Revolutionizing Education with Digital Ink

Revolutionizing Education with Digital Ink
Author: Tracy Hammond
Publisher: Springer
Total Pages: 382
Release: 2016-05-19
Genre: Education
ISBN: 331931193X

Download Revolutionizing Education with Digital Ink Book in PDF, Epub and Kindle

Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives of teachers, school and university administrators, and researchers for educators at every level. Split into six distinct parts, the book explores topics like how classrooms are increasingly using sketch-based videos, created by teachers and students alike, and how the teaching of key skills such as literacy, languages, math, and art via pen and touch technologies within the classroom are leading to improvements in engagement, learning, and retention levels amongst students. Future perspectives of digital learning, as envisioned by current high school students, are also explored. Revolutionizing Education with Digital Ink is a must-read for those seeking to understand the direction of current and future pen and touch research, its current use in classrooms, and future research directions.

Inspiring Students with Digital Ink

Inspiring Students with Digital Ink
Author: Tracy Hammond
Publisher: Springer Nature
Total Pages: 199
Release: 2019-10-26
Genre: Computers
ISBN: 3030173984

Download Inspiring Students with Digital Ink Book in PDF, Epub and Kindle

This book highlights the latest research in pen and touch, its current use in STEM classrooms, sketching and haptics technologies. Computer and educational scientists from academia and industry presented their research at the Conference on Pen and Touch Technology on Education (CPTTE) 2017 on the advancement of digital ink technology and its applications for college and K-12 classrooms. This book is the synthesis of the presented results and the ideas generated from conference discussions. This volume contains seven parts; exploring topics like sketching forensics, teaching STEM, sketch recognition applications, creating a learning environment with sketching, teaching to sketch, and haptics. The book focuses on intelligent systems using digital ink that enable pen and touch interaction that teach and inspire students. Inspiring Students through Digital Ink is a must-read for anyone wanting to improve today’s student experiences and apply innovative approaches in the classroom. Also highlighted are current and future directions in pen and touch research.

Frontiers in Pen and Touch

Frontiers in Pen and Touch
Author: Tracy Hammond
Publisher: Springer
Total Pages: 343
Release: 2017-12-01
Genre: Computers
ISBN: 3319642391

Download Frontiers in Pen and Touch Book in PDF, Epub and Kindle

This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.

Enhancing Learning Through Human Computer Interaction

Enhancing Learning Through Human Computer Interaction
Author: McKay, Elspeth
Publisher: IGI Global
Total Pages: 290
Release: 2007-01-31
Genre: Computers
ISBN: 1599043300

Download Enhancing Learning Through Human Computer Interaction Book in PDF, Epub and Kindle

"This book is a manual for the novice-Human Computer Interaction (HCI) designer. It compares and contrasts online business training programs with e-Learning in the higher education sector and provides a range of positive outcomes for linking information management techniques, which exploit the educational benefits of Web-mediated learning in computer supported collaborative learning"--Provided by publisher.

The Impact of Pen and Touch Technology on Education

The Impact of Pen and Touch Technology on Education
Author: Tracy Hammond
Publisher: Springer
Total Pages: 392
Release: 2015-07-09
Genre: Computers
ISBN: 3319155946

Download The Impact of Pen and Touch Technology on Education Book in PDF, Epub and Kindle

This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education. presents three distinctly valuable threads of research: Emerging technologies and cutting-edge software invented by researchers and evaluated through real classroom deployments. First-hand perspectives of instructors and administrators who actively implement pen or tablet technologies in their classrooms. Up-and-coming systems that provide insight into the future of pen, touch, and sketch recognition technologies in the classrooms and the curriculums of tomorrow. The Impact of Pen and Touch Technology on Education is an essential read for educators who wish get to grips with ink-based computing and bring their teaching methods into the twenty-first century, as well as for researchers in the areas of education, human-computer interaction and intelligent systems for pedagogical advancement.

Human Computer Interaction

Human Computer Interaction
Author: Panayiotis Zaphiris
Publisher: IGI Global
Total Pages: 2765
Release: 2009-01-01
Genre: Computers
ISBN: 1605660531

Download Human Computer Interaction Book in PDF, Epub and Kindle

Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.

