Games That Sell!

Games That Sell!
Author: Mark H. Walker
Publisher: Wordware Publishing, Inc.
Total Pages: 327
Release: 2003
Genre: Video games
ISBN: 155622950X

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This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.

Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
Total Pages: 540
Release: 2014-03-05
Genre: Computers
ISBN: 1482217163

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Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

The Retailer's Complete Book of Selling Games and Contests

The Retailer's Complete Book of Selling Games and Contests
Author: Harry J. Friedman
Publisher: John Wiley & Sons
Total Pages: 290
Release: 2011-12-22
Genre: Business & Economics
ISBN: 1118216431

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One hundred ways to motivate your sales teams to outsell each other and grow your profits In most retail stores, salespeople arrive at work with little enthusiasm to sell. The truth is that retail selling can be a little boring. It's up to owners and managers to provide the spark and motivation that inspires people to excel, even when store traffic is slow. One of the best ways to accomplish that is with selling games and contests. The Retailer's Complete Book of Selling Games & Contests contains more than one hundred selling games and contests that any retailer can use to motivate their staff, improve their sales skills, and generate extra sales during slow traffic periods. Geared toward retailers of all industries and all sizes, from single stores to mega chains, this book will appeal to those with a vested interest in improving the performance of their salespeople and driving sales higher. Details how to use games to sell specific merchandise, increase add-on sales, and sell higher priced merchandise and groups of merchandise Outlines how to structure games and contests, when to run them, and for how long Helps managers build their sales staffs' confidence and abilities through fostering a competitive spirit and rewarding high sellers Harry J. Friedman is an international retail authority, consultant, and the most heavily attended speaker on retail selling and operational management in the world today When you inspire your sales team to improve their skills and outsell each other, you'll boost your profits and outdo your competition

Trading Card Games For Dummies

Trading Card Games For Dummies
Author: John Kaufeld
Publisher: John Wiley & Sons
Total Pages: 370
Release: 2006-02-10
Genre: Games & Activities
ISBN: 0470044071

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Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

How Are Video Games Made and Sold?

How Are Video Games Made and Sold?
Author: Kristin Thiel
Publisher: Cavendish Square Publishing, LLC
Total Pages: 32
Release: 2019-12-15
Genre: Juvenile Nonfiction
ISBN: 1502650436

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Video games are not just a way young people relax or amuse themselves. They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation. Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world's environment, countries' economies, and to an individual's social networks and experience with technology.

Numenera Discovery and Destiny Slipcase Set

Numenera Discovery and Destiny Slipcase Set
Author: Monte Cook
Publisher: Monte Cook Games
Total Pages:
Release: 2018-07-31
Genre:
ISBN: 9781939979797

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They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the prior worlds are gonescattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the... Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aidsall for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.

The Game Inventor's Guidebook

The Game Inventor's Guidebook
Author: Brian Tinsman
Publisher: Morgan James Publishing
Total Pages: 282
Release: 2008-11-01
Genre: Games & Activities
ISBN: 1600377904

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A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

Etsy and Shopify - 820+ Product Ideas to Sell online

Etsy and Shopify - 820+ Product Ideas to Sell online
Author: anurag tiwari
Publisher: anurag tiwari
Total Pages: 123
Release:
Genre: Business & Economics
ISBN:

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This is an ebook having more than 820 product ideas including both physical product ideas and digital product ideas that can help you to become best seller on various online eCommerce platforms like Etsy and Shopify. There are about 120 pages in this book to read, a complete guide to help you in product selection and finding your own top selling ideas. Inside this ebook you will get: Various category-wise physical product ideas can be used for different types of niches. Digital product ideas from different niches to help you create your own unique products and build a niche around them. Subcategory-wise product ideas to help you brainstorm possible opportunities under different niches. Guidance for helping you decide what to sell online using various research methods and Identifying competitors within your niche. We have curated this book for every type of seller who is looking to find best selling product ideas in different categories like accessories, clothing, crafts, etc. We have covered almost all the categories possible in e-commerce to give you the maximum product ideas possible.

Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Encyclopedia of International Games

Encyclopedia of International Games
Author: Daniel Bell
Publisher: McFarland
Total Pages: 612
Release: 2016-03-17
Genre: Sports & Recreation
ISBN: 1476615276

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The Olympic Games, revived in 1896, are the most well known international multisport gathering--but since 1896, hundreds of other competitions based on the Olympic Games model have been established whose histories have not been well documented. The Encyclopedia of International Games captures (in one alphabetical sequence) the histories of these games, many of them for the first time. The work includes major regional events such as the African, Asian, Arab, South Pacific, and Pan American Games; competitions such as the Indian Ocean Island Games, Arctic Winter Games, Island Games, and Games of the Small Countries of Europe; specific populations or professions such as the North American Indigenous Games, Maccabiah Games, World Military Games, World Police and Fire Games, and World Medical and Health Games; and Special Olympics, the Paralympics, games for the blind, and other regional games. Eight appendices, notes, bibliography, index.