Designing User Interfaces for an Aging Population

Designing User Interfaces for an Aging Population
Author: Jeff Johnson
Publisher: Morgan Kaufmann
Total Pages: 258
Release: 2017-02-16
Genre: Computers
ISBN: 0128045124

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Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55. Presents the characteristics of older adults that can hinder use of technology Provides guidelines for designing technology that can be used by older adults and younger people Review real-world examples of designs that implement the guidelines and the designs that violate them

Designing User Interfaces for an Aging Population

Designing User Interfaces for an Aging Population
Author: Jeff Johnson
Publisher:
Total Pages: 258
Release: 2017
Genre: Human-computer interaction
ISBN:

Download Designing User Interfaces for an Aging Population Book in PDF, Epub and Kindle

Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55. Presents the characteristics of older adults that can hinder use of technology Provides guidelines for designing technology that can be used by older adults and younger people Review real-world examples of designs that implement the guidelines and the designs that violate them.

Designing with the Mind in Mind

Designing with the Mind in Mind
Author: Jeff Johnson
Publisher: Elsevier
Total Pages: 251
Release: 2013-12-17
Genre: Computers
ISBN: 012411556X

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In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout. Provides an essential source for user interface design rules and how, when, and why to apply them Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout

Designing for Older Adults

Designing for Older Adults
Author: Walter Boot
Publisher: CRC Press
Total Pages: 163
Release: 2020-09-27
Genre: Technology & Engineering
ISBN: 1351683039

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Designing for Older Adults: Case Studies, Methods, and Tools There are many products, tools, and technologies available that could provide support for older adults. However, their success requires that they are designed with older adults in mind by being aware of, and adhering to, design principles that recognize the needs, abilities, and preferences of diverse groups of older adults. Achieving good design is a process facilitated by seeing principles and guidelines in action. Design success requires understanding how to use the methods and tools available to evaluate initial ideas and prototypes. The goal of this book is to provide illustrative "case studies" of designing for older adults based on real design challenges faced by the researchers of the Center for Research and Education on Aging and Technology Enhancement (CREATE) over the past two decades. These case studies exemplify the use of human factors tools and user-centered design principles to understand the needs of older adults, identify where existing designs failed older users, and examine the effectiveness of design changes to better accommodate the abilities and preferences of the large and growing aging population. Features Reviews important design considerations for older adults and presents a framework for design Provides a series of real-world case studies to ground design principles and guidelines Offers a unique set and broad array of design challenges, from the design of healthcare devices, to computer systems and apps, to transportation systems and robots Gives an overview of emerging technologies, their potential benefits to older adults, anticipated design considerations, and new and emerging approaches to evaluating design Covers these topics with designers in mind, providing the most up-to-date recommendations based on the scientific literature but in an accessible, easy-to-understand, non-technical manner

Designing a Mobile Reading User Interface for Aging Populations

Designing a Mobile Reading User Interface for Aging Populations
Author: Tong Zhao
Publisher:
Total Pages: 0
Release: 2018
Genre:
ISBN:

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Human populations have been aging both in economically developed and developing countries, especially during the recent decades. According to the World Health Organization (2002), seniors over the age of 60 years will reach 1.2 billion in 2025, reaching 2 billion by 2050, which includes 80% in developing countries. The prevalence of aging populations is expected to reconstruct living conditions in several areas, including personal beliefs, culture, economy, education, and social welfare (Chui et al. 2010). As the aging population increases, some technology companies have begun to realize the significance of serving this demographic of users. Currently, the telecommunication industry tends to focus on young adults and middle-aged groups, while research targeting senior populations is still lacking. Aging populations encounter various problems associated with the use of mobile devices, although this modern technology is widely adopted in the world. Compared with the youth or middle-aged groups, the sensory capabilities of the senior users is deteriorated due to the aging process. The difficulties for aging populations in using model devices fall into several categories: cognition, auditory, haptic, visual, and motor-based troubles (Drew et al. 2013). As a result of these difficulties, designers need to consider user experiences in different situations. For instance, because of deterioration of aging brain cells, the visual acuity of the senior users will decline; in this regard, designers have to decide how to use the design to assist the elderly to understand visual items. Different living conditions also influence the usability of mobile devices. Even in the same city, senior groups will be different regarding their backgrounds, including, but not limited to, income, education, literacy levels, gender, etc. Designers must understand the needs of senior users in different contexts to develop designs to fit local conditions and culture. Many previous investigators have reported the feasibility of an interface for senior users. The research conducted by Ziefle and Bay (2005) indicated that seniors are in need of functionality, easy access, maximum transparency and minimal ambiguity. Elvio, Micael, and Daniel (2014) revealed that elderly users prefer the multi-touch and body gesture interaction modalities to traditional interfaces. Nevertheless, there are still many gaps that need to be filled. Despite the challenges in this field, the current research thesis proposes to answer the question, "how can the design of a user interface improve the reading experience of seniors?" Based on current research, this study proposes the principles of design of a digital reading interface for the elderly by analyzing both physical and mental changes during the aging process. A mockup was created and tested to verify the design assumption, which provided suggestions for further revisions and refining.

