Evo Moment 37

Evo Moment 37
Author: Glenn Cravens
Publisher:
Total Pages:
Release: 2014-04-07
Genre:
ISBN: 9780996010900

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Daigo the Beast

Daigo the Beast
Author: Itaru Orikasa
Publisher: Udon Entertainment
Total Pages: 0
Release: 2017
Genre: Comics & Graphic Novels
ISBN: 9781772940572

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Daigo Umehara. He is the most dominant fighting game champion in the world. But before he was Japan's first pro gamer, Daigo was one of many players battling their way through Japanese arcades during the golden age of fighting games. Find out how the player became the legend in DAIGO THE BEAST: UMEHARA FIGHTING GAMERS! In Volume 1: Shinya Ohnuki, a gamer with prodigious talent, is drawn into the wild and wonderful world of fighting games after a chance meeting with him. An enduring rivalry between Umehara and "Nuki" is born in the heat of battle!

Goal!

Goal!
Author: Mark Stewart
Publisher: Millbrook Press
Total Pages: 64
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512458023

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Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! What goal caused the most legendary celebration in soccer history? Who invented the bicycle kick? Who was the first player to score 1,000 goals? Get the full story on scoring goals in soccer, from the earliest days to the present. This book is full of facts about the sport’s greatest goals and the women and men who scored them.

Riders in the Chariot

Riders in the Chariot
Author: Patrick White
Publisher: New York Review of Books
Total Pages: 657
Release: 2002-04-30
Genre: Fiction
ISBN: 1590170024

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Patrick White's brilliant 1961 novel, set in an Australian suburb, intertwines four deeply different lives. An Aborigine artist, a Holocaust survivor, a beatific washerwoman, and a childlike heiress are each blessed—and stricken—with visionary experiences that may or may not allow them to transcend the machinations of their fellow men. Tender and lacerating, pure and profane, subtle and sweeping, Riders in the Chariot is one of the Nobel Prize winner's boldest books.

Beyond the Mountain

Beyond the Mountain
Author: Steve House
Publisher: Patagonia
Total Pages: 312
Release: 2013-10-06
Genre: Sports & Recreation
ISBN: 1938340051

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What does it take to be one of the world's best high-altitude mountain climbers? A lot of fundraising; traveling in some of the world's most dangerous countries; enduring cold bivouacs, searing lungs, and a cloudy mind when you can least afford one. It means learning the hard lessons the mountains teach. Steve House built his reputation on ascents throughout the Alps, Canada, Alaska, the Karakoram and the Himalaya that have expanded possibilities of style, speed, and difficulty. In 2005 Steve and alpinist Vince Anderson pioneered a direct new route on the Rupal Face of 26,600-foot Nanga Parbat, which had never before been climbed in alpine style. It was the third ascent of the face and the achievement earned Steveand Vince the first Piolet d"or (Golden Ice Axe) awarded to North Americans. Steve is an accomplished and spellbinding storyteller in the tradition of Maurice Herzog and Lionel Terray. Beyond the Mountain is a gripping read destined to be a mountain classic. And it

All that is Solid Melts Into Air

All that is Solid Melts Into Air
Author: Marshall Berman
Publisher: Verso
Total Pages: 388
Release: 1983
Genre: History
ISBN: 9780860917854

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The experience of modernization -- the dizzying social changes that swept millions of people into the capitalist world -- and modernism in art, literature and architecture are brilliantly integrated in this account.

No Game for Boys to Play

No Game for Boys to Play
Author: Kathleen Bachynski
Publisher: UNC Press Books
Total Pages: 297
Release: 2019-11-25
Genre: Health & Fitness
ISBN: 1469653710

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From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

The Virtual Ninja Manifesto

The Virtual Ninja Manifesto
Author: Chris Goto-Jones
Publisher: Rowman & Littlefield
Total Pages: 186
Release: 2016-09-13
Genre: Philosophy
ISBN: 1783489839

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Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.

Playing to Win

Playing to Win
Author: David Sirlin
Publisher: Lulu.com
Total Pages: 144
Release: 2006-04-01
Genre: Games & Activities
ISBN: 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Esports For Dummies

Esports For Dummies
Author: Phill Alexander
Publisher: John Wiley & Sons
Total Pages: 310
Release: 2020-04-28
Genre: Games & Activities
ISBN: 1119650593

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Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.