Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)
Author: Wizards RPG Team
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-06-18
Genre: Games & Activities
ISBN: 0786966904

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Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

DUNGEONS & DRAGONS

DUNGEONS & DRAGONS
Author:
Publisher:
Total Pages:
Release: 2020
Genre:
ISBN: 9780786967063

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Dungeons & Dragons Player's Handbook

Dungeons & Dragons Player's Handbook
Author: Wizards RPG Team
Publisher:
Total Pages: 0
Release: 2012
Genre: Dungeons and Dragons (Game)
ISBN: 9780786962464

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"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."

Critical Role: The Chronicles of Exandria The Mighty Nein

Critical Role: The Chronicles of Exandria The Mighty Nein
Author: Critical Role
Publisher: Dark Horse Comics
Total Pages: 272
Release: 2020-06-02
Genre: Art
ISBN: 150671384X

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"From the team that brought you the smash-hit web series Critical Role!"--

Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book)

Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book)
Author: Dungeons & Dragons
Publisher: National Geographic Books
Total Pages: 0
Release: 2021-12-07
Genre: Games & Activities
ISBN: 0786967447

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Rollicking campus adventures for the world’s greatest roleplaying game. The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance. Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10 Adds a new playable race—an owlin, one of the owlfolk who study at the university Includes a bestiary of over forty magical creatures and NPCs Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus Includes a beautifully illustrated double-sided poster map that shows Strixhaven’s campus on one side and important locations on the other Attend an elite mage university, choose your college, and adventure your way to graduation Adds new player character options including feats and new backgrounds for first-year students at Strixhaven

Dungeons & Dragons Dungeon Master's Screen Wilderness Kit (D&D Accessories)

Dungeons & Dragons Dungeon Master's Screen Wilderness Kit (D&D Accessories)
Author: Dungeons & Dragons
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-11-17
Genre: Games & Activities
ISBN: 078696720X

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Whether you're exploring the jungles of Chult, sailing through Saltmarsh, or navigating the frozen frontier of Icewind Dale, this D&D Wilderness Kit will help you through it. DM screen specially-designed for adventuring in harsh wilderness. Includes tables for weather, foraging, navigation, food and water needs, ship speeds, and more. Dry-erase hex map of 100 blank hexes, numbered for easy reference. A dry erase Journey Tracker is also included for tracking progress, encounters, supplies, and more. Laminated "Actions in Combat" sheet for new players to reference and keep up with key D&D rules with handy reference sheets for Wilderness Rules and Chases. Illustrated punch-out cards of all 14 conditions, 9 cards to help track initiative, and 4 cards featuring the rules for exhaustion and extreme weather conditions. Contents: A wilderness adventure DM Screen, dry erase hex map, journey tracker, 3 reference sheets, condition and initiative cards, and a card storage box !--DESCRIPTION-- This kit includes a DM screen specially designed for running D&D adventures in wilderness, a dry-erase hex map (with 100 numbered hexes), a dry-erase journey tracker, 3 perforated sheets with punch-out cards for tracking initiative and referencing conditions, a card storage box, two laminated reference sheets for Actions in Combat and Wilderness Chases, and 1 Wilderness Rules sheet.

Dungeons & Dragons Spellbook Cards: Creature & NPC Cards (D&D Accessory)

Dungeons & Dragons Spellbook Cards: Creature & NPC Cards (D&D Accessory)
Author: Wizards RPG Team
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-11-19
Genre: Games & Activities
ISBN: 0786966947

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The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might meet during your next D&D game. From a bandit captain's saving throws to a giant spider's stealth bonus, these cards let DMs select, organize, and access the information they need to avoid disruptions during that critical encounter. • All 182 cards have up-to-date game statistics on one side, and 66 of them include evocative art to help to bring battles to life without revealing the rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit
Author: Wizards RPG Team
Publisher: Wizards of the Coast
Total Pages:
Release: 2021-09-21
Genre:
ISBN: 9780786967216

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The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.

The Group in Society

The Group in Society
Author: John Gastil
Publisher: SAGE Publications
Total Pages: 329
Release: 2009-07-07
Genre: Language Arts & Disciplines
ISBN: 145221445X

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The Group in Society meets the challenges of teaching courses on small groups by revealing the full complexity of small groups and their place in society. It shows students the value of learning how to carefully study a group's history and context, rather than merely learning a fixed set of group participation skills. This text brings together disparate theories and research (from communication, social psychology, organizational and managerial studies, and sociology) in a way that helps students make sense of a complex body of scholarship on groups. Features & Benefits Part I – Theorizing Groups: builds a strong theoretical foundation, exploring social theory and the group, forming and joining groups, the life and death of the group, and changing society through group life Part II – Understanding Groups in Context: explores the histories, purposes, memberships of a variety of groups—including juries, families, executive committees, study groups, and political action groups—thus enabling the student reader to speak clearly about group formation, norms, roles, tasks, and relationships. Detailed end-of-chapter case studies explicitly connect with the concepts, theories, and empirical findings introduced in each respective chapter; examples include the powerful group bonds of the modern terrorist cell; the wired network of groups in the anti-Globalization movement; and the deliberation of a jury in a murder trial Teaching & Learning Ancillaries Teaching resources are available at http://groupinsociety.la.psu.edu/ and include chapter summaries, discussion questions, and practical applications; a sample course schedule; Embedded Systems Framework PowerPoint slides; group project assignments, group project worksheets, and a group project description and contract; and links to useful Web resources such as small group teaching resources and active wikis on small groups. An open-access student study site at www.sagepub.com/gastilstudy features e-flashcards, practice quizzes, and other resources to help students enhance their comprehension and improve their grade.

Beyond Role and Play

Beyond Role and Play
Author: Markus Montola
Publisher:
Total Pages: 324
Release: 2004
Genre: Fantasy games
ISBN:

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