Garfield's Magic Eye

Garfield's Magic Eye
Author:
Publisher:
Total Pages: 36
Release: 1995
Genre: Computer art
ISBN: 9780590602853

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Garfield's Magic Eye

Garfield's Magic Eye
Author:
Publisher:
Total Pages: 32
Release: 1995-01-01
Genre: Stereograms
ISBN: 9781853048647

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Garfield's Magic Eye

Garfield's Magic Eye
Author: N. E. Thing Enterprises Staff
Publisher:
Total Pages: 32
Release: 1995
Genre: Optical illusions
ISBN: 9780140253832

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The answers to 26 riddles, posed by popular cartoon cat Garfield, are shown in pictures containing 3-D 'magic eye' images. Riddles include old favourites such as 'What has four legs and flies?' Includes solutions and instructions for viewing images.

Garfield's Magic Eye

Garfield's Magic Eye
Author: N.E. Thing Enterprises
Publisher: Scholastic
Total Pages: 32
Release: 1995-01-01
Genre:
ISBN: 9780590160049

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Titre original: Garfield's Magic Eye. Serie d'images 3-D(Tridimensionnelles).

Characteristics of Games

Characteristics of Games
Author: George Skaff Elias
Publisher: MIT Press
Total Pages: 331
Release: 2020-12-08
Genre: Games & Activities
ISBN: 0262542692

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Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Generation Decks

Generation Decks
Author: Titus Chalk
Publisher: Solaris
Total Pages: 288
Release: 2017-04-06
Genre: Games
ISBN: 1786180677

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Creative Dreaming

Creative Dreaming
Author: Patricia Garfield
Publisher: Simon and Schuster
Total Pages: 276
Release: 1995-07
Genre: Body, Mind & Spirit
ISBN: 0684801728

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With more than 250,000 copies sold, this classic exploration of dreams and how to use them has been updated to reflect recent research on dreams and dreaming.

The Magic Eye, Volume I

The Magic Eye, Volume I
Author: N.E. Thing Enterprises
Publisher: Andrews McMeel Publishing
Total Pages: 37
Release: 1993-10
Genre: Design
ISBN: 0836270061

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People worldwide are adding another dimension to their lives: the third dimension! Thanks to the 3D wonder of Magic Eye, people of all ages find themselves spellbound by the hidden images that suddenly are leaping from book pages, greeting cards, calendars, even T-shirts and mugs. This colorful Magic Eye book guides gazers through 23 different 3D, computer-generated illustrations. Complete instructions, including two detailed viewing techniques, will have them searching for visual surprises through beautifully executed, full-page designs. Expand your Magic Eye vision and watch the wonderful happen!

White Magic

White Magic
Author: Lothar Müller
Publisher: John Wiley & Sons
Total Pages: 352
Release: 2015-02-02
Genre: Social Science
ISBN: 0745681832

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Paper is older than the printing press, and even in its unprinted state it was the great network medium behind the emergence of modern civilization. In the shape of bills, banknotes and accounting books it was indispensible to the economy. As forms and files it was essential to bureaucracy. As letters it became the setting for the invention of the modern soul, and as newsprint it became a stage for politics. In this brilliant new book Lothar Müller describes how paper made its way from China through the Arab world to Europe, where it permeated everyday life in a variety of formats from the thirteenth century onwards, and how the paper technology revolution of the nineteenth century paved the way for the creation of the modern daily press. His key witnesses are the works of Rabelais and Grimmelshausen, Balzac and Herman Melville, James Joyce and Paul Valéry. Müller writes not only about books, however: he also writes about pamphlets, playing cards, papercutting and legal pads. We think we understand the ?Gutenberg era?, but we can understand it better when we explore the world that underpinned it: the paper age. Today, with the proliferation of digital devices, paper may seem to be a residue of the past, but Müller shows that the humble technology of paper is in many ways the most fundamental medium of the modern world.

Garfield Takes Up Space

Garfield Takes Up Space
Author: Jim Davis
Publisher: Random House Worlds
Total Pages: 98
Release: 2010-04-27
Genre: Humor
ISBN: 0345491785

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Garfield's Got the Magic Touch Garfield knows what matters in life—whether he's stealing Jon's dinner, performing for his favorite audience, or simply pondering the vastness of space. And he must be doing something right, because this is his twentieth book and he's still going strong. Live it up, Garfield, and take your millions of fans along for the ride! The GARFIELD CLASSICS series collects the early years of the GARFIELD comic strip in a larger, full-color format. Garfield may have gone through a few changes, but one thing has stayed the same: his enormous appetite for food and fun. So laugh along with the classic cat, because classics are always in style.