Essential LightWave 3D (8)

Essential LightWave 3D (8)
Author: Timothy Albee
Publisher:
Total Pages: 0
Release: 2005
Genre: Computer animation
ISBN:

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LightWave 3D 8

LightWave 3D 8
Author: Wes Beckwith
Publisher: Wordware Publishing, Inc.
Total Pages: 648
Release: 2004
Genre: Computers
ISBN: 1556220901

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Computer Graphics & Graphics Applications

Essential LightWave 3D

Essential LightWave 3D
Author: Timothy Albee
Publisher: Wordware Publishing, Inc.
Total Pages: 629
Release: 2005
Genre: Computer animation
ISBN: 1556220820

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Computer Graphics & Graphics Applications

LightWave 3D 8 Texturing

LightWave 3D 8 Texturing
Author: Leigh van der Byl
Publisher: Wordware Publishing, Inc.
Total Pages: 505
Release: 2004
Genre: Computers
ISBN: 1556222858

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One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D
Author: Steve Warner
Publisher: Jones & Bartlett Publishers
Total Pages: 994
Release: 2007-06-29
Genre: Computers
ISBN: 1449677584

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Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

Inside LightWave 8

Inside LightWave 8
Author: Dan Ablan
Publisher: New Riders Publishing
Total Pages: 0
Release: 2004
Genre: Computer animation
ISBN: 9780735713680

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The most complete, extensive, and accessible guide for LightWave 8. Inside Lightwave 8 is chock full of step-by-step tutorials on every topic LightWave users need to know. It is also clear, well-organized and easy to use--essential for a comprehensive book when you need to find answers to their questions quickly.Dan Ablan, award-winning animator and LightWave author, offers Inside LightWave X to get you up-to-speed and enhances productivity with NewTek's LightWave 3D software. No other LightWave book is more comprehensive, packed with clear step-by-step tutorials and helpful tips. Coverage includes plug-ins, Motion Designer, SubPatch modeling, Graph Editor, expressions for complex animation control, Motion Mixer, compositing techniques, inverse kinematics to control complex characters, modeling and surfacing methods for architectural animation, skeletons and bones for precise animation control, logo creation, camera and lighting techniques, particle animation, and using motion-capture files.

Essential Lightwave 3D 7.5b

Essential Lightwave 3D 7.5b
Author: Timothy Albee
Publisher:
Total Pages: 401
Release: 2003
Genre: Computer animation
ISBN: 9781556222269

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LightWave 3D 8 Cartoon Character Creation

LightWave 3D 8 Cartoon Character Creation
Author: Stephen Hardin
Publisher: Jones & Bartlett Publishers
Total Pages: 440
Release: 2004
Genre: Computers
ISBN: 1556222548

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Companion CD includes new plug-ins to enhance character setup and animation, available only in this book!Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.

Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation
Author: Jonny Gorden
Publisher: Wordware Publishing, Inc.
Total Pages: 496
Release: 2004-10-31
Genre: Cartoon characters
ISBN: 155622253X

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Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.

Design Patterns

Design Patterns
Author: Christopher G. Lasater
Publisher: Jones & Bartlett Publishers
Total Pages: 304
Release: 2006-10
Genre: Computers
ISBN: 1449612881

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Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.