Design Survival Clothing Your Way!: Crafting Weatherproof Wearables

Design Survival Clothing Your Way!: Crafting Weatherproof Wearables
Author: Elsie Olson
Publisher: ABDO
Total Pages: 35
Release: 2019-08-01
Genre: Juvenile Nonfiction
ISBN: 1532174500

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Design Survival Clothing Your Way! gives readers the confidence to create using the makerspace tools of inspiration, imagination, collaboration, and problem-solving. Using these tools, readers take on fun challenges that help dream up their own weatherproof survival wearables. Colorful images and engaging sidebars, along with guiding prompts and advice, will help today's makers gain the skills to solve tomorrow's real-world problems. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.

Crafting Wearables

Crafting Wearables
Author: Sibel Deren Guler
Publisher: Apress
Total Pages: 216
Release: 2016-08-13
Genre: Computers
ISBN: 9781484218075

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This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For divCrafting Wearables is written for the curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. strongCrafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research based perspective.

Craft in America

Craft in America
Author: Jo Lauria
Publisher: Potter Style
Total Pages: 323
Release: 2007
Genre: Decorative arts
ISBN: 0307346471

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Illustrated with 200 stunning photographs and encompassing objects from furniture and ceramics to jewelry and metal, this definitive work from Jo Lauria and Steve Fenton showcases some of the greatest pieces of American crafts of the last two centuries. Potter Craft

Speculative Everything

Speculative Everything
Author: Anthony Dunne
Publisher: MIT Press
Total Pages: 235
Release: 2013-12-06
Genre: Design
ISBN: 0262019841

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How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.

Paracord 101

Paracord 101
Author: Todd Mikkelsen
Publisher:
Total Pages: 0
Release: 2014-06-19
Genre: Bracelets
ISBN: 9781500256135

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"Paracord bracelets and accessories are simple crafts for the young and old, survivalist, sports fan, fashionista, or crafter ... the pictures in this book are a guide on how to knot and weave paracord"--Cover.

Luxury Arts of the Renaissance

Luxury Arts of the Renaissance
Author: Marina Belozerskaya
Publisher: Getty Publications
Total Pages: 292
Release: 2005-10-01
Genre: Art
ISBN: 0892367857

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Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.

How to Play in the Woods

How to Play in the Woods
Author: Robin Blankenship
Publisher: Gibbs Smith
Total Pages: 495
Release: 2016-06-23
Genre: Sports & Recreation
ISBN: 142364154X

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A guide that’s “loaded with outdoor play ideas and skills to learn” for homeschoolers, wildschoolers, and nature-loving families (Take Them Outside). Learn skills, games, and activities for back-to-nature adventures and camping trips, for all ages and abilities, from children to adults. How to Play in the Woods is a must-have for anyone working with scouts or youth groups, as well as a handy reference book for campers and outdoor enthusiasts who need to brush up on basic survival skills. Learn how to make rope from plant materials, navigate using the sun and/or moon, build shelters, and start a fire. There are activities for teaching about safe knife handling, gathering and preparing wild foods, cooking on a spit, and plant medicines. And, for more fun and entertainment, there are instructions for making instruments, natural jewelry, clay containers, baskets, and even buckskin clothing. In this book, Robin Blankenship, the owner of the Earth Knack School, encourages and motivates readers to be interactive with nature, to be free from prescribed schedules, and to just play and enjoy outdoors while relearning the wisdom and ways of our ancestors.

Earth Knack

Earth Knack
Author: Bart Blankenship
Publisher: Gibbs Smith
Total Pages: 196
Release: 1996
Genre: Crafts & Hobbies
ISBN: 9780879057336

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Chuck it all and live in a cave? No way! Adopt some Stone Age skills? Absolutely! This information-packed book doesn't just talk, it shows you ways to bring the best of our environment into your life. The relevant skills and ideas in EARTH KNACK will not only have you creating objects, but will also give you a new sense of self-fulfillment and self-worth.

Build Your Own Earth Oven

Build Your Own Earth Oven
Author: Kiko Denzer
Publisher:
Total Pages: 0
Release: 2007
Genre: Bread
ISBN: 9780967984674

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Earth ovens combine the utility of a wood-fired, retained-heat oven with the ease and timeless beauty of earthen construction. Building one will appeal to bakers, builders, and beginners of all kinds, from: - the serious or aspiring baker who wants the best low-cost bread oven, to - gardeners who want a centerpiece for a beautiful outdoor kitchen, to - outdoor chefs, to - creative people interested in low-cost materials and simple technology, to - teachers who want a multi-faceted, experiential project for students of all ages (the book has been successful with everyone from third-graders to adults). Build Your Own Earth Oven is fully illustrated with step-by-step directions, including how to tend the fire, and how to make perfect sourdough hearth loaves in the artisan tradition. The average do-it-yourselfer with a few tools and a scrap pile can build an oven for free, or close to it. Otherwise, $30 should cover all your materials--less than the price of a fancy "baking stone." Good building soil is often right in your back yard, under your feet. Build the simplest oven in a day! With a bit more time and imagination, you can make a permanent foundation and a fire-breathing dragon-oven or any other shape you can dream up. Earth ovens are familiar to many that have seen a southwestern "horno" or a European "bee-hive" oven. The idea, pioneered by Egyptian bakers in the second millennium BCE, is simplicity itself: fill the oven with wood, light a fire, and let it burn down to ashes. The dense, 3- to 12-inch-thick earthen walls hold and store the heat of the fire, the baker sweeps the floor clean, and the hot oven walls radiate steady, intense heat for hours. Home bakers who can't afford a fancy, steam-injected bread oven will be delighted to find that a simple earth oven can produce loaves to equal the fanciest "artisan" bakery. It also makes delicious roast meats, cakes, pies, pizzas, and other creations. Pizza cooks to perfection in three minutes or less. Vegetables, herbs, and potatoes drizzled with olive oil roast up in minutes for a simple, elegant, and delicious meal. Efficient cooks will find the residual heat useful for slow-baked dishes, and even for drying surplus produce, or incubating homemade yogurt.

Cross-Media Communications

Cross-Media Communications
Author: Drew Davidson
Publisher: Lulu.com
Total Pages: 296
Release: 2010
Genre: Education
ISBN: 0557285658

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This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications. There is also an accompanying DVD-ROM full of hands-on exercises that shows how cross-media can be applied. For the DVD-ROM: http: //www.lulu.com/content/817927