Technology for Adaptive Aging

Technology for Adaptive Aging
Author: National Research Council
Publisher: National Academies Press
Total Pages: 321
Release: 2004-04-25
Genre: Social Science
ISBN: 0309091160

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Emerging and currently available technologies offer great promise for helping older adults, even those without serious disabilities, to live healthy, comfortable, and productive lives. What technologies offer the most potential benefit? What challenges must be overcome, what problems must be solved, for this promise to be fulfilled? How can federal agencies like the National Institute on Aging best use their resources to support the translation from laboratory findings to useful, marketable products and services? Technology for Adaptive Aging is the product of a workshop that brought together distinguished experts in aging research and in technology to discuss applications of technology to communication, education and learning, employment, health, living environments, and transportation for older adults. It includes all of the workshop papers and the report of the committee that organized the workshop. The committee report synthesizes and evaluates the points made in the workshop papers and recommends priorities for federal support of translational research in technology for older adults.

Designing for Older Adults

Designing for Older Adults
Author: Arthur D. Fisk
Publisher: CRC Press
Total Pages: 173
Release: 2004-01-14
Genre: Technology & Engineering
ISBN: 1420023861

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As life expectancy increases, older workers and the retired form a large and growing proportion of the world’s population. Professionals working to develop systems and environments need to better accommodate the user needs of the older adult. This new guide provides a practical introduction to human factors and the older adult. It considers the subject primarily from an engineering psychology perspective, heavily grounded in today’s scientific knowledge. The authors show how current understanding of age-related issues of perception, cognition, and movement control can be applied in practice. They also provide a reference source with guidelines and advice for design issues ranging from lighting, computer input device selection, and web site design, to training program development and work task design. The text draws on research-oriented work and presents this in a form that can be used by the broad audience of product designers, health care practitioners, managers, and others who need answers to problems and require sound recommendations for design.

Designing for Older Adults

Designing for Older Adults
Author: Sara J. Czaja
Publisher: CRC Press
Total Pages: 276
Release: 2019-02-11
Genre: Technology & Engineering
ISBN: 1351682253

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Winner of the 2019 Richard M. Kalish Innovative Publication Book Award 2019 – Gerontological Society of America This new edition provides easily accessible and usable guidelines for practitioners in the design community for older adults. It includes an updated overview of the demographic characteristics of older adult populations and the scientific knowledge base of the aging process relevant to design. New chapters include Existing and Emerging Technologies, Work and Volunteering, Social Engagement, and Leisure Activities. Also included is basic information on user-centered design and specific recommendations for conducting research with older adults. Features Focuses on design for diverse groups of older adults Introduces the latest scientific advances, but is easily accessible to practitioners and students Offers an emphasis on existing and emerging technologies within everyday contexts and activities Includes many examples of everyday activities and contexts, as well as new chapters Presents a new conceptual model linking design principles across a broad range of topics

Designing with the Mind in Mind

Designing with the Mind in Mind
Author: Jeff Johnson
Publisher: Morgan Kaufmann
Total Pages: 304
Release: 2020-08-14
Genre: Computers
ISBN: 0128182032

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User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough experience in UI design that they have been exposed to UI design rules, but it is essential that they understand the psychological basis behind the rules in order to effectively apply them. In Designing with the Mind in Mind, best-selling author Jeff Johnson provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow. Provides an essential source for user interface design rules and how, when, and why to apply them Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures Completely updated and revised, including additional coverage in such areas as persuasion, cognitive economics and decision making, emotions, trust, habit formation, and speech UIs

Design, User Experience, and Usability. Design Philosophy and Theory

Design, User Experience, and Usability. Design Philosophy and Theory
Author: Aaron Marcus
Publisher: Springer
Total Pages: 608
Release: 2019-07-10
Genre: Computers
ISBN: 303023570X

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The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.