Designing Gestural Interfaces

Designing Gestural Interfaces
Author: Dan Saffer
Publisher: "O'Reilly Media, Inc."
Total Pages: 272
Release: 2008-11-21
Genre: Computers
ISBN: 0596554222

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If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Brave NUI World

Brave NUI World
Author: Daniel Wigdor
Publisher: Elsevier
Total Pages: 257
Release: 2011-04-05
Genre: Computers
ISBN: 0123822327

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Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Designing Interfaces

Designing Interfaces
Author: Jenifer Tidwell
Publisher: "O'Reilly Media, Inc."
Total Pages: 352
Release: 2005-11-21
Genre: Computers
ISBN: 0596008031

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This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.

Designing Mobile Interfaces

Designing Mobile Interfaces
Author: Steven Hoober
Publisher: "O'Reilly Media, Inc."
Total Pages: 584
Release: 2011-11
Genre: Computers
ISBN: 1449321321

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With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces

Designing Interfaces

Designing Interfaces
Author: Jenifer Tidwell
Publisher: "O'Reilly Media, Inc."
Total Pages: 579
Release: 2010-12-15
Genre: Computers
ISBN: 1449302734

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Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design. Design engaging and usable interfaces with more confidence and less guesswork Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them Mix and recombine UI ideas as you see fit Polish the look and feel of your interfaces with graphic design principles and patterns "Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere."--Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)

Designing Web Interfaces

Designing Web Interfaces
Author: Bill Scott
Publisher: "O'Reilly Media, Inc."
Total Pages: 336
Release: 2009-01-15
Genre: Computers
ISBN: 0596554451

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Want to learn how to create great user experiences on today's Web? In this book, UI experts Bill Scott and Theresa Neil present more than 75 design patterns for building web interfaces that provide rich interaction. Distilled from the authors' years of experience at Sabre, Yahoo!, and Netflix, these best practices are grouped into six key principles to help you take advantage of the web technologies available today. With an entire section devoted to each design principle, Designing Web Interfaces helps you: Make It Direct-Edit content in context with design patterns for In Page Editing, Drag & Drop, and Direct Selection Keep It Lightweight-Reduce the effort required to interact with a site by using In Context Tools to leave a "light footprint" Stay on the Page-Keep visitors on a page with overlays, inlays, dynamic content, and in-page flow patterns Provide an Invitation-Help visitors discover site features with invitations that cue them to the next level of interaction Use Transitions-Learn when, why, and how to use animations, cinematic effects, and other transitions React Immediately-Provide a rich experience by using lively responses such as Live Search, Live Suggest, Live Previews, and more Designing Web Interfaces illustrates many patterns with examples from working websites. If you need to build or renovate a website to be truly interactive, this book gives you the principles for success.

Behavior Changing Gestural Interface Design Via Machine and Human Mutual Adaptation

Behavior Changing Gestural Interface Design Via Machine and Human Mutual Adaptation
Author: Dun-Yu Hsiao
Publisher:
Total Pages: 115
Release: 2017
Genre:
ISBN:

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For centuries, the search for operating methods that are easy, intuitive and efficient has never stopped, and will most definitely go on. The current technologies allow us to interact with computers without mouse and keyboard with alternatives like gestures (visual inputs) or voice commands (audio inputs). As We manage to make communication between human and computer easier and more like that among human beings, it inevitably comes with ambiguity due to the complexity of input environments. This ambiguity exists in the latest interactive technologies like VR/AR (virtual reality/augmented reality) and drone interactions. VR/AR equipments are nowadays quite accessible for people who want to create interactive immersive environments. However, as conventional input methods like mouse and keyboard are not included in the interaction that comes with these devices, alternatives that are as efficient and comfortable are required. Similar situations happen in drone interactions. Presently, the most common user scenario of drone is shooting fly-by footages for events or sports, in which users often could not afford to spare their hands as they are busy flying the drone. For the devices designed for VR/AR or drone users, gestures could be an ideal interaction candidate for hardware compatibility and resemblance to how people interact with the real world. Presently, there are various gestural sensors available for gestural interfaces, and they come with fascinating capability of tracking user movements. However, there is still much space for improvement in terms of precision. Although they may feel more intuitive than traditional methods like keyboard and mouse, they are on the other hand more ambiguous. Considering that Microsoft Hololenses are still shipped along with clickers, and that Vives work best with controllers, it's obvious that due to the limitations in current sensor technologies and human kinematic sciences, existing gestural interface designs are far from being so effective and pervasive as conventional methods of mouse and keyboard. People nowadays are not yet able to apply gestural interfaces to replace all the interactions. Since the major purpose of gestural human-computer interaction development is to make interactions as intuitive as possible, human factor naturally plays a crucial role in the process. Hence, we propose an ideal human-computer interaction - Mutual Adaptation. The Mutual Adaptation technique comes in two parts: Human Adaptation and Machine Adaptation. Human Adaptation is about creating human-computer interactions to facilitate human to adapt, while Machine Adaptation goes the other way around by demanding machines or device to adapt to human operation. Despite the latter being much more prevailing than the former, we believe that the former comes with great potentials and worth exploring further. In this work, we'd apply these concepts to the design of gestural human-computer interaction, and evaluate the effectiveness of various types of applications. we built our interaction prototypes around an online protein folding game, Foldit. Several user studies had been done to show the effectiveness of this approach.

Designing Voice User Interfaces

Designing Voice User Interfaces
Author: Cathy Pearl
Publisher: "O'Reilly Media, Inc."
Total Pages: 278
Release: 2016-12-19
Genre: Computers
ISBN: 1491955384

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Voice user interfaces (VUIs) are becoming all the rage today. But how do you build one that people can actually converse with? Whether you’re designing a mobile app, a toy, or a device such as a home assistant, this practical book guides you through basic VUI design principles, helps you choose the right speech recognition engine, and shows you how to measure your VUI’s performance and improve upon it. Author Cathy Pearl also takes product managers, UX designers, and VUI designers into advanced design topics that will help make your VUI not just functional, but great.Understand key VUI design concepts, including command-and-control and conversational systemsDecide if you should use an avatar or other visual representation with your VUIExplore speech recognition technology and its impact on your designTake your VUI above and beyond the basic exchange of informationLearn practical ways to test your VUI application with usersMonitor your app and learn how to quickly improve performanceGet real-world examples of VUIs for home assistants, smartwatches, and car systems

Microinteractions

Microinteractions
Author: Dan Saffer
Publisher: "O'Reilly Media, Inc."
Total Pages: 290
Release: 2013-04-30
Genre: Computers
ISBN: 1449342795

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It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”

Designing for Interaction

Designing for Interaction
Author: Dan Saffer
Publisher: New Riders
Total Pages: 241
Release: 2010
Genre: Computers
ISBN: 0321643399

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With emphasis on the designer's role in strategy, research, brainstorming, prototyping and development, this book is devoted to teaching interaction design to those new to the field.