Lost in a Good Game

Lost in a Good Game
Author: Pete Etchells
Publisher: Icon Books
Total Pages: 332
Release: 2019-04-04
Genre: Social Science
ISBN: 1785785060

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'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Good Game

Good Game
Author: Shirl J. Hoffman
Publisher:
Total Pages: 368
Release: 2010
Genre: Religion
ISBN:

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Good Game retells numerous fascinating stories from the world of ancient and contemporary sports and draws on the history of the Christian tradition to answer "What would it really mean to think Christianly about sport?" --from publisher description.

Your Best Game Ever

Your Best Game Ever
Author: Monte Cook
Publisher:
Total Pages:
Release: 2019-07
Genre:
ISBN: 9781939979957

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The Good Game

The Good Game
Author: Arihhonni David
Publisher: Holiday House
Total Pages: 32
Release: 2024-08-27
Genre: Juvenile Fiction
ISBN: 0823456226

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How can the small mouse and squirrel play lacrosse with the big animals? A fun Native American tale that first graders can read on their own. A game of lacrosse is about to begin—with the four-legged animals facing off against the winged animals. Mouse and Squirrel want to join! But Bear and Deer won’t let animals so small on their team. The birds would welcome the small animals, but Mouse and Squirrel can't fly. The winged team has a clever plan. This Native American tale about the origin of the bat and flying squirrel is framed by a grandfather sharing a story with his grandson. Phonics features are noted on the copyright page. This book has been officially leveled by using the F & P Text Level Gradient(TM) Leveling System. It is a Level I for Grade 1. The award-winning I Like to Read® series focuses on books for kindergarteners and first graders. Acclaimed author-illustrators--including winners of Caldecott, Theodor Seuss Geisel, and Coretta Scott King honors—create original,high quality illustrations that support comprehension of simple text and are fun for kids to read again and again with their parents, teachers or on their own! A Junior Library Guild Gold Standard Selection!

Ninja: Get Good

Ninja: Get Good
Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-08-20
Genre: Juvenile Nonfiction
ISBN: 1984826751

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From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

A Great Game

A Great Game
Author: Stephen Harper
Publisher: Simon and Schuster
Total Pages: 368
Release: 2014-10-21
Genre: Biography & Autobiography
ISBN: 1476716544

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History of the game of hockey and the teams who pursued the first Stanley Cup during the early 1900's.

Making Great Games

Making Great Games
Author: Michael Wyman
Publisher: CRC Press
Total Pages: 225
Release: 2012-11-12
Genre: Computers
ISBN: 1136132384

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Rugby: Talking A Good Game

Rugby: Talking A Good Game
Author: Ian Robertson
Publisher: Hodder & Stoughton
Total Pages: 336
Release: 2018-11-15
Genre: Sports & Recreation
ISBN: 1473694663

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Ian Robertson joined the BBC during the golden age of radio broadcasting and was given a crash course in the art of sports commentary from some of the greatest names ever to sit behind a microphone: Cliff Morgan and Peter Bromley, Bryon Butler and John Arlott. Almost half a century after being introduced to the rugby airwaves by his inspiring mentor Bill McLaren, the former Scotland fly-half looks back on the most eventful of careers, during which he covered nine British and Irish Lions tours and eight World Cups, including the 2003 tournament that saw England life the Webb Ellis Trophy and "Robbo" pick up awards for his spine-tingling description of Jonny Wilkinson's decisive drop goal. He reflects on his playing days, his role in guiding Cambridge University to a long spell of Varsity Match supremacy and his relationships with some of the union code's most celebrated figures, including Sir Clive Woodward and Jonah Lomu. He also writes vividly and hilariously of his experiences as a horse racing enthusiast, his meetings with some of the world's legendary golfers and his dealings with a stellar cast of sporting outsiders, from Richard Burton and Elizabeth Taylor to Nelson Mandela. It is a hugely entertaining story that begins in a bygone rugby age, yet has much to say about the game in the here and now.

America's Great Game

America's Great Game
Author: Hugh Wilford
Publisher: Basic Books (AZ)
Total Pages: 385
Release: 2013-12-03
Genre: History
ISBN: 046501965X

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From the 9/11 attacks to waterboarding to drone strikes, relations between the United States and the Middle East seem caught in a downward spiral. And all too often, the Central Intelligence Agency has made the situation worse. But this crisis was not a historical inevitability—far from it. Indeed, the earliest generation of CIA operatives was actually the region’s staunchest western ally. In America’s Great Game, celebrated intelligence historian Hugh Wilford reveals the surprising history of the CIA’s pro-Arab operations in the 1940s and 50s by tracing the work of the agency’s three most influential—and colorful—officers in the Middle East. Kermit “Kim” Roosevelt was the grandson of Theodore Roosevelt and the first head of CIA covert action in the region; his cousin, Archie Roosevelt, was a Middle East scholar and chief of the Beirut station. The two Roosevelts joined combined forces with Miles Copeland, a maverick covert operations specialist who had joined the American intelligence establishment during World War II. With their deep knowledge of Middle Eastern affairs, the three men were heirs to an American missionary tradition that engaged Arabs and Muslims with respect and empathy. Yet they were also fascinated by imperial intrigue, and were eager to play a modern rematch of the “Great Game,” the nineteenth-century struggle between Britain and Russia for control over central Asia. Despite their good intentions, these “Arabists” propped up authoritarian regimes, attempted secretly to sway public opinion in America against support for the new state of Israel, and staged coups that irrevocably destabilized the nations with which they empathized. Their efforts, and ultimate failure, would shape the course of U.S.–Middle Eastern relations for decades to come. Based on a vast array of declassified government records, private papers, and personal interviews, America’s Great Game tells the riveting story of the merry band of CIA officers whose spy games forever changed U.S. foreign policy.

Is This a Great Game, Or What?

Is This a Great Game, Or What?
Author: Tim Kurkjian
Publisher: Macmillan
Total Pages: 267
Release: 2007-05
Genre: Biography & Autobiography
ISBN: 0312362234

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ESPNUs Kurkjian combines his years of experience, uncanny knowledge, and deep love of the game to create a book filled with fascinating insight into Major League Baseball.