Fantasy Art of the New Millennium

Fantasy Art of the New Millennium
Author: Dick Jude
Publisher: HarperCollins
Total Pages: 144
Release: 1999
Genre: Fantasy in art
ISBN: 9780004133744

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In this text, Dick Jude explores the range of fantasy, horror and sci-fi art with ten of the leading practitioners of the genre. Some of the brightest talents in the business provide a behind-the-scenes view of the creative processes involved, discuss their inspirations, frustrations and joys, and reveal how they bring their ideas to fruition. The book illustrates a broad spectrum of subject matter and technique - from the lyrical Tolkien landscapes of John Howe and Alan Lee, to the digitally created art of Steve Stone and Fred Gambino, and the spectacular science fiction images of Jim Burns.

Fantasy Art Masters

Fantasy Art Masters
Author: Dick Jude
Publisher:
Total Pages: 144
Release: 2002
Genre: Fantasy in art
ISBN: 9780007137473

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Dick Jude, author of the previous book, brings together the work of 10 more of the brightest talents in the business, who once more give us an insight into their working methods and inspirations. Some of the press comments on Fantasy Art of the New Millennium - 'Apart from the sheer pleasure of gazing, there's a lot to be learned in this superior graphics treasury. Beautiful images, superbly reproduced.' Time Out'... book full of wonder. It's a brilliant look at artwork, past, present and future and if you don't have it, add it to your Christmas list now.' Starburst '... beautiful book, packed with enormous, lavish illustrations from each of the artists involved... affords a glimpse into the minds of many of the genre's finest painters and illustrators and it'll look great on your coffee table.'

So You Want to Be a Wizard

So You Want to Be a Wizard
Author: Diane Duane
Publisher: HarperCollins
Total Pages: 403
Release: 2003-10-01
Genre: Juvenile Fiction
ISBN: 0547545118

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A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.

Exploring the Matrix

Exploring the Matrix
Author: Karen Haber
Publisher: Macmillan
Total Pages: 276
Release: 2004-03-18
Genre: Fiction
ISBN: 9780312313593

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A collection of essays written by today's top science fiction authors on the Matrix, cyberpunk and the future.

John Howe's Ultimate Fantasy Art Academy

John Howe's Ultimate Fantasy Art Academy
Author: John Howe
Publisher: David and Charles
Total Pages: 543
Release: 2021-11-09
Genre: Art
ISBN: 1446381129

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Create your own fantasy art with this comprehensive guidebook by the lead conceptual designer on The Lord of the RingsTM and The HobbitTM trilogies. Discover the creative processes and intriguing inspirations behind the work of John Howe – lead conceptual designer on The Lord of the RingsTM and The HobbitTM movie trilogies. Through step-by-step drawings and finished paintings, Howe reveals his artistic approach in action: from developing characters to creating atmospheric landscapes, extraordinary architecture and fantasy beasts. In this practical guide, Howe shares tips on everything from building a portfolio to book illustration, graphic novels and designing for the big screen. Develop your own personal style of fantasy art with help from the best in the business with this must-have book. Features a foreword by groundbreaking film director Terry Gilliam, and an afterword by Alan Lee, John’s partner on the conceptual design for The Lord of the RingsTM movie trilogy and Oscar-winning illustrator.

Fantasy Art Masters

Fantasy Art Masters
Author: Dick Jude
Publisher:
Total Pages: 144
Release: 1999
Genre: Art
ISBN: 9780823016365

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Several of the world's most acclaimed fantasy and science fiction artists share the secrets of their work, featuring the art of Rick Berry, Jim Burns, Brom, Fred Gambino, John Howe, Alan Lee, Don Maitz, Dave McKean, Chris Moore, and Steve Stone

Beginning Again

Beginning Again
Author: David Ehrenfeld
Publisher: Oxford University Press, USA
Total Pages: 233
Release: 1993
Genre: Nature
ISBN: 0195096371

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Early in this volume, David Ehrenfeld describes what prophecy really is. Referring to the biblical prophets, he says they were not the "holy fortunetellers that the word prophet has come to signify....The business of prophecy is not simply foretelling the future; rather it is describing the present with exceptional truthfulness and accuracy." Once this is done, then it can be seen that broad aspects of the future have suddenly become apparent. The twentieth century is drawing to a chaotic close amidst portents of unprecedented change and upheaval. The unravelling of societies and civilizations and the destruction of nature march together--linked--a fact whose enormous significance is often lost. In Beginning Again, David Ehrenfeld has undertaken the difficult task of describing the present clearly enough to reveal the future. Out of his broad vision emerges a glimpse of a new millennium: a vision at once frightening and comforting, a scene of great devastation and great rebuilding. Ehrenfeld ranges far and wide to present a coherent vision of our relationship with Nature--its many aspects and implications--as our century opens into the next millennium. Whether he is writing about the problem of loyalty to organizations, rights versus obligations, our over-managed society, the vanishing of established knowledge, the failure of experts, the triumph of dandelions, Dr. Seuss, Edward Teller, or the future of farming, he is always concerned with the intricate interaction between technology and nature. As in his classic book, The Arrogance of Humanism, Ehrenfeld never loses sight of our fatal love affair with the fantasy of control. We now have no choice, he argues, but to transform the dream of control, of progress, from one of overweening hubris, love of consumption, and the idiot's goal of perpetual growth, to one based on "the inventive imitation of nature," with its honesty, beauty, resilience, and durability. Few American writers and even fewer scientists can describe these timeless, transcendent qualities of nature so well. In "Places," the opening chapter, David Ehrenfeld tells about nightly vigils he spent alone on the moonlit beach of Tortuguero, watching giant sea turtles emerging from the sea to lay their eggs in the black sand where they were born. "I could watch the perfect white spheres falling," he writes. "Falling as they have fallen for a hundred million years, with the same slow cadence, always shielded from the rain or stars by the same massive bulk with the beaked head and the same large, myopic eyes rimmed with crusts of sand washed out by tears. Minutes and hours, days and months dissolve into eons. I am on an Oligocene beach, an Eocene beach, a Cretaceous beach--the scene is the same. It is night, the turtles are coming back, always back; I hear a deep hiss of breath and catch a glint of wet shell as the continents slide and crash, the oceans form and grow."

Fantasy Art Now

Fantasy Art Now
Author: Martin McKenna
Publisher: Harper Collins
Total Pages: 196
Release: 2007-10-23
Genre: Art
ISBN: 0061370975

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Whether you are a fantasy artist looking for ideas and inspiration, or a fan of the genre interested in following the work of the finest, freshest, and most exciting talents in the world of fantasy art today, Fantasy Art Now gives you all you need in one lush full-color volume. Inside you'll find: An inspirational showcase of images from leading fantasy artists and rising stars Many pieces of never-before-presented fantasy art Artwork from the latest cutting-edge fantasy media, including graphic novels, book coves, card games, role-playing games, and more The art of talents such as Clint Langley, Benita Winckler, Uwe Jarkling, Melanie Delon, Patrick Reilly, Soa Lee, Cyril Van Der Haegen, Anne Stokes, Francis Tsai, Robert Change, and many more Each artist's inspirations, techniques, and the stories behind their work

You Are The Hero

You Are The Hero
Author: Jonathan Green
Publisher: Snowbooks Ltd
Total Pages: 272
Release: 2014-09-07
Genre: Fiction
ISBN: 1909679402

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Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson