Four Can Play That Game

Four Can Play That Game
Author: J L Ostle
Publisher: Independently Published
Total Pages: 206
Release: 2019-07
Genre:
ISBN: 9781077281776

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One house. Three God-like men belonging to one sassy girl. Who would want to end their happiness? Everyone.Jamie Boydd knew her life would never be the same once she made it official that she belonged to the three most wanted men on campus.One game brought them together, another made them closer but this time someone wants them to play by their rules. Now being watched and not sure who to trust. Will Jamie be prepared for what's to come?Can the four find their happily ever after? Or are they forced to part ways before their hearts get broken?This book is a reverse harem (one woman, three guys) contains sexual content and mature language. Recommended for 18 and over

Four Against Darkness

Four Against Darkness
Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
Total Pages: 90
Release: 2017-09-13
Genre:
ISBN: 9781976371455

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Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

Two Can Play That Game

Two Can Play That Game
Author: D. Eric Lowdermilk
Publisher: Wipf and Stock Publishers
Total Pages: 333
Release: 2016-12-22
Genre: Religion
ISBN: 1498208460

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John 21 portrays seven disciples fishing all night yet catching nothing. In the morning, a shoreline stranger instructs them to recast their net. Surprisingly, the disciples fail to recognize him. After a miraculous catch and subsequent breakfast, however, there is no doubt as to who this stranger is. Jesus then questions Peter about his love and commissions him to feed Jesus' sheep. Using narrative criticism, Lowdermilk examines this recognition scene, asking, "How would a reader, well acquainted with recognition and deception as portrayed in Genesis, understand John 21?" He discards "trickster" terminology and argues that biblical recognition occurs within a context of "manipulation." After proposing a detailed taxonomy of manipulation, he ventures further and argues for patterns in Genesis where manipulators are "counter-manipulated" in a reciprocal manner, ironically similar to their own behavior, providing a transforming effect on the manipulator. These findings, plus a careful examination of Greek diminutives, inform Lowdermilk's new reading of John 21:1-19. Peter withholds his identity as a disciple in John 18 and later Jesus actively withholds his identity in ironic counter-manipulation, mirroring Peter's denials. Jesus' threefold questioning of Peter continues the haunting echoes of Peter's earlier denials. Will it result in a disciple transformed?

The Lying Game

The Lying Game
Author: Ruth Ware
Publisher: Simon & Schuster
Total Pages: 416
Release: 2020-08-11
Genre: Fiction
ISBN: 198214341X

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From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.

Fair Play

Fair Play
Author: Eve Rodsky
Publisher: Penguin
Total Pages: 385
Release: 2021-01-05
Genre: Social Science
ISBN: 0525541942

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AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Hoyle's Games

Hoyle's Games
Author:
Publisher:
Total Pages: 356
Release: 1872
Genre: Backgammon
ISBN:

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Four In A Row Game Book

Four In A Row Game Book
Author: Happen Books
Publisher:
Total Pages: 114
Release: 2019-10-10
Genre:
ISBN: 9781698869377

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Play Four In A Row. Can you connect four circles in a row before your opponent? Four in a Row is a simple turn-taking game. This game can be played in two ways. 'With gravity' which mimics the dropping action or 'no gravity'. You can decide which version you would like to play. The winner is the first person to connect four circles horizontally, vertically or diagonally. This gamebook is perfect for long car rides, vacations, rainy afternoons and classrooms! There are 110 game pages which will provide hours of entertainment. Get this great Four In A Row game today if you love a good game challenge!

Flat Back Four

Flat Back Four
Author: Andy Gray
Publisher:
Total Pages: 275
Release: 1999
Genre: Soccer
ISBN: 9780752211961

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A guide to the tactics of professional football by Andy Gray, a former player. Aimed at helping fans to recognise the skilful play and learning tricks they could use in their own games. Gray includes his own experiences and memories of the teams, players and managers he has worked with.

The Writings of Mark Twain

The Writings of Mark Twain
Author: Mark Twain
Publisher:
Total Pages: 342
Release: 1911
Genre: American fiction
ISBN:

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Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.