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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Duke Nukem 3D, Duke Nukem Forever, Development history of Duke Nukem Forever, Duke Nukem: Manhattan Project, Duke Nukem 64, Duke Nukem: Zero Hour, Duke Nukem Advance, Duke Nukem 3D: Reloaded, Duke Nukem: Time to Kill, Duke Nukem Trilogy, Duke Nukem II, Duke Nukem: Land of the Babes, Mega Plaza Shopping Center, Duke Nukem Mobile, Duke Nukem: Music to Score By, Duke Nukem 3D user map. Excerpt: The video game Duke Nukem Forever spent fifteen years in development, from 1996 to 2011. It is a first-person shooter for PC, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is a sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, Duke Nukem Forever has become infamous in the video games industry and was considered vaporware due to its severely-protracted development schedule; the game had been in development since 1996. Originally in development under 3D Realms, director George Broussard, one of the creators of the original Duke Nukem game, first announced the title's development in April 1997, and promotional information for the game was released in one form or another from 1997 until its release in 2011. After repeatedly announcing and deferring release dates, 3D Realms announced in 2001 that it would be released simply "when it's done." In May 2009, 3D Realms was downsized for financial reasons, resulting in the loss of the game's development team. Statements by the company indicated that the project was due to "go gold" soon with pictures of final development. Take-Two Interactive, which owns the publishing rights to the game, filed a lawsuit in 2009 against 3D Realms over their "failure to finish development." 3D Realms retorted that Take-Two's legal interest in the game is limited to...