Don't Get Me Started

Don't Get Me Started
Author: Susan Mackie Smith
Publisher: GeneralStore PublishingHouse
Total Pages: 120
Release: 1994
Genre: Language Arts & Disciplines
ISBN: 9781896182094

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Don't Get Me Started

Don't Get Me Started
Author: Kate Clinton
Publisher: Bywater Books
Total Pages: 109
Release: 2012-04-02
Genre: Humor
ISBN: 1612940250

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Kate Clinton’s first book of irreverent humor Let’s get one thing straight. I’m not. I’m out and proud. My closet was huge, complete with a foyer, turnstile, a few dead bolts, and a burglar alarm. It wasn’t until I had lived and slept with a woman for a year that it occurred to me to ask, “Do you think we’re lesbians?”

The Start of Me and You

The Start of Me and You
Author: Emery Lord
Publisher: Bloomsbury Publishing USA
Total Pages: 339
Release: 2015-03-31
Genre: Juvenile Fiction
ISBN: 1619633604

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Acclaimed author Emery Lord pens another gorgeous story of best friends, new love, and second chances. * "Will inspire readers." --SLJ, starred review It's been a year since it happened--when Paige Hancock's first boyfriend died in an accident. After shutting out the world for two years, Paige is finally ready for a second chance at high school . . . and she has a plan. First: Get her old crush, Ryan Chase, to date her--the perfect way to convince everyone she's back to normal. Next: Join a club--simple, it's high school after all. But when Ryan's sweet, nerdy cousin, Max, moves to town and recruits Paige for the Quiz Bowl team (of all things!) her perfect plan is thrown for a serious loop. Will Paige be able to face her fears and finally open herself up to the life she was meant to live? Acclaim for The Start of Me and You A Huffington Post Top YA Books of 2015 One of PopSugar's Best YA Books of 2015

Don't Get Me Started

Don't Get Me Started
Author: Mitchell Symons
Publisher: Random House
Total Pages: 258
Release: 2010
Genre: English wit and humor
ISBN: 0552156841

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Modern life is full of annoyances. Indeed it sometimes seems as if life conspires to become more and more annoying every day, just to piss us off. *Pop-up windows on the internet *Brian Sewell's voice *People who use finger signs to denote quotation marks *'Talking' birthday cards that never shut up *Mobile phone ringtones Is there no end to this pain?! Well Mitchell Symons has decided that enough is enough. He's mad as hell, and he's not going to take this any more! If you thought the Grumpy Old Men were grumpy, it's time to think again. Hilarious, entertaining and downright infuriating, this is essential reading for anyone out there who likes a good rant.

Alfie and George (Alfie series, Book 3)

Alfie and George (Alfie series, Book 3)
Author: Rachel Wells
Publisher: HarperCollins UK
Total Pages: 261
Release: 2016-11-17
Genre: Fiction
ISBN: 0008181659

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The Sunday Times bestseller is back, with his biggest adventure yet. The perfect read for fans of A Street Cat Named Bob.

The Last Lecture

The Last Lecture
Author: Randy Pausch
Publisher:
Total Pages: 0
Release: 2010
Genre: Cancer
ISBN: 9780340978504

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The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.

The Saturday Evening Post

The Saturday Evening Post
Author:
Publisher:
Total Pages: 378
Release: 1909
Genre: Periodicals
ISBN:

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Cosmopolitan

Cosmopolitan
Author:
Publisher:
Total Pages: 1092
Release: 1912
Genre: Periodicals
ISBN:

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The Cosmopolitan

The Cosmopolitan
Author:
Publisher:
Total Pages: 878
Release: 1912
Genre: American literature
ISBN:

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The First 20 Hours

The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
Total Pages: 290
Release: 2013-06-13
Genre: Self-Help
ISBN: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.