Macromedia Flash MX
Author | : |
Publisher | : |
Total Pages | : 323 |
Release | : 2003 |
Genre | : Computer animation |
ISBN | : |
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Author | : |
Publisher | : |
Total Pages | : 323 |
Release | : 2003 |
Genre | : Computer animation |
ISBN | : |
Author | : P. S. Woods |
Publisher | : McGraw-Hill/Osborne Media |
Total Pages | : 846 |
Release | : 2002 |
Genre | : Computers |
ISBN | : |
High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book
Author | : Robert Penner |
Publisher | : McGraw-Hill/Osborne Media |
Total Pages | : 484 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780072223569 |
A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.
Author | : Brian Underdahl |
Publisher | : Beginner's Guides (Osborne) |
Total Pages | : 428 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780072222661 |
This is a comprehensive introduction to Macromedia Flash, combined with special beginning-level coverage of ActionScript, Flash's native programming language.
Author | : Derek Franklin |
Publisher | : Macromedia Press |
Total Pages | : 620 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780201770223 |
Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.
Author | : Matthew David |
Publisher | : Wiley |
Total Pages | : 790 |
Release | : 2003-05-09 |
Genre | : Computers |
ISBN | : 9780764537110 |
* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications
Author | : Russell Chun |
Publisher | : Peachpit Press |
Total Pages | : 630 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780201758467 |
Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.
Author | : Jonathan M. Kaye |
Publisher | : OnWord Press |
Total Pages | : 518 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9781401812911 |
Together with its CD-ROM and companion Web site, Flash„· MX for Interactive Product Simulation (www.FlashSim.com) is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for use in online- and CD-ROM-based training, promotion and prototyping. Flash MX for Interactive Product Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to cranes. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects.
Author | : Brian Underdahl |
Publisher | : McGraw Hill Professional |
Total Pages | : 754 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780072229202 |
Contents of accompanying CD-ROM: Examples and Trial versions of Flash MX 2004, Canvas 9 Professional Ed., Sorenson Squeeze, Swift 3D, Toon Boom Studio.
Author | : Phillip Kerman |
Publisher | : Sams Publishing |
Total Pages | : 626 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780672323713 |
Updated and revised, this bestselling tutorial is a clearly written, well-organized introduction to Flash and gives the beginner an overview of the application's newest version.