Blended Learning in Action

Blended Learning in Action
Author: Catlin R. Tucker
Publisher: Corwin Press
Total Pages: 253
Release: 2016-09-03
Genre: Education
ISBN: 1506341187

Download Blended Learning in Action Book in PDF, Epub and Kindle

Shift to blended learning to transform education Blended learning has the power to reinvent education, but the transition requires a new approach to learning and a new skillset for educators. Loaded with research and examples, Blended Learning in Action demonstrates the advantages a blended model has over traditional instruction when technology is used to engage students both inside the classroom and online. Readers will find: Breakdowns of the most effective classroom setups for blended learning Tips for leaders Ideas for personalizing and differentiating instruction using technology Strategies for managing devices in schools Questions to facilitate professional development and deeper learning

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment
Author: Kin-chuen Hui
Publisher: Springer
Total Pages: 991
Release: 2007-07-17
Genre: Computers
ISBN: 3540730117

Download Technologies for E-Learning and Digital Entertainment Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

ThinkInk

ThinkInk
Author: Md Athar Imtiaz
Publisher:
Total Pages: 234
Release: 2019
Genre: Education
ISBN:

Download ThinkInk Book in PDF, Epub and Kindle

This research explored the effect of a tutoring system's interaction modality on learning. To better understand this effect, a digital-ink tool running on a stylus supported device was developed and compared against a keyboard & mouse based tool. Digital ink is formed while writing on a stylus supported device like Microsoft Surface. Due to its similarity with pen and paper, digital-ink tools have been preferred over keyboard & mouse based tools for learning topics that involve diagramming as is the case in various Science, Technology, Engineering and Mathematics (STEM) topics. Learning data structures and algorithms is challenging due to its abstract nature and is commonly taught with the help of diagrams. Hence, a digital-ink tutoring tool for learning data structures was developed and evaluated against a keyboard & mouse based data structure tutoring tool. A literature review was carried out to understand the learning process of data structures and to analyse the existing learning tools in the area. Many keyboard & mouse based tools were found, however, just three digital-ink tools were found and hence digital-ink tools became the focus of this project. To understand the interactions and feedback mechanisms of digital-ink tutoring systems, the use of such systems in the STEM area was studied. This research followed an iterative design methodology. Hence, an exploratory prototype of ThinkInk was built and a cognitive dimensions analysis was carried out. The main lessons learnt from the analysis were: the importance of digital-ink recognition; the need for guided instructions of tasks; and an intuitive and interactive user experience. After this, the design and development of ThinkInk - Prototype 1 was commenced. Firstly, a paper prototype was built and evaluated with a Wizard of Oz study. This was followed by the development of Prototype 1 which had tasks for 1D arrays. Next, a usability study was done on this prototype and improvements were made based on the participants' feedback. Following this a technology acceptance analysis for understanding the user experience and learning gain analysis to detect actual learning were conducted. Prototype 1 was found to be liked by the majority of the participants. Relationships between the constructs of Perceived Playfulness, Perceived Ease of Use, Perceived Usefulness, System Interactivity, User Interface Design and Behavioural Intention were explored to get a deeper understanding of the user experience of Prototype 1. The learning gain results also showed that a majority of the participants achieved learning gain. Next, ThinkInk - Prototype 2 was developed which had tasks for tree traversals and Binary Search Trees (BST).This prototype included changes based on the feedback from the analyses of Prototype 1. A between groups A/B experiment was conducted to compare a keyboard & mouse data structure tutoring tool JSAV with Prototype 2. Both user experience and learning gain was measured. The user experience analysis showed that users found some aspects of Prototype 2 for user interface design, system interactivity and ease of use significantly better than JSAV. However, overall there was no significant difference in the user experience for the two tools. Majority of the participants achieved learning gain in both the learning environments. There was no significant learning difference between the tools for most tasks. However, learning gain for ThinkInk was significantly better for in order traversal and BST insertion. For most aspects the two tools did not have significant difference in user experience or learning. Nonetheless, the consistently positive results for both the prototypes of ThinkInk across two different experiments does show that a digital-ink tool can provide a good user experience along with learning gain. The factors of guided instructions, constrained task design, an easy to use interface and interactive and engaging visualizations played an important role in the success of the two prototypes of ThinkInk. The iterative development process of ThinkInk combining concepts of education theory and human computer interaction design and development procedures helped in the success of ThinkInk. This research can be used as a case study for building educational tools especially those in the area of computer science. Studies with a larger sample size, more tasks and in different educational areas could be carried out to establish the learning effectiveness and preference of different interface modalities. The effect of tool modality on learning could not be clearly understood and future studies should probe this area further. However, the findings do establish digital-ink tools as a successful alternative to keyboard & mouse based learning tools for data structures and algorithms.