Game Physics Pearls

Game Physics Pearls
Author: Gino van den Bergen
Publisher: CRC Press
Total Pages: 352
Release: 2010-07-23
Genre: Computers
ISBN: 1439865558

Download Game Physics Pearls Book in PDF, Epub and Kindle

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical

Game Physics Cookbook

Game Physics Cookbook
Author: Gabor Szauer
Publisher: Packt Publishing Ltd
Total Pages: 481
Release: 2017-03-24
Genre: Computers
ISBN: 1787120813

Download Game Physics Cookbook Book in PDF, Epub and Kindle

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D
Author: Ian Parberry
Publisher: CRC Press
Total Pages: 272
Release: 2013-02-06
Genre: Computers
ISBN: 1466565772

Download Introduction to Game Physics with Box2D Book in PDF, Epub and Kindle

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Game Physics Engine Development

Game Physics Engine Development
Author: Ian Millington
Publisher: CRC Press
Total Pages: 542
Release: 2010-07-23
Genre: Art
ISBN: 0123819776

Download Game Physics Engine Development Book in PDF, Epub and Kindle

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Game Physics

Game Physics
Author: David H. Eberly
Publisher: CRC Press
Total Pages: 846
Release: 2004
Genre: Art
ISBN:

Download Game Physics Book in PDF, Epub and Kindle

CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside cover.

The Book of Why

The Book of Why
Author: Judea Pearl
Publisher: Basic Books
Total Pages: 432
Release: 2018-05-15
Genre: Computers
ISBN: 0465097618

Download The Book of Why Book in PDF, Epub and Kindle

A Turing Award-winning computer scientist and statistician shows how understanding causality has revolutionized science and will revolutionize artificial intelligence "Correlation is not causation." This mantra, chanted by scientists for more than a century, has led to a virtual prohibition on causal talk. Today, that taboo is dead. The causal revolution, instigated by Judea Pearl and his colleagues, has cut through a century of confusion and established causality -- the study of cause and effect -- on a firm scientific basis. His work explains how we can know easy things, like whether it was rain or a sprinkler that made a sidewalk wet; and how to answer hard questions, like whether a drug cured an illness. Pearl's work enables us to know not just whether one thing causes another: it lets us explore the world that is and the worlds that could have been. It shows us the essence of human thought and key to artificial intelligence. Anyone who wants to understand either needs The Book of Why.

Programming Pearls

Programming Pearls
Author: Jon Bentley
Publisher: Addison-Wesley Professional
Total Pages: 262
Release: 2016-04-21
Genre: Computers
ISBN: 0134498038

Download Programming Pearls Book in PDF, Epub and Kindle

When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

GPU Computing Gems Jade Edition

GPU Computing Gems Jade Edition
Author:
Publisher: Elsevier
Total Pages: 561
Release: 2011-11-02
Genre: Computers
ISBN: 0123859646

Download GPU Computing Gems Jade Edition Book in PDF, Epub and Kindle

GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and provides immediate benefit to researchers developing improved programming environments for GPUs. Divided into five sections, this book explains how GPU execution is achieved with algorithm implementation techniques and approaches to data structure layout. More specifically, it considers three general requirements: high level of parallelism, coherent memory access by threads within warps, and coherent control flow within warps. Chapters explore topics such as accelerating database searches; how to leverage the Fermi GPU architecture to further accelerate prefix operations; and GPU implementation of hash tables. There are also discussions on the state of GPU computing in interactive physics and artificial intelligence; programming tools and techniques for GPU computing; and the edge and node parallelism approach for computing graph centrality metrics. In addition, the book proposes an alternative approach that balances computation regardless of node degree variance. Software engineers, programmers, hardware engineers, and advanced students will find this book extremely usefull. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." This second volume of GPU Computing Gems offers 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, green computing, and more Covers new tools and frameworks for productive GPU computing application development and offers immediate benefit to researchers developing improved programming environments for GPUs Even more hands-on, proven techniques demonstrating how general purpose GPU computing is changing scientific research Distills the best practices of the community of CUDA programmers; each chapter provides insights and ideas as well as 'hands on' skills applicable to a variety of fields

Tree of Pearls

Tree of Pearls
Author: D. Fairchild Ruggles
Publisher: Oxford University Press, USA
Total Pages: 205
Release: 2020-05-19
Genre:
ISBN: 0190873205

Download Tree of Pearls Book in PDF, Epub and Kindle

Shajar al-Durr--known as "Tree of Pearls"--began her remarkable career as a child slave, given as property to the Ayyubid Sultan Salih of Egypt. She became his favorite concubine, was manumitted, became the sultan's wife, served as governing regent, and ultimately rose to become the legitimately appointed sultan of Egypt in 1250 after her husband's death. Shajar al-Durr used her wealth and power to add a tomb to his urban madrasa; with this innovation, madrasas and many other charitably endowed architectural complexes became commemorative monuments, a practice that remains widespread today. A highly unusual case of a Muslim woman authorized to rule in her own name, her reign ended after only three months when she was forced to share her governance with an army general from the ranks of the Mamluks (elite slave soldiers) and for political expediency to marry him. Despite the fact that Shajar al-Durr's story ends tragically with her assassination and hasty burial, her deeds in her lifetime offer a stark alternative to the continued belief that women in the medieval period were unseen, anonymous, and inconsequential in a world that belonged to men. This biography--the first ever in English--will place the rise and fall of the sultan-queen in the wider context of the cultural and architectural development of Cairo, the city that still holds one of the largest and most important collections of Islamic monuments in the world. D. Fairchild Ruggles also situates the queen's extraordinary architectural patronage in relation to other women of her own time, such as Aleppo's Ayyubid regent. Tree of Pearls concludes with a lively discussion of what we can know about the material impact of women of both high and lesser social rank in this period, and why their impact matters in the writing of history.

Design Recommendations for Intelligent Tutoring Systems

Design Recommendations for Intelligent Tutoring Systems
Author: Dr. Robert A. Sottilare, US Army Research Laboratory
Publisher: U.S. Army Research Laboratory
Total Pages: 426
Release: 2014-07-01
Genre:
ISBN: 0989392325

Download Design Recommendations for Intelligent Tutoring Systems Book in PDF, Epub and Kindle

Design Recommendations for Intelligent Tutoring Systems explores the impact of intelligent tutoring system design on education and training. Specifically, this volume examines “Instructional Management” techniques, strategies and tactics, and identifies best practices, emerging concepts and future needs to promote efficient and effective adaptive tutoring solutions. Design recommendations include current, projected, and emerging capabilities within the Generalized Intelligent Framework for Tutoring (GIFT), an open source, modular, service-oriented architecture developed to promote simplified authoring, reuse, standardization, automated instructional management and analysis of tutoring technologies.