and how and if they recover

Empire of Glass

Empire of Glass
Author: Kaitlin Solimine
Publisher:
Total Pages: 0
Release: 2017
Genre: Fiction
ISBN: 9781632460554

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The epic portrait of a family and a nation

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels
Author: Jason Schreier
Publisher: HarperCollins
Total Pages: 312
Release: 2017-09-05
Genre: Business & Economics
ISBN: 0062651242

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NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

The Acts of the Apostles

The Acts of the Apostles
Author: P.D. James
Publisher: Canongate Books
Total Pages: 93
Release: 1999-01-01
Genre: Bibles
ISBN: 0857861077

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Acts is the sequel to Luke's gospel and tells the story of Jesus's followers during the 30 years after his death. It describes how the 12 apostles, formerly Jesus's disciples, spread the message of Christianity throughout the Mediterranean against a background of persecution. With an introduction by P.D. James

The Holy Lives of the Azhvârs

The Holy Lives of the Azhvârs
Author: Alkondavilli GŌVINDĀCHĀRYA
Publisher:
Total Pages: 328
Release: 1902
Genre: Alvars
ISBN:

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The Forsaken

The Forsaken
Author: Tim Tzouliadis
Publisher: Hachette UK
Total Pages: 582
Release: 2011-06-02
Genre: History
ISBN: 0748130314

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Of all the great movements of population to and from the United States, the least heralded is the migration, in the depths of the Depression of the nineteen-thirties, of thousands of men, women and children to Stalin's Russia. Where capitalism had failed them, Communism promised dignity for the working man, racial equality, and honest labour. What in fact awaited them, however, was the most monstrous betrayal. In a remarkable piece of historical investigation that spans seven decades of political change, Tim Tzouliadis follows these thousands from Pittsburgh and Detroit and Los Angeles, as their numbers dwindle on their epic and terrible journey. Through official records, memoirs, newspaper reports and interviews he searches the most closely guarded archive in modern history to reconstruct their story - one of honesty, vitality and idealism brought up against the brutal machinery of repression. His account exposes the self-serving American diplomats who refused their countrymen sanctuary, it analyses international relations and economic causes but also finds space to retrieve individual acts of kindness and self-sacrifice.

The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
Total Pages: 592
Release: 2021-08-24
Genre: Social Science
ISBN: 1984825437

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The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.