Doom Comes to Dustpawn

Doom Comes to Dustpawn
Author: Mike Welham
Publisher:
Total Pages: 0
Release: 2013-06-18
Genre: Pathfinder (Game)
ISBN: 9781601255044

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Few knew of the secretive expedition to explore the darkest corners of Golarion's solar system when it began, yet the citizens of the unsuspecting town of Dustpawn are about to learn more than they'd imagined of the horrors that lurk within the Dark Tapestry. A blazing object in the sky marks the beginning of trouble for the sleepy town, with strange disappearances and stranger creatures appearing in the Dustpawn hinterlands. Can the heroes save the townsfolk from fiery doom, reality-warping creatures that view the citizens merely as experimental stock, and a horrific threat from beyond the stars themselves? An adventure for 9th-level characters, Doom Comes to Dustpawn is written by Mike Welham, 2012's winner of Paizo Publishing's annual RPG Superstar contest.

The Moonscar

The Moonscar
Author: Richard Pett
Publisher:
Total Pages: 0
Release: 2012-09-04
Genre: Pathfinder (Game)
ISBN: 9781601254269

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To astronomers and stargazers, the unusual pale patch on the moon is known as the Moonscar. Many theories abound as to the nature of this strange feature, yet the truth is a terrifying legacy from the ancient past. When a renowned archeologist disappears while investigating a strange mountaintop ruin, the adventurers must follow the abductee through a mysterious portal into a land of lunar madness and demonic nightmare -- for what scars Golarion's moon is a blight from the depths of the Abyss itself! This adventure builds upon elements first introduced in Distant Worlds and the Book of the Damned II: Lords of Chaos, and features challenges that will test the mettle of a group of four 16th-level Pathfinder characters. Written by fan-favorite Richard Pett (Carrion Hill, The Skinsaw Murders), The Moonscar is an adventure for 16th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a gazetteer of a brand-new location on Golarion's demon-haunted moon.

From Shore to Sea

From Shore to Sea
Author: Brandon Hodge
Publisher:
Total Pages: 0
Release: 2010-08-10
Genre: Pathfinder (Game)
ISBN: 9781601252579

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The rustic folk of Blackbeach have kept their cursed heritage secret for thousands of years -- they are pureblooded scions of Lost Azlant, the sunken continent across the western sea, whose bloodline eventually causes them to transform into sea-folk and obey a strange underwater entity. A local sorcerer trying to cure his people has awakened a terrible evil, locked away in a nearby Azlanti ruin for thousands of years. Now the villagers are rapidly devolving into fishlike monsters and hearing a telepathic call they cannot refuse. Can the heroes save the villagers and stop the ancient abomination before it escapes to avenge itself? An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters.

Tomb of the Iron Medusa

Tomb of the Iron Medusa
Author: Mike Shel
Publisher:
Total Pages: 0
Release: 2011-05-31
Genre: Pathfinder (Game)
ISBN: 9781601253187

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Hidden in the remote southern range of the World's Edge Mountains lies a mysterious necropolis protected by a legendary guardian known as the Iron Medusa. When the last heir of the dungeon's long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden crypts may have been hidden for a very good reason indeed. Tomb of the Iron Medusa is a Pathfinder Roleplaying Game adventure for 14th-level characters. It features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa also includes a new monster and a fully-detailed borderland inn that can serve as both a place to begin the adventure or as any roadside tavern in any fantasy world.

Carrion Hill

Carrion Hill
Author: Richard Pett
Publisher:
Total Pages: 0
Release: 2010-01-05
Genre: Pathfinder (Game)
ISBN: 9781601252067

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Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master. A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters.

Wake of the Watcher

Wake of the Watcher
Author: Greg A. Vaughan
Publisher:
Total Pages: 0
Release: 2011
Genre: Pathfinder (Game)
ISBN: 9781601253118

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No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. Can the heroes discover what foulness festers in the mind of Illmarsh and withstand the whispers of an insanity from beyond the stars? A Pathfinder Roleplaying Game adventure for 9th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories long awaited by players. The heroes will investigate lands inspired by the mind-bending horrors of H.P. Lovecraft and face off against terrifying foes drawn from his ever-popular Cthulhu Mythos. This volume also introduces the unimaginable terrors of the Elder Gods to the Pathfinder campaign setting with an expanded Bestiary unleashing a host of maddening Lovecraftian monsters, plus much more including new fiction in the Pathfinder's Journal!

Queers Dig Time Lords

Queers Dig Time Lords
Author: Tanya Huff
Publisher:
Total Pages: 0
Release: 2013
Genre: Literary Collections
ISBN: 9781935234142

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In Queers Dig Time Lords, editors Sigrid Ellis (Chicks Dig Comics) and Michael Damian Thomas (Apex Magazine) bring together essays by award-winning writers to celebrate the phenomenon that is Doctor Who, in the tradition of the Hugo Award-winning Chicks Dig Time Lords. Tanya Huff (Blood Ties) wears her bi-focals as she analyzes the Doctor's fluid sexuality, former Doctor Who script editor Gary Russell explores the show's effect on his teenage years, Paul Magrs (Doctor Who: Hornets' Nest) defends and celebrates the camp qualities of the series, and Melissa Scott (Trouble and Her Friends) describes Doctor Who's impact on her greatest love and loss. Other contributors include David Llewellyn (Doctor Who: Night of the Humans), Rachel Swirsky (Through the Drowsy Dark), Hal Duncan (Ink: The Book of All Hours), Nigel Fairs (Big Finish Productions), Amal El-Mohtar (The Honey Month), Brit Mandelo (Beyond Binary), Mary Anne Mohanraj (Bodies in Motion), and Jed Hartman (Strange Horizons). This book features an introduction by John Barrowman (star of Doctor Who and Torchwood) and Carole E Barrowman (Hollow Earth, Torchwood: Exodus Code). The cover art is by Colleen Coover (Small Favors).

No Response from Deepmar

No Response from Deepmar
Author: Stephen S. Greer
Publisher:
Total Pages: 0
Release: 2012-06-19
Genre: Pathfinder (Game)
ISBN: 9781601254108

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The island penal mining colony of Deepmar off the north coast of Cheliax has provided the infernal House of Thrune with a steady supply of valuable crystals for decades -- but now all contact with the island has ceased! Sent to the isolated island to investigate, the heroes must explore the eerily abandoned mining colony and the surrounding island to discover what sinister threat has silenced the settlement and interrupted the steady flow of minerals from the colony's mines. Can the heroes discover the truth behind the disappearance of the island's inhabitants and get the rich resources of Deepmar flowing to the mainland again, or will they, too, vanish, never to be heard from again? No Response From Deepmar is a dungeon and wilderness exploration Pathfinder Module designed for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. The adventure includes a detailed gazetteer of a penal mining colony for use in the Pathfinder Campaign Setting or any fantasy roleplaying world.

Pathfinder Module

Pathfinder Module
Author: Mike Shel
Publisher:
Total Pages: 0
Release: 2013
Genre: Games & Activities
ISBN: 9781601255273

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Includes poster attached to inside back cover.

Fangwood Keep

Fangwood Keep
Author: Alex Greenshields
Publisher:
Total Pages: 0
Release: 2013-05-14
Genre: Pathfinder (Game)
ISBN: 9781601254764

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Claim the Castle! Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep. This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress's mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs' able hands. Fangwood Keep is an adventure of infiltration, investigation, and dungeon exploration for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. This volume also contains a gazetteer of the Marideth River valley and a brand-new monster from the bizarre realm of the fey, both of which can easily be integrated into any campaign setting.