Explorations in Art and Technology

Explorations in Art and Technology
Author: Linda Candy
Publisher: Springer
Total Pages: 390
Release: 2018-10-04
Genre: Computers
ISBN: 1447173678

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Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Explorations in Art and Technology

Explorations in Art and Technology
Author: Linda Candy
Publisher:
Total Pages: 390
Release: 2018
Genre: ART
ISBN: 9781447173687

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This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms. First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digital works from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.

Explorations in Art, Kindergarten

Explorations in Art, Kindergarten
Author: Cathy Weisman Topal
Publisher: Davis Publications
Total Pages: 108
Release: 2008
Genre: Art
ISBN: 9780871927743

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Kindergarten is different, and we know it! Only Explorations in Art combines a solid foundation in how to use tools and materials with the delight of exploring materials, developing skills and inventing new ways to create. The Teacher's Edition includes: * The critical classroom management techniques that make all the difference in ensuring a successful lesson. * Images of artwork and quotations from students * Interesting facts about tools and art, such as the history of crayons or scissors. * Teaching Tips and Variations/Extensions that include support on safety, differentiated instruction, classroom management, observation and assessment tips, and ways to include the classroom teacher. Each two-page spread in the Teacher's Edition includes: * Lesson: Each Big Book lesson begins with art images, and questions to encourage exploration. * Photos and Illustrations: Photographs and illustrations illustrate teacher technique, classroom seating, students at work, and other helpful content. * Student Artwork: Examples of student artwork and quotations are included throughout. * Assessment: Point-of-use assessment criteria is included for each lesson. The assessment criteria always relates to the lesson objectives. * Studio Exploration: Each Big Book lesson ends with a Studio Exploration. Clear, illustrated examples and directions help children explore, while ensuring an opportunity for individual expression and problem solving. * Variations/Extensions: Variations/Extensions are included with each lesson. Here the suggestion of using warm colors for cutting and cool colors for the background incorporates a color concept into this lesson on cutting. * Scissors History: The Teacher's Edition includes interesting facts for teachers to share with students, including the fact that many consider that Leonardo da Vinci invented scissors. * Teaching Tips: Teaching Tips include safety tips; ways to challenge and engage students; support fordifferentiated instruction; classroom management tips, such as giving a fair warning to children before collecting the scissors; games; and ways to include the classroom teacher. * Professional Development: The program includes built-in professional development, including this quotation from an early childhood expert, "Learning to use scissors is one of the important ego-building achievements of early childhood. Children discover that scissors give them instant power to make changes in paperand other materials." Claire Cherry, Creative Art for the Developing Child * Lesson Resources: Children's Trade Books are recommended for each lesson.

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author: Adrian David Cheok
Publisher: Springer Science & Business Media
Total Pages: 299
Release: 2010-08-03
Genre: Computers
ISBN: 1849961379

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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Movement, Time, Technology, and Art

Movement, Time, Technology, and Art
Author: Christina Chau
Publisher: Springer
Total Pages: 151
Release: 2017-06-12
Genre: Social Science
ISBN: 9811047057

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This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.

Introduction to Art: Design, Context, and Meaning

Introduction to Art: Design, Context, and Meaning
Author: Pamela Sachant
Publisher: Good Press
Total Pages: 614
Release: 2023-11-27
Genre: Art
ISBN:

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Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics

Exploring Visual Design

Exploring Visual Design
Author: Joseph A. Gatto
Publisher:
Total Pages:
Release: 2000-01-01
Genre:
ISBN: 9780871924667

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Discovering Art History

Discovering Art History
Author: Gerald F. Brommer
Publisher:
Total Pages: 661
Release: 1997
Genre: Art
ISBN: 9780871923004

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A textbook covering the world and work of the artist, trends and influences in world art, and art in the western world.

Experiencing The Unconventional: Science In Art

Experiencing The Unconventional: Science In Art
Author: Andrew Adamatzky
Publisher: World Scientific
Total Pages: 370
Release: 2015-02-09
Genre: Philosophy
ISBN: 9814656879

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This book introduces art projects that resulted from unconventional explorations, curious experiments and their creative translations into sensorial experiences. Using electronic and digital art, bioart, sculpture and installations, sound and performance, the authors are removing boundaries between natural and artificial, real and imaginary, science and culture.The invited artists and researchers come from cutting-edge fields of art production that focuses on creating aesthetic experiences and performative situations. Their artworks create a spatial aesthetic experience for visitors by manifesting themselves in physical space. Experiencing the Unconventional is a unique selection of works by artists not based on formal similarities, but on investigative practices. It offers in-depth insights and first-hand working experiences into current production of art works at the edge of art, science and technology.

New Media Futures

New Media Futures
Author: Donna Cox
Publisher: University of Illinois Press
Total Pages: 645
Release: 2018-05-30
Genre: Art
ISBN: 0252050185

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Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Colleen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, Lucy Petrovic, Donna J. Cox, Ellen Sandor, and Janine Fron.