Game Boy Modding

Game Boy Modding
Author: Greg Farrell
Publisher: No Starch Press
Total Pages: 257
Release: 2020-05-26
Genre: Computers
ISBN: 1718500149

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Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

Game Console Hacking

Game Console Hacking
Author: Joe Grand
Publisher: Elsevier
Total Pages: 593
Release: 2004-11-12
Genre: Computers
ISBN: 0080532314

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The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Retro Gaming Hacks

Retro Gaming Hacks
Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
Total Pages: 568
Release: 2005-10-12
Genre: Games & Activities
ISBN: 1449303900

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Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Junkyard Jam Band

Junkyard Jam Band
Author: David Erik Nelson
Publisher: No Starch Press
Total Pages: 409
Release: 2015-10-01
Genre: Music
ISBN: 1593276117

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Making music doesn’t have to be about dropping big bucks in the guitar shop or endlessly fiddling with expensive software. You can make good noise out of bits of wood and wire, plastic and steel. When you build your own instruments, creating your own sound comes naturally. Junkyard Jam Band is a step-by-step guide to making a full array of complete musical projects—no previous carpentry or electronics experience required. Each build includes tips on how to coax the best sounds out of the instrument and encourages you to mod the project to fit your own style. Learn how to: –Bust up your old tape decks for a handheld old-skool Scratchbox –Give your voice a robotic makeover with the Droid Voicebox –Circuit-bend unsuspecting childhood toys into mutant glitching jazz-punk machines –Transform cigar boxes into thumb pianos and electric ukuleles –Build a crackling, multifunction Mud-n-Sizzle Preamp to attach to any electric music machine Along the way, you’ll explore the physics behind wind instruments, discover how harmonics work, and get your feet wet with some music theory. To top it all off, the back of the book includes a soldering primer for total beginners, along with extra circuits to customize your instruments even further. Build your own band your way!

Snip, Burn, Solder, Shred

Snip, Burn, Solder, Shred
Author: David Erik Nelson
Publisher: No Starch Press
Total Pages: 364
Release: 2010-11-15
Genre: Crafts & Hobbies
ISBN: 1593273878

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Snip, Burn, Solder, Shred is packed with fun craft and toy-making projects for geeks on a budget. Inside, you’ll find illustrated instructions for 24 quirky playthings. Part I: Kid Stuff contains child-friendly projects like the Lock-N-Latch Treasure Chest and a PVC TeePee; Part II: The Electro-Skiffle Band is devoted to homemade musical instruments; and Part III: The Locomotivated showcases moving toys, like a muzzleloader that shoots marshmallows and a steam-powered milk-carton boat. Each project costs just $10 or less to make and is suitable for anyone, regardless of experience level. As you build, you’ll learn useful sewing and carpentry skills, and the appendix offers a primer on electronics and soldering. You (and your kids) will have hours of fun making projects like: –A simple electric guitar – An oversized joy buzzer that (safely) administers a 100-volt jolt – Cool, mess-free, screen-printed T-shirts – Kites made from FedEx envelopes – Booming Thunderdrums made from salvaged x-ray film – Classic board games like Go, Tafl, and Shut-the-Box Whether you’re a mom or dad in search of a rainy day activity, a Scout leader looking to educate and entertain your troop, or just a DIY weekend warrior, the projects in Snip, Burn, Solder, Shred will inspire and amuse you. Now, roll up your sleeves and make!

Minecraft Modding with Forge

Minecraft Modding with Forge
Author: Arun Gupta
Publisher: "O'Reilly Media, Inc."
Total Pages: 192
Release: 2015-04-06
Genre: Computers
ISBN: 1491918861

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Playing Minecraft is a lot of fun, but the game is more engaging, entertaining, and educational when kids learn how to build mods—small programs that let them modify game elements and add content. This family-friendly guide teaches kids and parents how to create mods of different types, using the Minecraft Forge modding tool. No programming experience is needed. You’ll not only build some amazing mods with the book’s easy-to-follow instructions, but you’ll also learn how to work with Java, the same programming language that Minecraft uses. Why wait? Get started with computer programming and be more creative with Minecraft while you’re at it! This book will help you: Learn the fundamentals of Minecraft Forge and other tools, such as Eclipse Start out by building and testing a simple chat message mod Build cool mods that make things explode on contact, and help entities jump higher and climb walls Introduce new Minecraft content, including commands, blocks, items, and recipes and textures Work with Java fundamentals such as classes, methods, annotations, control structures, and arrays Learn techniques for creating your own mods This guide is based on workshops the authors deliver to kids around the world.

The Game Console 2.0

The Game Console 2.0
Author: Evan Amos
Publisher: No Starch Press
Total Pages: 314
Release: 2021-09-08
Genre: Games & Activities
ISBN: 1718500610

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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

A Beginner's Guide to 3D Modeling

A Beginner's Guide to 3D Modeling
Author: Cameron Coward
Publisher: No Starch Press
Total Pages: 152
Release: 2019-06-11
Genre: Computers
ISBN: 1593279272

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A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.

Speccy Nation

Speccy Nation
Author: Dan Whitehead
Publisher: Createspace Independent Pub
Total Pages: 124
Release: 2012-09-06
Genre: Games
ISBN: 9781479193929

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A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.

Hacking the PSP

Hacking the PSP
Author: Auri Rahimzadeh
Publisher: John Wiley & Sons
Total Pages: 412
Release: 2006-10-30
Genre: Computers
ISBN:

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Provides information on getting the most out of a PSP, covering such topics as playing multiplayer games wirelessly, reading the comics, changing game backgrounds, and finding free downloads.