From Point to Pixel

From Point to Pixel
Author: Meredith Hoy
Publisher: Dartmouth College Press
Total Pages: 274
Release: 2017-01-03
Genre: Art
ISBN: 1512600237

Download From Point to Pixel Book in PDF, Epub and Kindle

In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn't the message - what really matters is the degree to which the viewer can sense a creative hand in the art.

Spatial Point Patterns

Spatial Point Patterns
Author: Adrian Baddeley
Publisher: CRC Press
Total Pages: 830
Release: 2015-11-11
Genre: Mathematics
ISBN: 1482210215

Download Spatial Point Patterns Book in PDF, Epub and Kindle

Modern Statistical Methodology and Software for Analyzing Spatial Point PatternsSpatial Point Patterns: Methodology and Applications with R shows scientific researchers and applied statisticians from a wide range of fields how to analyze their spatial point pattern data. Making the techniques accessible to non-mathematicians, the authors draw on th

A Biography of the Pixel

A Biography of the Pixel
Author: Alvy Ray Smith
Publisher: MIT Press
Total Pages: 560
Release: 2021-08-03
Genre: Computers
ISBN: 0262542455

Download A Biography of the Pixel Book in PDF, Epub and Kindle

The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.

RoboCup 2001: Robot Soccer World Cup V

RoboCup 2001: Robot Soccer World Cup V
Author: Andreas Birk
Publisher: Springer
Total Pages: 782
Release: 2003-08-02
Genre: Technology & Engineering
ISBN: 3540456031

Download RoboCup 2001: Robot Soccer World Cup V Book in PDF, Epub and Kindle

This book is the fifth official archival publication devoted to RoboCup. It documents the achievements presented at the 5th Robot World Cup Soccer Games and Conferences held in Seattle, Washington, USA, in August 2001.The book contains the following parts: introduction, champion teams, challenge award finalists, technical papers, poster presentations, and team descriptions (arranged according to various leagues).This book is mandatory reading for the rapidly growing RoboCup community as well as a valuable source of references and inspiration for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.

Pixel Problems

Pixel Problems
Author: Warren E. Grabau
Publisher:
Total Pages: 94
Release: 1976
Genre: Aerial photogrammetry
ISBN:

Download Pixel Problems Book in PDF, Epub and Kindle

OpenGL Programming Guide

OpenGL Programming Guide
Author: John Kessenich
Publisher: Addison-Wesley Professional
Total Pages: 1528
Release: 2016-07-25
Genre: Computers
ISBN: 0134495535

Download OpenGL Programming Guide Book in PDF, Epub and Kindle

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

Digital Forensics and Watermarking

Digital Forensics and Watermarking
Author: Christian Kraetzer
Publisher: Springer
Total Pages: 424
Release: 2017-08-09
Genre: Computers
ISBN: 3319641859

Download Digital Forensics and Watermarking Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 16th International Workshop on Digital Forensics and Watermarking, IWDW 2017, held in Magdeburg, Germany, in August 2017. The 30 papers presented in this volume were carefully reviewed and selected from 48 submissions. The contributions are covering the state-of-the-art theoretical and practical developments in the fields of digital watermarking, steganography and steganalysis, forensics and anti-forensics, visual cryptography, and other multimedia-related security issues. Also included are the papers on two special sessions on biometric image tampering detection and on emerging threats of criminal use of information hiding : usage scenarios and detection approaches.

Photonic Instrumentation

Photonic Instrumentation
Author: Silvano Donati
Publisher: CRC Press
Total Pages: 521
Release: 2023-06-27
Genre: Technology & Engineering
ISBN: 1000895726

Download Photonic Instrumentation Book in PDF, Epub and Kindle

Photonic Instrumentation: Sensing and Measuring with Lasers is designed as a source for university-level courses covering the essentials of laser-based instrumentation, and as a useful reference for working engineers. Photonic instruments have very desirable features like non-contact operation and unparalleled sensitivity. They have quickly become a big industrial success, passing unaffected through the bubble years and, not any less important, well-established methods in measurement science. This book offers coverage of the most proven instruments, with a balanced treatment of the optical and electronic aspects involved. It also attempts to present the basic principles, develop the guidelines of design and evaluate the ultimate limits of performances set by noise. The instruments surveyed include: alignment instruments, such as wire diameter and particle size analyzers, telemeters, laser interferometers and self-mixing interferometers, and speckle pattern instruments, laser doppler velocimeters, gyroscopes, optical fiber sensors and quantum sensing. A few appendices offer convenient reference material for key principles on lasers, optical interferometers, propagation, scattering and diffraction.