Digital and Immaterial Museums of Architecture
Author | : Konstantinos Ioannidis |
Publisher | : |
Total Pages | : |
Release | : 2016-07-28 |
Genre | : |
ISBN | : 9781472476234 |
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Author | : Konstantinos Ioannidis |
Publisher | : |
Total Pages | : |
Release | : 2016-07-28 |
Genre | : |
ISBN | : 9781472476234 |
Author | : Jonathan Hill |
Publisher | : Routledge |
Total Pages | : 285 |
Release | : 2006-04-18 |
Genre | : Architecture |
ISBN | : 1134228309 |
This fascinating argument from Jonathan Hill presents the case for the significance and importance of the immaterial in architecture. Architecture is generally perceived as the solid, physical matter that it unarguably creates, but what of the spaces it creates? This issue drives Hill's explorative look at the immaterial aspects of architecture. The book discusses the pressures on architecture and the architectural profession to be respectively solid matter and solid practice and considers concepts that align architecture with the immaterial, such as the superiority of ideas over matter, command of drawing and design of spaces and surfaces. Focusing on immaterial architecture as the perceived absence of matter, Hill devises new means to explore the creativity of both the user and the architect, advocating an architecture that fuses the immaterial and the material and considers its consequences, challenging preconceptions about architecture, its practice, purpose, matter and use. This is a useful and innovative read that encourages architects and students to think beyond established theory and practice.
Author | : Haidy Geismar |
Publisher | : UCL Press |
Total Pages | : 166 |
Release | : 2018-05-14 |
Genre | : Business & Economics |
ISBN | : 1787352838 |
Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.
Author | : Botond Bognar |
Publisher | : Princeton Architectural Press |
Total Pages | : 264 |
Release | : 2009-11-04 |
Genre | : Architecture |
ISBN | : 9781568988740 |
Presents more than thirty of the architect's recent works, including high-profile commissions such as the Suntory Museum in Tokyo and the Ondo Civic Center in Kure; the exlusive Lotus House in Zushi; large-scale urban developments in Sanlitun Village South in Beijing, and more.
Author | : Andrea Giordano |
Publisher | : Springer Nature |
Total Pages | : 830 |
Release | : 2023-10-03 |
Genre | : Technology & Engineering |
ISBN | : 3031361555 |
This book collects contributions which showcase the impact of new augmented reality (AR) and artificial intelligence (AI) technologies considered jointly in the fields of cultural heritage and innovative design. AR is an alternative path of analysis and communication if applied to several fields of research, in particular if related to space and artifacts in it. This happens because the neural network development strengthens the relationship between augmented reality and artificial intelligence, creating processes close to human thought in shorter times. In the last years, the AR/AI expansion and the future scenarios have raised a deep trans-disciplinary speculation. The disciplines of representation (drawing, surveying, visual communication), as a convergence place of multidisciplinary theoretical and applicative studies related to architecture, city, environment, tangible and intangible cultural heritage, are called to contribute to the international debate. The book chapters deal with augmented reality and artificial intelligence, analyzing their connections as research tools for knowing the environment. In particular, the topics focus on the intersection between real and virtual world and on the heuristic role of drawing in the enhancement and management of cultural heritage, in planning and monitoring the architecture, the environment, or the infrastructures. Scientists involved in AR and AI research applied separately or together in the field of cultural heritage, architectural design, urban planning, and infrastructures analysis, as well as members of public and private organizations make up interdisciplinary groups that fuel the discussion focusing on the priorities and aims of the research related to the disciplines of representation.
Author | : Ali Sayigh |
Publisher | : Springer Nature |
Total Pages | : 701 |
Release | : 2023-10-09 |
Genre | : Technology & Engineering |
ISBN | : 3031331486 |
This book contains selected papers presented during the World Renewable Energy Network’s biannual World Med Green Forum (MGF). The 2022 MGF highlights the role of renewable energy applications in the sustainable building sector with a focus on the Mediterranean region as a foundation for a truly positive energy future. MGF is an open roundtable for an international community of researchers, practitioners, and experts to discuss the most innovative and promising sustainable building technologies. The papers presented explore the intersection between twin transitions in policies, programs, projects, and experimentation, with the digital domain innovating the green building sector towards more reliable and inclusive planning and design practices in order to collectively envision future buildings and cities.
Author | : James D. Bayless |
Publisher | : |
Total Pages | : 57 |
Release | : 2014 |
Genre | : |
ISBN | : |
Gothic construction was an experimental, material practice. Buildings were not preconceived in drawn plans and elevations, but were continuously shaped by multiple authors in close proximity to the building site. If drawings were used, they were secondary to the physical work. They had not yet assumed the same self-sufficient quality or institutional hold that has characterized architectural practice from the Renaissance to the present day. According to a number of contemporary theorists, architectural practice may be returning to a Gothic model of construction. Since the development of CAD/CAM in the late twentieth-century, the building industry has been confronted with a series of technological changes that threaten to displace the conventional means and methods of construction. The "rapid adoption" of new technologies continues to challenge traditional assumptions about representation, production, and division of labor, all of which refer back to certain features of Gothic construction. The following paper examines current systems of mediation between architects and other building professionals. It explores how these technologies are being used to redefine traditional workflow, and what opportunities are presented by its change. While digital design is often used to support an immaterial formalism and visualize physical impossibility, a number of interdisciplinary offices demonstrate that it can be used to create poetic, material spaces. The product of this research is a proposal for a history museum in Cincinnati's historic Over-the-Rhine neighborhood. The design begins as a response to the site's material context, and is developed in an associative digital environment.
Author | : Bifulco, Francesco |
Publisher | : IGI Global |
Total Pages | : 412 |
Release | : 2022-03-25 |
Genre | : Business & Economics |
ISBN | : 1799896587 |
While digital tools are not new to museum management, more activities are being performed through their use in order to attract visitors, enrich the cultural experience, vary the experience context, and innovate the cultural industry. However, these tools need to be tested in order to understand the effects they have on both museum offerings and visitors. Further perspectives and insights are needed on the implementation of these digital instruments in museums. The Handbook of Research on Museum Management in the Digital Era combines theoretical efforts and empirical research to contribute to the debate on museum management in a digital context. It further observes, tracks, and assesses the ongoing changes brought on by digital solutions. Covering topics such as organizational change catalysts, sustainability of cultural heritage, and phygital experience, this book is an excellent resource for museum managers, museum curators, computer specialists, students and educators of higher education, researchers, and academicians.
Author | : Sandra Dudley |
Publisher | : Routledge |
Total Pages | : 417 |
Release | : 2011-08-26 |
Genre | : Art |
ISBN | : 113663424X |
The Things about Museums constitutes a unique, highly diverse collection of essays discussing how objects are constructed in museums, the ways in which visitors may directly experience those objects, how objects are utilised within particular representational strategies and forms, and the challenges and opportunities presented by using objects to communicate difficult and contested matters.
Author | : Thomas Binder |
Publisher | : MIT Press |
Total Pages | : 257 |
Release | : 2011-09-30 |
Genre | : Design |
ISBN | : 0262297329 |
A new perspective on design thinking and design practice: beyond products and projects, toward participatory design things. Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the making of a single object to view design projects as sociomaterial assemblies of humans and artifacts—“design things.” The book offers both theoretical and practical perspectives, providing empirical support for the authors' conceptual framework with field projects, case studies, and examples from professional practice. The authors examine the dynamics of the design process; the multiple transformations of the object of design; metamorphing, performing, and taking place as design strategies; the concept of the design space as “emerging landscapes”; the relation between design and use; and the design of controversial things.